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2014/10/15 ¤U¤È 10:03:54

iphone Programming Glossary: archs

Build for armv6 architecture (target iOS 3.1.3) with iOS 6 SDK and Xcode 4.5?

http://stackoverflow.com/questions/12533544/build-for-armv6-architecture-target-ios-3-1-3-with-ios-6-sdk-and-xcode-4-5

main.m' of type sourcecode.c.objc for architecture armv6 ... ... warning architecture armv6 is not supported current ARCHS armv6 armv7 armv7s . So how do I deal with this Is there a way to support iOS 3.1.3 while developing with the iOS 6 SDK..

What are the Build Settings for a Universal iPhone and iPad Application

http://stackoverflow.com/questions/2547315/what-are-the-build-settings-for-a-universal-iphone-and-ipad-application

app for both the iPad and iPhone That is what would be the settings in Project X Info Build for Architectures ARCHS Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active Architecture.. X Info Build for Architectures ARCHS Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active Architecture Only checked or unchecked and what would we select in the dropdown Device..

What can cause “invalid binary” with no email followup from iTunes Connect?

http://stackoverflow.com/questions/3433360/what-can-cause-invalid-binary-with-no-email-followup-from-itunes-connect

correct Here are the build settings copied and pasted from my App Store Distribution configuration ADDITIONAL_SDKS ARCHS ARCHS_STANDARD_32_BIT SDKROOT iphoneos4.0 ONLY_ACTIVE_ARCH YES VALID_ARCHS armv6 armv7 SYMROOT Users cduhn Documents workspace.. Here are the build settings copied and pasted from my App Store Distribution configuration ADDITIONAL_SDKS ARCHS ARCHS_STANDARD_32_BIT SDKROOT iphoneos4.0 ONLY_ACTIVE_ARCH YES VALID_ARCHS armv6 armv7 SYMROOT Users cduhn Documents workspace.. Distribution configuration ADDITIONAL_SDKS ARCHS ARCHS_STANDARD_32_BIT SDKROOT iphoneos4.0 ONLY_ACTIVE_ARCH YES VALID_ARCHS armv6 armv7 SYMROOT Users cduhn Documents workspace xcode_build_output OBJROOT SYMROOT CONFIGURATION_BUILD_DIR BUILD_DIR..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture.. 'Release' or 'Distribution' row under 'Architectures' and choose 'Other...' Double click the highlighted row named ' ARCHS_STANDARD_32_BIT ' in the popover that appears and replace it by typing 'armv6'. Then add a new row with the plus button..

Xcode 4 Final - “armv6 armv7” issue while linking with armv6 libs

http://stackoverflow.com/questions/5316495/xcode-4-final-armv6-armv7-issue-while-linking-with-armv6-libs

I start to get this warning Check dependencies BWARN warning all apps should include an armv7 architecture current ARCHS armv6 . I don't like seeing warnings Anybody having similar issues Thanks Fernando iphone xcode static linking armv7 armv6..

Multiple Targets in Xcode: “Failed to launch simulated application: Unknown error.”

http://stackoverflow.com/questions/717453/multiple-targets-in-xcode-failed-to-launch-simulated-application-unknown-erro

get it to load in Xcode afterwards. Original target's Debug build settings buildSettings ALWAYS_SEARCH_USER_PATHS YES ARCHS ARCHS_STANDARD_32_BIT CODE_SIGN_IDENTITY sdk iphoneos iPhone Developer GCC_C_LANGUAGE_STANDARD c99 GCC_WARN_ABOUT_RETURN_TYPE.. to load in Xcode afterwards. Original target's Debug build settings buildSettings ALWAYS_SEARCH_USER_PATHS YES ARCHS ARCHS_STANDARD_32_BIT CODE_SIGN_IDENTITY sdk iphoneos iPhone Developer GCC_C_LANGUAGE_STANDARD c99 GCC_WARN_ABOUT_RETURN_TYPE..

How to set up CMake to build a library for the iPhone

http://stackoverflow.com/questions/794137/how-to-set-up-cmake-to-build-a-library-for-the-iphone

is to use CMAKE_OSX_SYSROOT to set the XCode SDKROOT. There is also the variable CMAKE_OSX_ARCHITECTURES which maps to ARCHS in XCode. The alternative is to use CMake's cross compiling support . I've not used it for the iphone but I have done so..