¡@

Home 

c++ Programming Glossary: rotations

How to properly rotate a quaternion along all axis?

http://stackoverflow.com/questions/16384571/how-to-properly-rotate-a-quaternion-along-all-axis

varying from application to application. Since I want to rotations to be applied in Y X Z order I do the following. First rotate.. vector by the Z amount to apply roll. To apply those rotations we need to multiply the quaternions create by axis and angle..

c++ OpenGL rotations and calculations

http://stackoverflow.com/questions/18039371/c-opengl-rotations-and-calculations

OpenGL rotations and calculations In an OpenGL project I have a function that..

Concatenating/Merging/Joining two AVL trees

http://stackoverflow.com/questions/2037212/concatenating-merging-joining-two-avl-trees

1 rotate to get the balance factor back into range O log n rotations O log n Thus the entire operation can be performed in O log.. . Edit On second thought it is easier to reason about the rotations in the following algorithm. It is also quite likely faster Determine..

How to rotate Bitmap in windows GDI?

http://stackoverflow.com/questions/2270110/how-to-rotate-bitmap-in-windows-gdi

has the RotateTransform method . That allows arbitrary rotations. Use Image RotateFlip if you only need to rotate by 90 degree..

Programming Contest Question: Counting Polyominos

http://stackoverflow.com/questions/4650762/programming-contest-question-counting-polyominos

not already in the hash table. We also need to check its 3 rotations and possibly its mirror image . While duplicate checking at..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

quaternions to OpenGL rotations I have an object which I want to rotate via keys. The object..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

rotating the object along a single axis if no previous rotations were undertaken the thing rotates fine along a given axis. However..