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2014/10/15 ¤U¤È 10:03:53

iphone Programming Glossary: architecture

iOS crash reports: atos not working as expected

http://stackoverflow.com/questions/13574933/ios-crash-reports-atos-not-working-as-expected

l APP_BUNDLE APP_EXECUTABLE grep B 3 A 8 m 2 __TEXT Replace ARCHITECTURE with the actual architecture the crash report shows e.g. armv7 . Replace APP_BUNDLE APP_EXECUTABLE with the path to the actual executable...

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

Error missing required architecture i386 in file I'm getting this error when building my iPhone application ld warning in Developer Platforms.. Developer SDKs iPhoneOS3.1.sdk System Library Frameworks UIKit.framework UIKit missing required architecture i386 in file It goes the same for all the frameworks in my app. It's very weird since this was not happening..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Warning iPhone apps should include an armv6 architecture&rdquo even with build config set It's been a while since I've had to adjust project build settings... configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At.. architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture s must be present armv6 19033 However in my project I thought..

When to use NSInteger vs int?

http://stackoverflow.com/questions/4445173/when-to-use-nsinteger-vs-int

this question You usually want to use NSInteger when you don't know what kind of processor architecture your code might run on so you may for some reason want the largest possible int type which on 32 bit..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

Undefined symbols for architecture i386 _OBJC_CLASS_ _SKPSMTPMessage referenced from error I have imported framework for sending email.. i.e. SKPSMTPMessage. Can somebody suggest me why i am getting this error Undefined symbols for architecture i386 _OBJC_CLASS_ _SKPSMTPMessage referenced from objc class ref in ConfirmController.o _kSKPSMTPPartContentTransferEncodingKey.. referenced from ConfirmController sendEmail in ConfirmController.o ld symbol s not found for architecture i386 collect2 ld returned 1 exit status I have imported framework correctly. Sorce from which i have..

iOS crash reports: atos not working as expected

http://stackoverflow.com/questions/13574933/ios-crash-reports-atos-not-working-as-expected

this is 0x1000 . Run the following to get it otool arch ARCHITECTURE l APP_BUNDLE APP_EXECUTABLE grep B 3 A 8 m 2 __TEXT Replace ARCHITECTURE with the actual architecture the crash report shows e.g. armv7 . Replace APP_BUNDLE APP_EXECUTABLE with the path to the actual executable. The stack address is the hex value from the crash..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

Error missing required architecture i386 in file I'm getting this error when building my iPhone application ld warning in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.1.sdk System.. ld warning in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.1.sdk System Library Frameworks UIKit.framework UIKit missing required architecture i386 in file It goes the same for all the frameworks in my app. It's very weird since this was not happening earlier. iphone cocoa touch share improve this question..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Warning iPhone apps should include an armv6 architecture&rdquo even with build config set It's been a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble building.. SDK I'm having trouble building my ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture s must be present armv6.. warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture s must be present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6..

When to use NSInteger vs int?

http://stackoverflow.com/questions/4445173/when-to-use-nsinteger-vs-int

at all iphone objective c ios types nsinteger share improve this question You usually want to use NSInteger when you don't know what kind of processor architecture your code might run on so you may for some reason want the largest possible int type which on 32 bit systems is just an int while on a 64 bit system it's a long..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

Undefined symbols for architecture i386 _OBJC_CLASS_ _SKPSMTPMessage referenced from error I have imported framework for sending email from application in background. i have imported framework i.e... email from application in background. i have imported framework i.e. SKPSMTPMessage. Can somebody suggest me why i am getting this error Undefined symbols for architecture i386 _OBJC_CLASS_ _SKPSMTPMessage referenced from objc class ref in ConfirmController.o _kSKPSMTPPartContentTransferEncodingKey referenced from ConfirmController.. sendEmail in ConfirmController.o _kSKPSMTPPartContentTypeKey referenced from ConfirmController sendEmail in ConfirmController.o ld symbol s not found for architecture i386 collect2 ld returned 1 exit status I have imported framework correctly. Sorce from which i have taken framework and followed is MFMailComposeViewController..

iOS - Linker error after upgrading to Xcode 4.5, possibly Core Plot related

http://stackoverflow.com/questions/12411077/ios-linker-error-after-upgrading-to-xcode-4-5-possibly-core-plot-related

does not contain a n armv7s slice Users JonathanW Documents MyXcode myApp myApp CorePlot libCorePlot CocoaTouch.a for architecture armv7s I'm using the Core Plot 1.0 static library in my project and have not had any issues with it until now. Looking around.. my project and have not had any issues with it until now. Looking around I can see similar errors to do with the build architecture settings but not sure where to go from here. The project works fine in the simulator both iOS 5.1 and iOS 6 . Any ideas..

