¡@

Home 

2014/10/15 ¤U¤È 10:03:57

iphone Programming Glossary: armv6

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

features that need newer SDK support. NEW w XCode 4.2 To support older devices you need to add armv6 to the build architectures and remove armv7 from the plist of required device capabilities. See these..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't the same as the arm6 arm7 difference..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Warning iPhone apps should include an armv6 architecture&rdquo even with build config set It's been a while since I've had to adjust project build.. configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture... is missing a required architecture. At least one of the following architecture s must be present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6 armv7..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

date. I have quit and restarted xcode I have cleaned the build multiple times. I have tried adding armv6 in the archtecture build settings but nothing will allow me to build and run my app on my old phone.. if I am unable to install them on my old phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both.. Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

by either using older methods or not supporting particular features that need newer SDK support. NEW w XCode 4.2 To support older devices you need to add armv6 to the build architectures and remove armv7 from the plist of required device capabilities. See these SO questions and answers for more details deployment target..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

responses that focussed on the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't the same as the arm6 arm7 difference any more it's a different problem see above iphone xcode..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Warning iPhone apps should include an armv6 architecture&rdquo even with build config set It's been a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble.. to a recent SDK I'm having trouble building my ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture s must.. current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one of the following architecture s must be present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

I have all my provisioning profiles installed and up to date. I have quit and restarted xcode I have cleaned the build multiple times. I have tried adding armv6 in the archtecture build settings but nothing will allow me to build and run my app on my old phone with ios 4.2.1. My question is is it possible to still make.. I be sure that my app will still run on lower iOS versions if I am unable to install them on my old phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to.. iOS versions if I am unable to install them on my old phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run on iPhone 3G devices. Answer can be found..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

supporting particular features that need newer SDK support. NEW w XCode 4.2 To support older devices you need to add armv6 to the build architectures and remove armv7 from the plist of required device capabilities. See these SO questions and answers..

iOS 4 app crashes at startup on iOS 3.1.3: Symbol not found: __NSConcreteStackBlock

http://stackoverflow.com/questions/3313786/ios-4-app-crashes-at-startup-on-ios-3-1-3-symbol-not-found-nsconcretestackbl

67C1F41FD5DA MyApp.app MyApp Expected in usr lib libSystem.B.dylib Dyld Version 149 Binary Images 0x1000 0x80fff MyApp armv6 d5f0ff6f233b4b034c222c16438c88d9 var mobile Applications 192B30ED 16AC 431E B0E9 67C1F41FD5DA MyApp.app MyApp 0x2fe00000.. var mobile Applications 192B30ED 16AC 431E B0E9 67C1F41FD5DA MyApp.app MyApp 0x2fe00000 0x2fe26fff dyld armv6 544395a4b5546114b878d5131a84fd7f usr lib dyld 0x30410000 0x30536fff libSystem.B.dylib armv6 0373fd64e915a17160732b29d343f95f.. 0x2fe00000 0x2fe26fff dyld armv6 544395a4b5546114b878d5131a84fd7f usr lib dyld 0x30410000 0x30536fff libSystem.B.dylib armv6 0373fd64e915a17160732b29d343f95f usr lib libSystem.B.dylib Thanks for any advice iphone ios ios4 share improve this question..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

arm7 part but ignored the i386 part http stackoverflow.com questions 2793392 how do i compile a static library fat for armv6 armv7 and i386 Since Apple's latest changes the Simulator part isn't the same as the arm6 arm7 difference any more it's..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Warning iPhone apps should include an armv6 architecture&rdquo even with build config set It's been a while since I've had to adjust project build settings. After.. my ad hoc distribution configuration. Build generates this warning and error warning iPhone apps should include an armv6 architecture current ARCHS armv7 iPhone iPod Touch application executable is missing a required architecture. At least one.. executable is missing a required architecture. At least one of the following architecture s must be present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

installed and up to date. I have quit and restarted xcode I have cleaned the build multiple times. I have tried adding armv6 in the archtecture build settings but nothing will allow me to build and run my app on my old phone with ios 4.2.1. My question.. lower iOS versions if I am unable to install them on my old phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your.. them on my old phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run..

Cross compiling FreeTDS to iPhone

http://stackoverflow.com/questions/11424846/cross-compiling-freetds-to-iphone

I spent the majority of a semester figuring it I thought I would post how to Cross compiling FreeTDS 0.91 to iPhone ARMv6 ARMv7 architecture. This was done using Xcode 4.2 and iOS 5 SDK. The reason this question is asked it because you are developing..

Building with LLVM and any optimization causes app to crash on startup

http://stackoverflow.com/questions/5490432/building-with-llvm-and-any-optimization-causes-app-to-crash-on-startup

iPhone SDK 4.3 libav compiling problem

http://stackoverflow.com/questions/5516170/iphone-sdk-4-3-libav-compiling-problem

I faced with strange problem. I installed iPhone SDK 4.3 and xCode 4 and now I can't compile libav from ffmpeg for ARMv6 architecture. This is my script to compile it it works fine for iPhone SDK 4.2 . configure disable doc disable ffmpeg disable..

Why is XCode archive acting different than XCode build/run on iPhone

http://stackoverflow.com/questions/8813711/why-is-xcode-archive-acting-different-than-xcode-build-run-on-iphone

this question Try to turn off compiler optimizations. Something is going wrong with UI on old iOS 3.x and 4.x ARMv6 devices when compiling a release build. I have no idea why but turning off compiler optimizations will help. Turning off.. C Flags option. Click on the little plus button that appears to the right of this option and add a condition for the ARMv6 architecture. Do this again to create one for the ARMv7 architecture. Under the ARMv6 architecture add the extra compiler..