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2014/10/15 ¤U¤È 10:03:54

iphone Programming Glossary: architectures

OpenCV.Framework does not compile for the armv7s architecture

http://stackoverflow.com/questions/12491046/opencv-framework-does-not-compile-for-the-armv7s-architecture

case let me know and I can try to set those up as targets in the xcode project for you. Update To compile for other architectures change the target architecture in the included xcode project to whatever you like for the opencv_world library. After you..

XCode 4.5 (4G182) + iPhone 5 iOS6 - Choose a destination with a supported architecture in order to run on this device

http://stackoverflow.com/questions/12540534/xcode-4-5-4g182-iphone-5-ios6-choose-a-destination-with-a-supported-archit

How to use ldid?

http://stackoverflow.com/questions/12768109/how-to-use-ldid

correct usage. Not lowercase as Lois says. 2 Usually when I get this error it's because I built my app with the wrong architectures. Most older versions of ldid that I've used cannot sign fat binaries but see Update below . Fat binaries are ones with more.. signing in Xcode but before you upload to your iPhone. Newer phones can generally run executables built for older architectures but not the other way around. So build for the oldest architecture you want to support. You just will lose some optimizations.. around. So build for the oldest architecture you want to support. You just will lose some optimizations in the newer architectures which most people don't care too much about ... let me know if your app needs these optimizations and I'll post more . So..

Xcode 5 and iOS 7: Architecture and Valid architectures

http://stackoverflow.com/questions/18913906/xcode-5-and-ios-7-architecture-and-valid-architectures

5 and iOS 7 Architecture and Valid architectures I'm starting new project in Xcode 5. I want to develop application using iOS SDK 7 but with deployment target iOS 5.0 ... your Architectures build setting to not include arm64 in order to deploy to releases prior to iOS 6.0. So changed architectures to Standard no 64bit . I compiles runs but I do not really understand what just happend. What's the difference between Architectures.. compiles runs but I do not really understand what just happend. What's the difference between Architectures and Valid architectures settings in Xcode project Build Settings If I set Architectures to exclude 64 bit what happens when I run my app on 64 bit..

Implementing Unit Testing with the iPhone SDK

http://stackoverflow.com/questions/2002330/implementing-unit-testing-with-the-iphone-sdk

Script 1A6BA6AE10F28F40008AC2A8.sh Developer Tools RunPlatformUnitTests.include 412 note Started tests for architectures 'i386' Developer Tools RunPlatformUnitTests.include 419 note Running tests for architecture 'i386' GC OFF objc 12589 GC.. Failed tests for architecture 'i386' GC OFF Developer Tools RunPlatformUnitTests.include 462 note Completed tests for architectures 'i386' Command bin sh failed with exit code 1 Now this is very odd as it is running the tests and succeeding as you can..

How do i compile a static library (fat) for armv6, armv7 and i386

http://stackoverflow.com/questions/2793392/how-do-i-compile-a-static-library-fat-for-armv6-armv7-and-i386

already able to build a static library for iPhone but the final fat file I am able to build only contains arm and i386 architectures and I am not sure to what arm refers is v6 or v7 . I am not able to compile specifically for armv6 and armv7 and them merge.. sure to what arm refers is v6 or v7 . I am not able to compile specifically for armv6 and armv7 and them merge both architectures using lipo. The lipo tool complains that the same architecture arm not armv6 or armv7 is present in both the armv6 and armv7..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

features that need newer SDK support. NEW w XCode 4.2 To support older devices you need to add armv6 to the build architectures and remove armv7 from the plist of required device capabilities. See these SO questions and answers for more details deployment..

How to determine at run-time if app is for development, app store or ad hoc distribution?

http://stackoverflow.com/questions/3426467/how-to-determine-at-run-time-if-app-is-for-development-app-store-or-ad-hoc-dist

and for universal binaries which are now the default you'll need to check the currently loaded architecture or all architectures . Development builds contain key get task allow key true Ad Hoc and App Store builds contain key get task allow key false..

How to get rid of the warning “file was built for unsupported file format” when linking with a static library?

http://stackoverflow.com/questions/4917752/how-to-get-rid-of-the-warning-file-was-built-for-unsupported-file-format-when

Device.a libMyLibrary Simulator.a file libMyLibrary Device.a libMyLibrary Device.a Mach O universal binary with 2 architectures libMyLibrary Device.a for architecture armv6 current ar archive random library libMyLibrary Device.a for architecture armv7.. Device.a libMyLibrary Simulator.a libMyLibrary.a file libMyLibrary.a libMyLibrary.a Mach O universal binary with 3 architectures libMyLibrary.a for architecture armv6 current ar archive random library libMyLibrary.a for architecture armv7 current ar..

Xcode 4 Final - “armv6 armv7” issue while linking with armv6 libs

http://stackoverflow.com/questions/5316495/xcode-4-final-armv6-armv7-issue-while-linking-with-armv6-libs

to link the armv7 version with my non armv7 library my project is set with the default Standard armv6 armv7 valid architectures ld warning ignoring file .. bin iOS static arm libssl.a file was built for archive which is not the architecture being linked..

