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c++ Programming Glossary: uniform_int

C++ TR1: how to use the normal_distribution?

http://stackoverflow.com/questions/1118482/c-tr1-how-to-use-the-normal-distribution

dist XXX if I use the one below it exits the for loop uniform_int int dist 1 52 for unsigned int i 0 i 1000 i cout Generating..

Using boost::random as the RNG for std::random_shuffle

http://stackoverflow.com/questions/147391/using-boostrandom-as-the-rng-for-stdrandom-shuffle

boost mt19937 _state unsigned operator unsigned i boost uniform_int rng 0 i 1 return rng _state bar boost mt19937 state _state.. works unsigned bar unsigned i boost mt19937 no_state boost uniform_int rng 0 i 1 return rng no_state void foo std vector unsigned vec..

boost::random generate the same number every time

http://stackoverflow.com/questions/1845456/boostrandom-generate-the-same-number-every-time

lagged_fibonacci19937 fibo_generator_type typedef boost uniform_int distribution_type typedef boost variate_generator fibo_generator_type..

Bind Vs Lambda?

http://stackoverflow.com/questions/1930903/bind-vs-lambda

an example of intersecting functionality. Using lambda uniform_int distribution 1 6 mt19937 engine lambda style auto dice return.. style auto dice return distribution engine Using bind uniform_int distribution 1 6 mt19937 engine bind style auto dice bind distribution..

Boost random number generator

http://stackoverflow.com/questions/2254909/boost-random-number-generator

int main typedef boost mt19937 RNGType RNGType rng boost uniform_int one_to_six 1 6 boost variate_generator RNGType boost uniform_int.. one_to_six 1 6 boost variate_generator RNGType boost uniform_int dice rng one_to_six for int i 0 i 6 i int n dice cout n endl..