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c++ Programming Glossary: uniform

Why is transposing a matrix of 512x512 much slower than transposing a matrix of 513x513?

http://stackoverflow.com/questions/11413855/why-is-transposing-a-matrix-of-512x512-much-slower-than-transposing-a-matrix-of

numberOfsets This sort of formula is gives ideally uniform distribution across the sets because each memory address is..

Default constructor with empty brackets

http://stackoverflow.com/questions/180172/default-constructor-with-empty-brackets

Or if you have C 11 and list initialization also known as uniform initialization available std vector T v std istream_iterator..

Generate random numbers following a normal distribution in C/C++

http://stackoverflow.com/questions/2325472/generate-random-numbers-following-a-normal-distribution-in-c-c

Box_Muller_transform The math is easy. You generate two uniform numbers and from those you get two normally distributed numbers...

Generate random numbers uniformly over an entire range

http://stackoverflow.com/questions/288739/generate-random-numbers-uniformly-over-an-entire-range

random numbers uniformly over an entire range I need to generate random numbers within.. interval max min . Also the random numbers should be uniformly distributed over the interval not located to a particular.. there any other method to generate random numbers with a uniform distribution c random share improve this question Generally..

What is the copy-and-swap idiom?

http://stackoverflow.com/questions/3279543/what-is-the-copy-and-swap-idiom

of the need for a self assignment check allowing a single uniform implementation of operator . Additionally we no longer have..

Generating random integer from a range

http://stackoverflow.com/questions/5008804/generating-random-integer-from-a-range

has proven to be a bottleneck. I need it to be reasonably uniform use of rand is perfectly fine . the min max ranges can be anything.. int max min RAND_MAX The problem is that it is not really uniform max is returned only when rand RAND_MAX for Visal C it is 1.. n 0.5 integer rounding trick But it still doesn't give me uniform distribution. Repeated runs with 10000 samples give me ratio..

How to implement the factory pattern in C++ correctly

http://stackoverflow.com/questions/5120768/how-to-implement-the-factory-pattern-in-c-correctly

have a way of object instantiation which would allow for uniform instantiation regardless of allocation give different meaningful.. It would be nice if it was possible to use them in a uniform way but it doesn't hurt much that it is probably impossible...

What's this STL vs. “C++ Standard Library” fight all about? [closed]

http://stackoverflow.com/questions/5205491/whats-this-stl-vs-c-standard-library-fight-all-about

not everybody gets it . Clearly the term's usage is not uniform. In addition there are some STL like libraries that are in fact..

How to emulate C array initialization “int arr[] = { e1, e2, e3, … }” behaviour with std::array?

http://stackoverflow.com/questions/6114067/how-to-emulate-c-array-initialization-int-arr-e1-e2-e3-behaviou

rvalue references perfect forwarding std array of course uniform initialization omitting the return type with uniform initialization.. uniform initialization omitting the return type with uniform initialization type inference auto And an example can be found..

Do the parentheses after the type name make a difference with new?

http://stackoverflow.com/questions/620137/do-the-parentheses-after-the-type-name-make-a-difference-with-new

sometimes it doesn't matter. C 11 Update C 11 introduced a uniform initialization syntax . Before this up until C 03 doing B obj.. needs the memory to be in the stack space. Now with the uniform initialization syntax one can do B obj default initalized B..

Simple object detection using OpenCV and machine learning

http://stackoverflow.com/questions/6416117/simple-object-detection-using-opencv-and-machine-learning

and hope to find a positive result. There might be a non uniform background like people cloth behind the ball and etc.. As I..

Random number generation in C++11 , how to generate , how do they work? [closed]

http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work

is why we need proper distributions which take a source of uniform random integers and turn them into our desired distribution.. number generator that generates a sequence of numbers that uniformly distributed over a certain interval and which ideally have.. rng.seed seed_val Now we can create distributions std uniform_int_distribution uint32_t uint_dist by default range 0 MAX std..

C++11 features in Visual Studio 2012

http://stackoverflow.com/questions/7421825/c11-features-in-visual-studio-2012

which adds more C 11 functionality to Visual Studio 2012 uniform initialization initializer lists variadic templates function..

Why is one loop so much slower than two loops?

http://stackoverflow.com/questions/8547778/why-is-one-loop-so-much-slower-than-two-loops

a while. But in reality the performance isn't completely uniform. Accessing 4 ways is still slower than say 2 ways. EDIT It does..

Need for predictable random generator

http://stackoverflow.com/questions/910215/need-for-predictable-random-generator

game's new engine. I don't know if the solution is some uniform random generator or maybe to remember previous random states..