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c++ Programming Glossary: rotation

Algorithm improvement for Coca-Cola can shape recognition

http://stackoverflow.com/questions/10168686/algorithm-improvement-for-coca-cola-can-shape-recognition

the can recognized in the green rectangle with scale and rotation. Some contraints on the project The background could be very.. could be very noisy. The can could have any scale or rotation or even orientation within reasonable limits The image could.. It is resistent to image deformations such as scaling and rotation as it will basically test your image for every combination of..

scale and rotation Template matching

http://stackoverflow.com/questions/10666436/scale-and-rotation-template-matching

and rotation Template matching I'm using the method of match template with.. to compare two images ... I want to make to make this rotation and scale invariant .. any ideas I tried to use the same method.. of the image and the template but still the result after rotation is different c image processing opencv computer vision template..

Rotating a point about another point (2D)

http://stackoverflow.com/questions/2259476/rotating-a-point-about-another-point-2d

p.y c translate point back p.x xnew cx p.y ynew cy If the rotation is exactly the wrong side around I've messed up the rotation... is exactly the wrong side around I've messed up the rotation. In this case it is float xnew p.x c p.y s float ynew p.x s..

Why doesn't left bit-shift, “<<”, for 32-bit integers work as expected when used more than 32 times?

http://stackoverflow.com/questions/7401888/why-doesnt-left-bit-shift-for-32-bit-integers-work-as-expected-when-used

GNU C compiler the output is 1 which I think is due to the rotation operation performed by the compiler. #include iostream #include..

Circular shift operations in C++

http://stackoverflow.com/questions/776508/circular-shift-operations-in-c

1010 0000 1101 0000 An example would be helpful. c c rotation bitwise share improve this question using the inline assembler..

Rotate cv::Mat using cv::warpAffine offsets destination image

http://stackoverflow.com/questions/7813376/rotate-cvmat-using-cvwarpaffine-offsets-destination-image

1 rotate orig_image 90 return 0 c image processing opencv rotation share improve this question I've found a solution that doesn't..

OpenCV Transform using Chessboard

http://stackoverflow.com/questions/7902895/opencv-transform-using-chessboard

cameraMatrix distCoeffs and that's it. Detecting rotation automatically might be a bit tricky but the first thing to do.. going to be easy. For more info on perspective change and rotation with OpenCV I suggest taking a look at these other questions..

OpenGL two different 3d rendering picture control on single MFC dialog not working

http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work

m_fZoom 10.0f Zoom on model in camera view m_fRotX 0.0f Rotation on model in camera view m_fRotY 0.0f Rotation on model in camera.. m_fRotX 0.0f Rotation on model in camera view m_fRotY 0.0f Rotation on model in camera view m_bIsMaximized false COpenGLControl..

Get Rotation Speed of Disk Sample Code

http://stackoverflow.com/questions/5814371/get-rotation-speed-of-disk-sample-code

Rotation Speed of Disk Sample Code Im not really good at VC but does..

Affine Transform, Simple Rotation and Scaling or something else entirely?

http://stackoverflow.com/questions/7800905/affine-transform-simple-rotation-and-scaling-or-something-else-entirely

Transform Simple Rotation and Scaling or something else entirely The scenario goes like.. have to use warpPerspective maybe in conjunction with getRotationMatrix2D . Use the angles between line segments to find out how..

OpenCV Transform using Chessboard

http://stackoverflow.com/questions/7902895/opencv-transform-using-chessboard

deskewing on a set of cv Point Affine Transform Simple Rotation and Scaling or something else entirely Rotate cv Mat using cv..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

Quaternions for OpenGL Rotations So I'm writing a program where objects move around spacesim.. 1.6 SPEEDS float ForwardSpeed 0.05 float TurnSpeed 0.5 Rotation sf Vector3 float Rotation Rotation.x 0 Rotation.y 0 Rotation.z.. 0.05 float TurnSpeed 0.5 Rotation sf Vector3 float Rotation Rotation.x 0 Rotation.y 0 Rotation.z 0 PITCH if m_pApp GetInput..