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c++ Programming Glossary: unity

modular arithmetics and NTT (finite field DFT) optimizations

http://stackoverflow.com/questions/18577076/modular-arithmetics-and-ntt-finite-field-dft-optimizations

NTTs anywhere so i had to wrote it by myself . Roots of unity were tested for all accepted N see fourier_NTT init DWORD n..

PS3 Games development [closed]

http://stackoverflow.com/questions/4346914/ps3-games-development

which costs 1500 seat. And more info here http answers.unity3d.com questions 18628 unity to ps3 or 360 And a very new thing.. more info here http answers.unity3d.com questions 18628 unity to ps3 or 360 And a very new thing since I last wrote this answer..

#include all .cpp files into a single compilation unit?

http://stackoverflow.com/questions/543697/include-all-cpp-files-into-a-single-compilation-unit

link for more info http buffered.io posts the magic of unity builds The thing that makes it fast is that the compiler only..

(c++) The benefits / disadvantages of unity builds?

http://stackoverflow.com/questions/847974/c-the-benefits-disadvantages-of-unity-builds

c The benefits disadvantages of unity builds since starting at a new company I've noticed that they.. since starting at a new company I've noticed that they use unity cpp files for the majority of our solution and I was wondering.. as I would've thought that editing one cpp file in the unity files will force recompilation of all of them. thanks c build..

Memoized, recursive factorial function?

http://stackoverflow.com/questions/9729212/memoized-recursive-factorial-function

assuming you define some processing function like say int unity int in return in You would use the code like this mem int unity.. int in return in You would use the code like this mem int unity mem_unity int y y mem_unity 10 So we define an instance of the.. in You would use the code like this mem int unity mem_unity int y y mem_unity 10 So we define an instance of the mem class..

C++ plugin for Unity “EntryPointNotFoundExeption”

http://stackoverflow.com/questions/11619986/c-plugin-for-unity-entrypointnotfoundexeption

plugin for Unity &ldquo EntryPointNotFoundExeption&rdquo I need some serious.. wmiWrapper CreateServiceW return wmiWrapper GetMonitors Unity Script using UnityEngine using System.Runtime.InteropServices.. return wmiWrapper GetMonitors Unity Script using UnityEngine using System.Runtime.InteropServices using System public..

What techniques can be used to speed up C++ compilation times?

http://stackoverflow.com/questions/373142/what-techniques-can-be-used-to-speed-up-c-compilation-times

level paralellism. Other parallel utilities Incredibuild Unity Build distcc Use a Lower Optimization Level The more the compiler..

#include all .cpp files into a single compilation unit?

http://stackoverflow.com/questions/543697/include-all-cpp-files-into-a-single-compilation-unit

question It's referred to by some and google able as a Unity Build . It links insanely fast and compiles reasonably quickly..

where to put using namespace std;

http://stackoverflow.com/questions/6474756/where-to-put-using-namespace-std

bad practice to use it in global scope at all since in Unity builds the distinction between headers and source files is blurred...

(c++) The benefits / disadvantages of unity builds?

http://stackoverflow.com/questions/847974/c-the-benefits-disadvantages-of-unity-builds

I O overhead is the major benefit. See also The Magic Of Unity Builds as linked in the above question as well. share improve..