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c++ Programming Glossary: rotates

I'm seeing artifacts when I attempt to rotate an image

http://stackoverflow.com/questions/1191093/im-seeing-artifacts-when-i-attempt-to-rotate-an-image

these artifacts follow the original top of the image as it rotates anywhere except the original. Here's part of my code that loads..

Running Time For Insertion Sort

http://stackoverflow.com/questions/14493978/running-time-for-insertion-sort

. After it has found the insertion point it simply rotates the two ranges insertion it and it it 1 which means swapping..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

GL_BACK GL_LINE glutMainLoop return 0 LMB drag rotates RMB drag pans . And use this v 0.000000 2.000000 2.000000 v..

How to properly rotate a quaternion along all axis?

http://stackoverflow.com/questions/16384571/how-to-properly-rotate-a-quaternion-along-all-axis

speed. Then the function fetches the rotation quaternion rotates it and stores the result. By the way I'm using Bullet Physics.. yaw it has the smaller the circles in which the camera rotates become. In contrast the circles should always run along the..

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

First you don't want to use gluLookAt . gluLookAt rotates the camera but the physical screen the user looks at doesn't..

c++ OpenGL rotations and calculations

http://stackoverflow.com/questions/18039371/c-opengl-rotations-and-calculations

calculations In an OpenGL project I have a function that rotates the model glRotatef M_PI 4 0 0 1 rotate by PI 4 radians i.e..

OpenGL Rotations around World Origin when they should be around Local Origin

http://stackoverflow.com/questions/1977737/opengl-rotations-around-world-origin-when-they-should-be-around-local-origin

transform share improve this question glRotate rotates the ModelView Matrix around the World Origin so to rotate around..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

axis if no previous rotations were undertaken the thing rotates fine along a given axis. However when applying one rotation..