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c++ Programming Glossary: rotation.x

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

float TurnSpeed 0.5 Rotation sf Vector3 float Rotation Rotation.x 0 Rotation.y 0 Rotation.z 0 PITCH if m_pApp GetInput .IsKeyDown.. 0 PITCH if m_pApp GetInput .IsKeyDown sf Key Up true Rotation.x TurnSpeed if m_pApp GetInput .IsKeyDown sf Key Down true Rotation.x.. TurnSpeed if m_pApp GetInput .IsKeyDown sf Key Down true Rotation.x TurnSpeed YAW if m_pApp GetInput .IsKeyDown sf Key Left true..