How to use ldid?

http://stackoverflow.com/questions/12768109/how-to-use-ldid

correct usage. Not lowercase as Lois says. 2 Usually when I get this error it's because I built my app with the wrong architectures. Most older versions of ldid that I've used cannot sign fat binaries but see Update below . Fat binaries are ones with.. of ldid that I've used cannot sign fat binaries but see Update below . Fat binaries are ones with more than one architecture inside. For example a dual armv6 and armv7 executable. Or with Xcode 4.5 it's probably defaulting to arvm7 and armv7s ... settings use the Architectures Valid Architectures and Build Active Architecture Only settings to determine which architecture executable is built. For jailbreak development I usually set Build Active Architecture Only to YES . And valid archictures..

iOS crash reports: atos not working as expected

http://stackoverflow.com/questions/13574933/ios-crash-reports-atos-not-working-as-expected

it otool arch ARCHITECTURE l APP_BUNDLE APP_EXECUTABLE grep B 3 A 8 m 2 __TEXT Replace ARCHITECTURE with the actual architecture the crash report shows e.g. armv7 . Replace APP_BUNDLE APP_EXECUTABLE with the path to the actual executable. The stack..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

Error missing required architecture i386 in file I'm getting this error when building my iPhone application ld warning in Developer Platforms iPhoneOS.platform.. iPhoneOS.platform Developer SDKs iPhoneOS3.1.sdk System Library Frameworks UIKit.framework UIKit missing required architecture i386 in file It goes the same for all the frameworks in my app. It's very weird since this was not happening earlier. iphone..

In iOS6, trouble forcing ViewController to certain interfaceOrientation when pushed on stack

http://stackoverflow.com/questions/15300819/in-ios6-trouble-forcing-viewcontroller-to-certain-interfaceorientation-when-pus

you're trying to do here is fighting the framework. What you're describing is simply not how a navigation controller architecture works in iOS 6. If you want to show a view controller's view and force rotation use a presented view controller. That's..

How to build Boost-Libraries for iPhone

http://stackoverflow.com/questions/1577838/how-to-build-boost-libraries-for-iphone

on iPhone Simulator . While building the project for iPhone Device XCode haunts me a warning file is not of required architecture ond some other errors. Please Help iphone boost build share improve this question Start a new project in Xcode using..

Drawing formulas with Quartz 2d

http://stackoverflow.com/questions/2907045/drawing-formulas-with-quartz-2d

text drawn within a CALayer using the NSString text drawing extensions. I did override the standard CALayer rendering architecture for the generation of PDFs from these equations because CALayers don't render as vector elements by default. For an example..

what is Delegate in iPhone?

http://stackoverflow.com/questions/2978977/what-is-delegate-in-iphone

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Warning iPhone apps should include an armv6 architecture&rdquo even with build config set It's been a while since I've had to adjust project build settings. After upgrading to.. ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following.. include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture s must be present armv6 19033 However in my project I thought I had things set..

When to use NSInteger vs int?

http://stackoverflow.com/questions/4445173/when-to-use-nsinteger-vs-int

nsinteger share improve this question You usually want to use NSInteger when you don't know what kind of processor architecture your code might run on so you may for some reason want the largest possible int type which on 32 bit systems is just an..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

Undefined symbols for architecture i386 _OBJC_CLASS_ _SKPSMTPMessage referenced from error I have imported framework for sending email from application in.. have imported framework i.e. SKPSMTPMessage. Can somebody suggest me why i am getting this error Undefined symbols for architecture i386 _OBJC_CLASS_ _SKPSMTPMessage referenced from objc class ref in ConfirmController.o _kSKPSMTPPartContentTransferEncodingKey.. referenced from ConfirmController sendEmail in ConfirmController.o ld symbol s not found for architecture i386 collect2 ld returned 1 exit status I have imported framework correctly. Sorce from which i have taken framework and..

iPhone UIWebView local resources using Javascript and handling onorientationChange

http://stackoverflow.com/questions/843820/iphone-uiwebview-local-resources-using-javascript-and-handling-onorientationchan

getting in XCode warning no rule to process file ' PROJECT_DIR html orientation.js' of type sourcecode.javascript for architecture i386 XCode setup .js javascript as some type of source code needed to be compiled in the application when I wanted to include..

