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c++ Programming Glossary: rotation.z

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

sf Vector3 float Rotation Rotation.x 0 Rotation.y 0 Rotation.z 0 PITCH if m_pApp GetInput .IsKeyDown sf Key Up true Rotation.x.. ROLL if m_pApp GetInput .IsKeyDown sf Key Q true Rotation.z TurnSpeed if m_pApp GetInput .IsKeyDown sf Key E true Rotation.z.. TurnSpeed if m_pApp GetInput .IsKeyDown sf Key E true Rotation.z TurnSpeed Translation sf Vector3 float Translation Translation.x..