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c++ Programming Glossary: hbitmap

Higher color depth for MFC toolbar icons?

http://stackoverflow.com/questions/261559/higher-color-depth-for-mfc-toolbar-icons

bit depths First load a 256 colour bitmap from a resource HBITMAP hBitmap HBITMAP LoadImage AfxGetInstanceHandle MAKEINTRESOURCE.. load a 256 colour bitmap from a resource HBITMAP hBitmap HBITMAP LoadImage AfxGetInstanceHandle MAKEINTRESOURCE IDR_MAINFRAME..

How to read the screen pixels?

http://stackoverflow.com/questions/2659932/how-to-read-the-screen-pixels

hDesktopWnd HDC hCaptureDC CreateCompatibleDC hDesktopDC HBITMAP hCaptureBitmap CreateCompatibleBitmap hDesktopDC nScreenWidth..

how to make screen screenshot with win32 in c++?

http://stackoverflow.com/questions/3291167/how-to-make-screen-screenshot-with-win32-in-c

VERTRES maybe worth checking these are positive values HBITMAP hBitmap CreateCompatibleBitmap hScreenDc x y get a new bitmap.. CreateCompatibleBitmap hScreenDc x y get a new bitmap HBITMAP hOldBitmap SelectObject hMemoryDC hBitmap BitBlt hMemoryDC 0..

GetDIBits and loop through pixels using X, Y

http://stackoverflow.com/questions/3688409/getdibits-and-loop-through-pixels-using-x-y

. Code HDC hdcSource NULL the source device context HBITMAP hSource NULL the bitmap selected into the device context BITMAPINFO..

Creating a transparent window in C++ Win32

http://stackoverflow.com/questions/3970066/creating-a-transparent-window-in-c-win32

2 in the link above void SetSplashImage HWND hwndSplash HBITMAP hbmpSplash get the size of the bitmap BITMAP bm GetObject hbmpSplash.. GetDC NULL HDC hdcMem CreateCompatibleDC hdcScreen HBITMAP hbmpOld HBITMAP SelectObject hdcMem hbmpSplash use the source.. HDC hdcMem CreateCompatibleDC hdcScreen HBITMAP hbmpOld HBITMAP SelectObject hdcMem hbmpSplash use the source image's alpha..

How would I load a PNG image using Win32/GDI (no GDI+ if possible)?

http://stackoverflow.com/questions/4567875/how-would-i-load-a-png-image-using-win32-gdi-no-gdi-if-possible

possible Is it possible to load a PNG from a file into an HBITMAP using Win32 GDI functions If not what would be the lightest..

Creating HBITMAP from memory buffer

http://stackoverflow.com/questions/4598872/creating-hbitmap-from-memory-buffer

HBITMAP from memory buffer I have an application which loads some blob.. doing something like below std vector unsigned char bits HBITMAP hbitmap CreateBitmap 16 16 1 32 bits.data To work around this.. then using LoadImage to read it back in and creating the HBITMAP from that. This works perfectly however that is admittedly a..

efficiently acquiring a screenshot of the windows desktop

http://stackoverflow.com/questions/5292700/efficiently-acquiring-a-screenshot-of-the-windows-desktop

other library than the code below HDC dcDesktop HDC dcMem HBITMAP hbmpMem HBITMAP hOriginal BITMAP bmpDesktopCopy dcDesktop GetDC.. the code below HDC dcDesktop HDC dcMem HBITMAP hbmpMem HBITMAP hOriginal BITMAP bmpDesktopCopy dcDesktop GetDC GetDesktopWindow..

How to get screenshot of a window as bitmap object in C++?

http://stackoverflow.com/questions/7292757/how-to-get-screenshot-of-a-window-as-bitmap-object-in-c

hdcScreen GetDC NULL HDC hdc CreateCompatibleDC hdcScreen HBITMAP hbmp CreateCompatibleBitmap hdcScreen rc.right rc.left rc.bottom..

InsertMenu/AppendMenu - How to add Icons to menu and submenus using C++ and win32

http://stackoverflow.com/questions/10181063/insertmenu-appendmenu-how-to-add-icons-to-menu-and-submenus-using-c-and-win3

idCmdFirst UINT idCmdLast UINT uFlags int id 1 HBITMAP hBitmap NULL hBitmap HBITMAP LoadImage HMODULE _AtlBaseModule.m_hInst.. UINT idCmdLast UINT uFlags int id 1 HBITMAP hBitmap NULL hBitmap HBITMAP LoadImage HMODULE _AtlBaseModule.m_hInst MAKEINTRESOURCE.. submenu L Windows SetMenuItemBitmaps hmenu id MF_BITMAP hBitmap hBitmap return id c visual c share improve this question..

