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c++ Programming Glossary: shader

GCC, stringification, and inline GLSL?

http://stackoverflow.com/questions/13872544/gcc-stringification-and-inline-glsl

stringification and inline GLSL I'd like to declare GLSL shader strings inline using macro stringification #define STRINGIFY.. so you can't do this directly. But as long as none of your shaders need preprocessor directives other than #version you could.. #version you could do something like #define GLSL version shader #version #version n #shader const GLchar vert GLSL 120 attribute..

Capturing video out of an OpenGL window in Windows

http://stackoverflow.com/questions/154730/capturing-video-out-of-an-opengl-window-in-windows

to keep open. The application uses OpenGL fragment and shader programs the effects due to which I absolutely need to have..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

for OpenGL Shaders in C C I just wanted to try out some shaders on a flat image. Turns out that writing a C program which just.. and applies let's say a gaussian blur as a fragment shader on it is not that easy You have to initialize OpenGL which are.. Turns out that Nvidia's Fx composer is nice to play with shaders.. But I still would like to have a simple C or C program which..

Embedding resources in .exe using GCC

http://stackoverflow.com/questions/4158900/embedding-resources-in-exe-using-gcc

by GCC. A good example of what I'd like to do is handling shader code I can just keep it in source files like const char shader.. code I can just keep it in source files like const char shader source here but that's extremely impractical. I'd like the compiler..

How to add glowing effect to a line for OpenGL?

http://stackoverflow.com/questions/8293839/how-to-add-glowing-effect-to-a-line-for-opengl

today regardless of API D3D OpenGL is with pixel fragment shaders. It usually involves multiple render passes where you render.. glowing objects are visible then you apply a bloom pixelshader and compose them together. See the link provided by @Valmond.. i.e. stored in different components of the texture. Then a shader will read from the textures and do lightning computations and..

OpenGL Shader Version Compile Error

http://stackoverflow.com/questions/12631437/opengl-shader-version-compile-error

Shader Version Compile Error I have a problem when compiling a simple..

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

count stream.gcount stream.close vertex_shader glCreateShader GL_VERTEX_SHADER glShaderSource vertex_shader 1 const GLchar.. vertex_shader glCreateShader GL_VERTEX_SHADER glShaderSource vertex_shader 1 const GLchar buffer count glCompileShader.. vertex_shader 1 const GLchar buffer count glCompileShader vertex_shader Lettura inizializzazione ed esecuzione del fragment..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

GLenum source static const char sources API Window System Shader Compiler Third Party Application Other Unknown int str_idx min..

What about the types int2, int3, float2, float3 etc

http://stackoverflow.com/questions/4079451/what-about-the-types-int2-int3-float2-float3-etc

you're looking at some other dialect or language. GPU code Shader languages such as GLSL Cg or HLSL or GPGPU stuff like CUDA or..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

the way I'm using GL Extension Wrangler with extensions. Shader code log this exported file contains code which was directly.. exported file contains code which was directly passed to glShaderSource Vertex shader was successfully compiled to run on hardware... switch them with constant values. Compiling shader void __Shader import if imported __Shader ~__Shader v glCreateShader GL_VERTEX_SHADER..