¡@

Home 

2014/10/15 ¤U¤È 10:03:49

iphone Programming Glossary: applying

OpenGL ES Render to Texture

http://stackoverflow.com/questions/1024603/opengl-es-render-to-texture

must you use to create a texture that is capable of being a render target in OpenGL ES Are there any implications with applying this rendered texture to other primitives iphone opengl es render to texture share improve this question This is how..

Preventing a UITabBar from applying a gradient to its icon images

http://stackoverflow.com/questions/1355480/preventing-a-uitabbar-from-applying-a-gradient-to-its-icon-images

a UITabBar from applying a gradient to its icon images When I make icons for a UITabBar it applies a gradient to the images. I need to know how.. bar custom icons UITabBarItem item UITabBarItem alloc init item.title @ foo setting custom images prevents the OS from applying a tint color item setFinishedSelectedImage UIImage imageNamed @ tab1_active.png withFinishedUnselectedImage UIImage imageNamed..

How do you update the app icons and launch images to support IOS 6 and 7 simultaneously?

http://stackoverflow.com/questions/18624587/how-do-you-update-the-app-icons-and-launch-images-to-support-ios-6-and-7-simulta

flag manually to your application's plist. In my case I had to add the flag in two locations to force IOS 6 to stop applying the effect. You can access the plist by either opening the file directly or navigating to the settings in your project overview...

How do I create/render a UIImage from a 3D transformed UIImageView?

http://stackoverflow.com/questions/1949003/how-do-i-create-render-a-uiimage-from-a-3d-transformed-uiimageview

do I create render a UIImage from a 3D transformed UIImageView After applying a 3d transform to an UIImageView.layer I need to save the resulting view as a new UIImage... Seemed like a simple task at..

Rounded UIView using CALayers - only some corners - How?

http://stackoverflow.com/questions/2264083/rounded-uiview-using-calayers-only-some-corners-how

on top left button. Above image view should be rounded from that particular corner. I am having some difficulty in applying rounded corners to the UIView. Right now I am using following code to apply the rounded corners to each corner of view... YES l setCornerRadius 5.0 l setBorderWidth 2.0 l setBorderColor UIColor darkGrayColor CGColor Above code is applying the roundness to each of corners of supplied View. Instead I just wanted to apply roundness to selected corners like top..

UIImageView Gestures (Zoom, Rotate) Question

http://stackoverflow.com/questions/3448614/uiimageview-gestures-zoom-rotate-question

pinchGesture pinchGesture release Rotate method Reset the gesture recognizer's rotation to 0 after applying so the next callback is a delta from the current rotation void rotatePiece UIRotationGestureRecognizer gestureRecognizer.. rotation gestureRecognizer setRotation 0 Scale Method at the end reset the gesture recognizer's scale to 1 after applying so the next callback is a delta from the current scale void scalePiece UIPinchGestureRecognizer gestureRecognizer self adjustAnchorPointForGestureRecognizer..

CLLocation Category for Calculating Bearing w/ Haversine function

http://stackoverflow.com/questions/3925942/cllocation-category-for-calculating-bearing-w-haversine-function

calculous is not my strong suit . The returned bearing is always off. I've been looking at this question and tried applying the changes that were accepted as a correct answer and the webpage it references http stackoverflow.com questions 3809337..

How to capture UIView to UIImage without loss of quality on retina display

http://stackoverflow.com/questions/4334233/how-to-capture-uiview-to-uiimage-without-loss-of-quality-on-retina-display

you're actually getting exactly the same image on an iPhone 4 as on the other iPhones. I'll bet either the iPhone 4 is applying a filter when you implicitly scale it up or just your brain is picking up on it being less sharp than everything around..

How to apply “filters” to AVCaptureVideoPreviewLayer

http://stackoverflow.com/questions/5156872/how-to-apply-filters-to-avcapturevideopreviewlayer

found a question here that seems to accomplish something similar by capturing the individual video frames in a buffer applying the desired transformations then displaying each frame as an UIImage. For several reasons this seems like overkill for my..

iOS UIImagePickerController result image orientation after upload

http://stackoverflow.com/questions/5427656/ios-uiimagepickercontroller-result-image-orientation-after-upload

case UIImageOrientationLeft case UIImageOrientationRight break Now we draw the underlying CGImage into a new context applying the transform calculated above. CGContextRef ctx CGBitmapContextCreate NULL self.size.width self.size.height CGImageGetBitsPerComponent..

How do I apply a stylesheet just to the iPhone (and not IE), without browser sniffing?

http://stackoverflow.com/questions/809532/how-do-i-apply-a-stylesheet-just-to-the-iphone-and-not-ie-without-browser-sni

or via JavaScript. I particularly don ™t want Internet Explorer to apply the stylesheet. Apple ™s suggested code for applying an iPhone specific stylesheet i.e. link media only screen and max device width 480px href small device.css type text css..

Is there a way to figure out, how many degrees an view is rotated currently during an animation?

http://stackoverflow.com/questions/877198/is-there-a-way-to-figure-out-how-many-degrees-an-view-is-rotated-currently-duri

there a way to figure out how many degrees an view is rotated currently during an animation I am applying an rotation transform animation in an animation block with this transform CATransform3D rotatedTransform self.layer.transform..