Higher color depth for MFC toolbar icons?

http://stackoverflow.com/questions/261559/higher-color-depth-for-mfc-toolbar-icons

First load a 256 colour bitmap from a resource HBITMAP hBitmap HBITMAP LoadImage AfxGetInstanceHandle MAKEINTRESOURCE IDR_MAINFRAME.. LR_LOADMAP3DCOLORS CBitmap bm bm.Attach hBitmap Next create a 256 colour image list and add our bitmap to it..

how to make screen screenshot with win32 in c++?

http://stackoverflow.com/questions/3291167/how-to-make-screen-screenshot-with-win32-in-c

maybe worth checking these are positive values HBITMAP hBitmap CreateCompatibleBitmap hScreenDc x y get a new bitmap HBITMAP.. get a new bitmap HBITMAP hOldBitmap SelectObject hMemoryDC hBitmap BitBlt hMemoryDC 0 0 width height hScreenDC 0 0 SRCCOPY hBitmap.. BitBlt hMemoryDC 0 0 width height hScreenDC 0 0 SRCCOPY hBitmap SelectObject hMemoryDC hOldBitmap clean up DeleteDC hMemoryDC..

Bitmap transfer using Winsock, GetDIBits and SetDiBits [closed]

http://stackoverflow.com/questions/3539874/bitmap-transfer-using-winsock-getdibits-and-setdibits

BITMAPINFO bi BYTE buf gets the bitmap data HBITMAP hBitmap BITMAP Bitmap RECT r HDC ActiveDC GetDC hActive HDC CopyDC CreateCompatibleDC.. r int scrWidth r.right r.left int scrHeight r.bottom r.top hBitmap CreateCompatibleBitmap ActiveDC scrWidth scrHeight SelectObject.. ActiveDC scrWidth scrHeight SelectObject CopyDC hBitmap BitBlt CopyDC 0 0 scrWidth scrHeight ActiveDC 0 0 SRCCOPY GetObject..

How to save the client area of a child Window to a Bitmap file?

http://stackoverflow.com/questions/5950259/how-to-save-the-client-area-of-a-child-window-to-a-bitmap-file

hDC RECT rect 0 GetWindowRect hwnd rect HBITMAP hBitmap CreateCompatibleBitmap hDC rect.right rect.left rect.bottom.. rect.left rect.bottom rect.top SelectObject hTargetDC hBitmap PrintWindow hwnd hTargetDC PW_CLIENTONLY SaveBMPFile filename.. hwnd hTargetDC PW_CLIENTONLY SaveBMPFile filename hBitmap hTargetDC rect.right rect.left rect.bottom rect.top DeleteObject..

How can I change the background color of a button WinAPI C++

http://stackoverflow.com/questions/18745447/how-can-i-change-the-background-color-of-a-button-winapi-c

Brush NULL HDC hdcmem CreateCompatibleDC item hdc HBITMAP hbitmap CreateCompatibleBitmap item hdc item rc.right item rc.left item.. rc.left item rc.bottom item rc.top SelectObject hdcmem hbitmap int r1 GetRValue top r2 GetRValue bottom g1 GetGValue top g2.. DeleteObject Brush HBRUSH pattern CreatePatternBrush hbitmap DeleteDC hdcmem DeleteObject Brush DeleteObject hbitmap return..

C++/Win32: How to get the alpha channel from an HBITMAP?

http://stackoverflow.com/questions/333559/c-win32-how-to-get-the-alpha-channel-from-an-hbitmap

bits 3 alpha of topleft pixel delete bits c windows gdi hbitmap getdibits share improve this question Use GetDIBits. That..

Creating HBITMAP from memory buffer

http://stackoverflow.com/questions/4598872/creating-hbitmap-from-memory-buffer

something like below std vector unsigned char bits HBITMAP hbitmap CreateBitmap 16 16 1 32 bits.data To work around this issue.. found any really good examples of how to properly create hbitmaps from memory. I would like to be able to create these bitmaps.. 1 HDC dc CreateCompatibleDC NULL HBITMAP hbitmap CreateDIBSection dc bmi DIB_RGB_COLORS void blobData.GetMember..