How to use ldid?

http://stackoverflow.com/questions/12768109/how-to-use-ldid

executable. Or with Xcode 4.5 it's probably defaulting to arvm7 and armv7s . In the project build settings use the Architectures Valid Architectures and Build Active Architecture Only settings to determine which architecture executable is built. For.. Xcode 4.5 it's probably defaulting to arvm7 and armv7s . In the project build settings use the Architectures Valid Architectures and Build Active Architecture Only settings to determine which architecture executable is built. For jailbreak development.. to arvm7 and armv7s . In the project build settings use the Architectures Valid Architectures and Build Active Architecture Only settings to determine which architecture executable is built. For jailbreak development I usually set Build Active..

Workflow for writing ARM assembly code on the iphone

http://stackoverflow.com/questions/1579950/workflow-for-writing-arm-assembly-code-on-the-iphone

your exact CPU. For example the iPhone 3GS and iPhone 4 both have an ARMv7 A Cortex A8 CPU so you can download the ARM Architecture Reference Manual ARMv7 A and ARMv7 R Edition 2000 pages long that tells you exactly which instructions are available and..

Xcode 5 and iOS 7: Architecture and Valid architectures

http://stackoverflow.com/questions/18913906/xcode-5-and-ios-7-architecture-and-valid-architectures

5 and iOS 7 Architecture and Valid architectures I'm starting new project in Xcode 5. I want to develop application using iOS SDK 7 but with deployment.. this message Applications including an arm64 slice are not compatible with versions of iOS prior to 6.0 Adjust your Architectures build setting to not include arm64 in order to deploy to releases prior to iOS 6.0. So changed architectures to Standard.. to Standard no 64bit . I compiles runs but I do not really understand what just happend. What's the difference between Architectures and Valid architectures settings in Xcode project Build Settings If I set Architectures to exclude 64 bit what happens..

ios 7 simulator wouldn't fallback user interface for apps compiled against ios 6.1 sdk

http://stackoverflow.com/questions/18971919/ios-7-simulator-wouldnt-fallback-user-interface-for-apps-compiled-against-ios-6

to use the standard non 64bit armv7 option don't pick the including 64bit choice. same place Build Active Architecture Only to Yes Then... also in Build Settings set Base SDK to iOS 6.1. I believe this was the key to make it work General tab..

What are the Build Settings for a Universal iPhone and iPad Application

http://stackoverflow.com/questions/2547315/what-are-the-build-settings-for-a-universal-iphone-and-ipad-application

accepted an universal app for both the iPad and iPhone That is what would be the settings in Project X Info Build for Architectures ARCHS Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active.. be the settings in Project X Info Build for Architectures ARCHS Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active Architecture Only checked or unchecked and what would we select in the dropdown.. Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active Architecture Only checked or unchecked and what would we select in the dropdown Device 3.2 Distribution armv We're either getting warnings..

Building/Testing a Universal iPhone/iPad application

http://stackoverflow.com/questions/2862537/building-testing-a-universal-iphone-ipad-application

Universal App just got approved and released in the App Store today so here are the settings we successfully used Architectures Architectures Optimized armv6 armv7 Base SDK iPhone Device 3.2 Build Active Architecture Only unchecked Valid Architectures.. App just got approved and released in the App Store today so here are the settings we successfully used Architectures Architectures Optimized armv6 armv7 Base SDK iPhone Device 3.2 Build Active Architecture Only unchecked Valid Architectures empty Deployment.. we successfully used Architectures Architectures Optimized armv6 armv7 Base SDK iPhone Device 3.2 Build Active Architecture Only unchecked Valid Architectures empty Deployment Targeted Device Family iPhone iPad iPhone OS Deployment Target iPhone..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

to check it out. Fixing Base SDK Missing Load your project From the menu select Project Edit Project Settings... Under Architecture Base SDK choose one of the available device options iPhone 3.2 or iPhone 4.0. If you are iPhone only 4.0 is the way to go... iPhone only 4.0 is the way to go. Close that window. From the menu select Project Edit Active Target YourTarget Under Architecture Base SDK choose one of the available device or simulator options iPhone 3.2 or iPhone 4.0. If you want to target previous.. The project configuration will appear in the main editor panel select Build Settings at the top and below will be the 'Architecture' section. This answer is a slightly adapted version of Sherman Lo 's answer Addendum More detailed information on this..