How to capture current view screenshot and reuse in code? (iPhone SDK)

http://stackoverflow.com/questions/879064/how-to-capture-current-view-screenshot-and-reuse-in-code-iphone-sdk

The only other option I can think of is to return NO on all orientations other than my default one and then react by applying my own animations and transforms. I'd prefer to use the system to do this however as I feel it is likely doing it myself..

tabbar item image and selectedImage

http://stackoverflow.com/questions/8939399/tabbar-item-image-and-selectedimage

this category to your project. It will force tab bar items to use your original image as the disabled state instead of applying a grey gradient to them @implementation UItabBarItem CustomUnselectedImage UIImage unselectedImage return self.image @end..

Get fileSize of info.plist to prevent piracy

http://stackoverflow.com/questions/903157/get-filesize-of-info-plist-to-prevent-piracy

this question You might prevent the noobish crackers from finding references to SignerIdentity in your code by applying ROT13 or a similar simple obscuring algorithm http en.wikipedia.org wiki ROT13 After applying ROT13 SignerIdentity would.. in your code by applying ROT13 or a similar simple obscuring algorithm http en.wikipedia.org wiki ROT13 After applying ROT13 SignerIdentity would become FvtareVqragvgl . Anyway the answer to your question how you get the size of the Info.plist..

How do you shrink a UIPickerView on the iPhone?

http://stackoverflow.com/questions/905969/how-do-you-shrink-a-uipickerview-on-the-iphone

builder uipickerview picker share improve this question Actually you can slightly shrink the whole UIPickerView by applying an affine transform to an enclosing view. For example CGSize pickerSize pickerView sizeThatFits CGSizeZero pickerTransformView.. pickerTransformView release will scale a picker to 75 of its original size by placing it within a containing view and applying a scaling transform to that view. Applying a transform directly to the UIPickerView leads to undesirable drawing artifacts...

Applying multiple transforms to a UIView / CALayer

http://stackoverflow.com/questions/1111277/applying-multiple-transforms-to-a-uiview-calayer

multiple transforms to a UIView CALayer Is there any problem applying multiple transforms to a UIView and it's corresponding..

Applying brightness and contrast with OpenGL ES

http://stackoverflow.com/questions/1506299/applying-brightness-and-contrast-with-opengl-es

brightness and contrast with OpenGL ES I want to change the brightness and contrast of a texture on the iPhone. I've been..

Cross-compile Autotools-based Libraries for Official iPhone SDK

http://stackoverflow.com/questions/1602182/cross-compile-autotools-based-libraries-for-official-iphone-sdk

checking for Developer Platforms iPhoneOS.platform Developer usr bin gcc 4.2 option to accept ISO C89... unsupported Applying APR hints file rules for arm apple darwin9 adding DDARWIN to CPPFLAGS adding DSIGPROCMASK_SETS_THREAD_MASK to CPPFLAGS setting..

Applying background gradient to a Grouple table cell

http://stackoverflow.com/questions/1979165/applying-background-gradient-to-a-grouple-table-cell

background gradient to a Grouple table cell I am using the following piece of code to create a gradient background for..

Applying a texture to stroke a CGContextStrokePath

http://stackoverflow.com/questions/2366571/applying-a-texture-to-stroke-a-cgcontextstrokepath

a texture to stroke a CGContextStrokePath I am working on making a simple drawing program. So far I am able to stroke the..

Applying a Gradient to CAShapeLayer

http://stackoverflow.com/questions/4733966/applying-a-gradient-to-cashapelayer

a Gradient to CAShapeLayer Does anyone have any experience in applying a Gradient to a CAShapeLayer CAShapeLayer is a fantastic..

Applying Effect to iPhone Camera Preview “Video”

http://stackoverflow.com/questions/4893620/applying-effect-to-iphone-camera-preview-video

Effect to iPhone Camera Preview &ldquo Video&rdquo My goal is to write a custom camera view controller that Can take photos..

Applying Zoom Effect In cocos2D gaming environment?

http://stackoverflow.com/questions/5919180/applying-zoom-effect-in-cocos2d-gaming-environment

Zoom Effect In cocos2D gaming environment I'm working on a game with cocos2D game engine and make load all the sprites..

How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?

http://stackoverflow.com/questions/6051237/how-can-i-improve-the-performance-of-my-custom-opengl-es-2-0-depth-texture-gener

times of 18 35 ms per frame as compared to the 35 68 ms I was getting previously a near doubling in rendering speed. Applying this same opaque geometry pre rendering to the raytracing pass yields a doubling in overall rendering performance. Oddly..

How do you shrink a UIPickerView on the iPhone?

http://stackoverflow.com/questions/905969/how-do-you-shrink-a-uipickerview-on-the-iphone

to 75 of its original size by placing it within a containing view and applying a scaling transform to that view. Applying a transform directly to the UIPickerView leads to undesirable drawing artifacts. However the kind of resizing you're looking..