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c++ Programming Glossary: dispatched

C++ force stack unwinding inside function

http://stackoverflow.com/questions/10064229/c-force-stack-unwinding-inside-function

job queue is a LIFO queue stack of events waiting to be dispatched. The event loop treats the job on top of the queue as a maximum.. is that a job is pushed to the job queue and this job when dispatched by the event loop will call the receiver's real implementation.. way called by the receiver it just pushes a job which when dispatched calls the sender's implementation of Done . See how the queue..

Understanding double dispatch C++

http://stackoverflow.com/questions/12582040/understanding-double-dispatch-c

the method which will eventually be called will be dispatched according to type of the object on which you call it and type..

Why do I need strand per connection when using boost::asio?

http://stackoverflow.com/questions/12794107/why-do-i-need-strand-per-connection-when-using-boostasio

is invoked within a strand so write does not have to dispatched through the strand. write Also within composed operations Boost.Asio..

Confused when boost::asio::io_service run method blocks/unblocks

http://stackoverflow.com/questions/15568100/confused-when-boostasioio-service-run-method-blocks-unblocks

all work has finished and there are no more handlers to be dispatched or until the io_service has been stopped. Multiple threads may.. to reset . what does the statement no more handlers to be dispatched mean here I came across this Look at Example 3a online and observe..

boost asio io_service.run()

http://stackoverflow.com/questions/1982595/boost-asio-io-service-run

all work has finished and there are no more handlers to be dispatched or until the io_service has been stopped. Multiple threads may.. all work has finished and there are no more handlers to be dispatched or until the io_service has been stopped Notice that you DO..

ReleaseSemaphore does not release the semaphore

http://stackoverflow.com/questions/2375132/releasesemaphore-does-not-release-the-semaphore

counter is put down to zero and the threads are dispatched. The threds perform some silly loop and call ReleaseSemaphore..

What is Single and Double Dispatch?

http://stackoverflow.com/questions/3262811/what-is-single-and-double-dispatch

of accept so when the visitor calls accept the cal is dispatched based on the type of the callee. Then the callee calls back.. the visitor's type specific visit method and this call is dispatched based on the actual type of the visitor. In theory there can..

Virtual inheritance and static inheritance - mixing in C++

http://stackoverflow.com/questions/4221163/virtual-inheritance-and-static-inheritance-mixing-in-c

public B int main C c c.func return 0 Is func dynamically dispatched How could you implement class A such that if B has a virtual.. that if B has a virtual override that it is dynamically dispatched but statically dispatched if B doesn't Edit My code didn't compile.. override that it is dynamically dispatched but statically dispatched if B doesn't Edit My code didn't compile Sorry guys. I'm kinda..

Why there is no placement delete expression in C++?

http://stackoverflow.com/questions/5857240/why-there-is-no-placement-delete-expression-in-c

a non member or static member function that is dynamically dispatched. A type with a virtual destructor performs the call to its own..

Virtual table/dispatch table

http://stackoverflow.com/questions/6606481/virtual-table-dispatch-table

to be in the vtable. Anything not in vtable will be dispatched using the compile time types rather than the runtime type of..

boost asio async_write : how to not interleaving async_write calls?

http://stackoverflow.com/questions/7754695/boost-asio-async-write-how-to-not-interleaving-async-write-calls

strand protects access to Connection _outbox a handler is dispatched from Connection write since it is public it wasn't obvious to..

When to mark a function in C++ as a virtual?

http://stackoverflow.com/questions/8298041/when-to-mark-a-function-in-c-as-a-virtual

Only functions declared with the virtual keyword will be dispatched based on the runtime type of the object other functions will.. on the runtime type of the object other functions will be dispatched based on the object's static type. So the code Polygon p new..