iOS 4 app crashes at startup on iOS 3.1.3: Symbol not found: __NSConcreteStackBlock

http://stackoverflow.com/questions/3313786/ios-4-app-crashes-at-startup-on-ios-3-1-3-symbol-not-found-nsconcretestackbl

with the iOS 4.0 SDK. I built my app with Base SDK iphoneos4.0 Active SDK iphoneos4.0 Deployment Target 3.1.3 and Architecture standard arm6 arm7 . Compiler GCC 4.2. As I understand it this is the correct way to build an app for both iOS 4 and 3...

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the..

iPhone Compiler Fails: No architectures to compile for

http://stackoverflow.com/questions/3549478/iphone-compiler-fails-no-architectures-to-compile-for

armv7 . end Thoughts Thanks Josh iphone architecture share improve this question Try this Project Build Settings Architectures Standard armv6 armv7 Base SDK Latest iOS Build Active Architectures Only Checked Valid Architectures armv6 armv7 Delete.. this question Try this Project Build Settings Architectures Standard armv6 armv7 Base SDK Latest iOS Build Active Architectures Only Checked Valid Architectures armv6 armv7 Delete any sub settings in the Architecture build setting. Target Build Settings.. Build Settings Architectures Standard armv6 armv7 Base SDK Latest iOS Build Active Architectures Only Checked Valid Architectures armv6 armv7 Delete any sub settings in the Architecture build setting. Target Build Settings Same at project settings...

Install Xcode 3.2.4, get “Base SDK Missing”

http://stackoverflow.com/questions/3677487/install-xcode-3-2-4-get-base-sdk-missing

All Configurations or the Configuration you want. Go to the Change Base SDK section below. Change Base SDK Under Architecture Base SDK choose one of the available device options iOS Device 3.2 or iOS Device 4.1. If you are iPhone only 4.1 is the..

iOS App Architecture with NSOperations

http://stackoverflow.com/questions/3856598/ios-app-architecture-with-nsoperations

App Architecture with NSOperations Two month ago I started to write a new iPhone Application and for this reason I created a generic RESTFul..

How to create .deb packages on Mac OS X

http://stackoverflow.com/questions/3989466/how-to-create-deb-packages-on-mac-os-x

Maintainer zeeshanullah zzeeshann@gmail.com Name Snapture Package zeeshanullah Section zeeshanullah Version 2.x.x Architecture iphoneos arm Description GPS joke. Sponsor zeeshanullah.com zeeshanullah dont forget to place a new line at the end of control..

Way to restore XCode to accept armv6 architecture?

http://stackoverflow.com/questions/5266576/way-to-restore-xcode-to-accept-armv6-architecture

Settings select Standard for the architecture not Optimized . This should allow you to select armv6 for the Active Architecture. This means it should also work on older devices barring any other deprecations once it's on the app store. share improve..

Xcode4 Linking Problem. File was built for archive which is not the architecture being linked (arm6)

http://stackoverflow.com/questions/5303933/xcode4-linking-problem-file-was-built-for-archive-which-is-not-the-architecture

_TKLoadingView referenced from objc class ref in RootViewController.o I opened the TapkuLibrary and checked that it's Architectures set to 'Standard armv6 armv7 '. What can I do to fix this problem iphone xcode4 static linking share improve this question..

xcode cannot find the software image to install this version

http://stackoverflow.com/questions/5885859/xcode-cannot-find-the-software-image-to-install-this-version

with armv6 armv7 settings if you want to support earlier models of iPhone. Follow these instructions to add the right Architecture armv6 setting . Additionally I would point out as per this answer further down that there is a setting called Required device..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run on iPhone 3G devices... project running on an iPhone 3G 4.2.1. Here is how I was able to get it to run. 1 Change the Target's Build Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture to armv6 and.. Settings Architecture from Standard armv7 to other . Add armv6 and armv7. 2 Change the Target's Build Settings Valid Architecture to armv6 and armv7. 3 Change the Target's Build Settings iOS Deployment Target to iOS 4.2. 4 Open the projects Info.plist..