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c++ Programming Glossary: shadow

Building a Mac and Windows GUI Application

http://stackoverflow.com/questions/11026541/building-a-mac-and-windows-gui-application

lack of elastic scrolling QTextEdit doesn't have the blue shadow indicating focus. QTableView doesn't look much like its Cocoa..

Why is const-correctness specific to C++?

http://stackoverflow.com/questions/1370042/why-is-const-correctness-specific-to-c

of everything that isn't const and you end up with a shadow world. In C you get away with it because as with anything in..

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

on modern OpenGL shadow cubemapping Background I am working on a 3D game using C and.. modern OpenGL 3.3 . I am now working on the lighting and shadow rendering and I've successfully implemented directional shadow.. rendering and I've successfully implemented directional shadow mapping. After reading over the requirements for the game I..

Why one should not hide a structure implementation that way?

http://stackoverflow.com/questions/17619015/why-one-should-not-hide-a-structure-implementation-that-way

a trick to hide structure implementation using an opaque shadow structure of the same size In private.h the exact implementation..

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

GLGeometryTransform transformPipeline M3DMatrix44f shadowMatrix Keep track of effects step int nStep 0 Lighting data GLfloat.. leftBlock.Vertex3f 1.0f 1.0f 1.0f leftBlock.End Create shadow projection matrix GLfloat floorPlane 0.0f 1.0f 0.0f 1.0f m3dMakePlanarShadowMatrix.. floorPlane 0.0f 1.0f 0.0f 1.0f m3dMakePlanarShadowMatrix shadowMatrix floorPlane vLightPos Load up four textures glGenTextures..

In C++, what is the scope resolution (“order of precedence”) for shadowed variable names?

http://stackoverflow.com/questions/2804880/in-c-what-is-the-scope-resolution-order-of-precedence-for-shadowed-variab

the scope resolution &ldquo order of precedence&rdquo for shadowed variable names In C what is the scope resolution order of.. In C what is the scope resolution order of precedence for shadowed variable names I can't seem to find a concise answer online... a concise answer online. For example #include iostream int shadowed 1 struct Foo Foo shadowed 2 void bar int shadowed 3 std cout..

overloading friend operator<< for template class

http://stackoverflow.com/questions/4660123/overloading-friend-operator-for-template-class

os const D SclassT rhs note SclassT so that it doesn't shadow classT . When defining template typename SclassT ostream operator..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

vector right after transferring it to vertex shader The shadow is in the wrong place. And it works only when I rotate it through..

How much footprint does C++ exception handling add

http://stackoverflow.com/questions/691168/how-much-footprint-does-c-exception-handling-add

the optimized storage mentioned earlier is known as the shadow stack. Bruce Eckel Thinking in C Volume 2 The size complexity..

Volume Shadow Copy (VSS)

http://stackoverflow.com/questions/692848/volume-shadow-copy-vss

a source copy when it's ready ... Thx Jerry c recursion shadow copy share improve this question Your question is confusing.....

Write your own memory manager

http://stackoverflow.com/questions/1194479/write-your-own-memory-manager

a scalable and efficient dynamic memory checker. How to Shadow Every Byte of Memory Used by a Program share improve this answer..

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

as the type for a shadow cubemap samplerCube samplerCubeShadow How do I sample said cubemap properly I hope that someone can.. altered anything as to not jeopardise any understanding. Shadow vertex shader #version 150 in vec3 position uniform mat4 depthMVP.. depthMVP void main gl_Position depthMVP vec4 position 1 Shadow fragment shader #version 150 out float fragmentDepth void main..

How to compare 2 volumes and list modified files?

http://stackoverflow.com/questions/3591842/how-to-compare-2-volumes-and-list-modified-files

file not very slow just a few minutes . I'm using Volume Shadow Copy to backup. The backup volume is remote so I cannot continuously..

How to achieve “virtual template function” in C++

http://stackoverflow.com/questions/5871722/how-to-achieve-virtual-template-function-in-c

Maybe this makes my situation and intentions clearer. Best Shadow c templates virtual share improve this question Obviously..

Volume Shadow Copy (VSS)

http://stackoverflow.com/questions/692848/volume-shadow-copy-vss

Shadow Copy VSS Can anyone clarify an issue I'm using the VSS API..