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c++ Programming Glossary: shaders

GCC, stringification, and inline GLSL?

http://stackoverflow.com/questions/13872544/gcc-stringification-and-inline-glsl

so you can't do this directly. But as long as none of your shaders need preprocessor directives other than #version you could do..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

for OpenGL Shaders in C C I just wanted to try out some shaders on a flat image. Turns out that writing a C program which just.. Turns out that Nvidia's Fx composer is nice to play with shaders.. But I still would like to have a simple C or C program which.. . That mostly leaves the code to compile link and use shaders. I've written a small class I find handy for this purpose class..

OpenGL - mask with multiple textures

http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures

been searching the net and read something about fragment shaders. Is this the way to go c opengl mask blending share improve..

Which version of OpenGL to use?

http://stackoverflow.com/questions/6823371/which-version-of-opengl-to-use

They do support some higher level extensions shaders but only vertex shaders since they run them in software . More.. some higher level extensions shaders but only vertex shaders since they run them in software . More recent Intel GPUs are..

How to add glowing effect to a line for OpenGL?

http://stackoverflow.com/questions/8293839/how-to-add-glowing-effect-to-a-line-for-opengl

today regardless of API D3D OpenGL is with pixel fragment shaders. It usually involves multiple render passes where you render..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

GL_ARRAY_BUFFER offset sizeof tex_coords tex_coords Load shaders and use the resulting shader program GLuint program InitShader..

Learning OpenGL in Ubuntu [closed]

http://stackoverflow.com/questions/859501/learning-opengl-in-ubuntu

Then to enable the more advanced opengl options like shaders place this after your glutCreateWindow Call GLenum err glewInit..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

YV12 to RGB conversion mentioned in this post with GLSL shaders. My application loads a raw YV12 frame from the disk and tries.. the disk and tries to perform the conversion using GLSL shaders. However the resulting image is flipped vertically and has some..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

width GL context size GLfloat gl_height height Initialize shaders and execute them _init_shaders qDebug paint gl_width gl_width.. gl_height height Initialize shaders and execute them _init_shaders qDebug paint gl_width gl_width gl_height gl_height img _frame.. glEnd painter.endNativePainting void GLWidget _init_shaders int f glCreateShader GL_FRAGMENT_SHADER glShaderSource f 1..