NSNumber vs Int

http://stackoverflow.com/questions/6662730/nsnumber-vs-int

objc interfaces bindings transformers dictionaries . Update Details The ObjC runtime will in some cases on some architectures and on some OS versions substitute a tagged pointer representing NSNumber s of specific type and domain. Although the internal..

problem compiling ffmpeg for iFrameExtractor

http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor

build sequence. when the lipo commands in build_universal are run which i guess concat the .a files for the different architectures . anyhow these leave the following errors lipo specifed architecture type armv6 for file armv6 libavcodec.a does not match..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

Then your app will be able to run on iPhone 3G devices. Answer can be found here How to build for armv6 and armv7 architectures with iOS 5 iphone xcode ios5 share improve this question I was having the same issue trying to get a newly created..

file was built for archive which is not the architecture being linked (i386)

http://stackoverflow.com/questions/10803211/file-was-built-for-archive-which-is-not-the-architecture-being-linked-i386

i386 clang error linker command failed with exit code 1 use v to see invocation I tried adding i386 in the Architectures. but no luck iphone ios ipad share improve this question After struggling with this same problem and following all..

Undefined symbols for architecture armv7: “_SCNetworkReachabilityCreateWithAddress”

http://stackoverflow.com/questions/10930156/undefined-symbols-for-architecture-armv7-scnetworkreachabilitycreatewithaddre

System Library Frameworks SystemConfiguration.framework Sy Œâ€‹stemConfiguration You should see output like this Architectures in the fat file SystemConfiguration are armv6 armv7 If you don't your project is probably set up to link to the wrong version..

How to use ldid?

http://stackoverflow.com/questions/12768109/how-to-use-ldid

executable. Or with Xcode 4.5 it's probably defaulting to arvm7 and armv7s . In the project build settings use the Architectures Valid Architectures and Build Active Architecture Only settings to determine which architecture executable is built. For.. Xcode 4.5 it's probably defaulting to arvm7 and armv7s . In the project build settings use the Architectures Valid Architectures and Build Active Architecture Only settings to determine which architecture executable is built. For jailbreak development.. your app needs these optimizations and I'll post more . So if you want to support old devices iPhone 3GS I would set Architectures to only armv6 making sure to remove the default setting of ARCHS_STANDARD_32_BIT . If you only need support for relatively..

Xcode 5 and iOS 7: Architecture and Valid architectures

http://stackoverflow.com/questions/18913906/xcode-5-and-ios-7-architecture-and-valid-architectures

this message Applications including an arm64 slice are not compatible with versions of iOS prior to 6.0 Adjust your Architectures build setting to not include arm64 in order to deploy to releases prior to iOS 6.0. So changed architectures to Standard.. to Standard no 64bit . I compiles runs but I do not really understand what just happend. What's the difference between Architectures and Valid architectures settings in Xcode project Build Settings If I set Architectures to exclude 64 bit what happens when.. What's the difference between Architectures and Valid architectures settings in Xcode project Build Settings If I set Architectures to exclude 64 bit what happens when I run my app on 64 bit iPhone or iOS Simulator I know it works I'm just curious what..

What are the Build Settings for a Universal iPhone and iPad Application

http://stackoverflow.com/questions/2547315/what-are-the-build-settings-for-a-universal-iphone-and-ipad-application

accepted an universal app for both the iPad and iPhone That is what would be the settings in Project X Info Build for Architectures ARCHS Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active.. be the settings in Project X Info Build for Architectures ARCHS Standard armv6 or Optimized armv6 armv7 or other Valid Architectures VALID_ARCHS armv6 armv7 or other Build Active Architecture Only checked or unchecked and what would we select in the dropdown..

How to handle duplicate symbol error from 3rd party libraries?

http://stackoverflow.com/questions/2910205/how-to-handle-duplicate-symbol-error-from-3rd-party-libraries

ar on the terminal to extract and recombine the files. To see what architectures are in the file lipo info libTapjoy.a Architectures in the fat file libTapjoy.a are armv6 i386 Then to extract just armv6 for example lipo extract_family armv6 output libTapjoy..

iPhone Compiler Fails: No architectures to compile for

http://stackoverflow.com/questions/3549478/iphone-compiler-fails-no-architectures-to-compile-for

armv7 . end Thoughts Thanks Josh iphone architecture share improve this question Try this Project Build Settings Architectures Standard armv6 armv7 Base SDK Latest iOS Build Active Architectures Only Checked Valid Architectures armv6 armv7 Delete.. this question Try this Project Build Settings Architectures Standard armv6 armv7 Base SDK Latest iOS Build Active Architectures Only Checked Valid Architectures armv6 armv7 Delete any sub settings in the Architecture build setting. Target Build Settings.. Build Settings Architectures Standard armv6 armv7 Base SDK Latest iOS Build Active Architectures Only Checked Valid Architectures armv6 armv7 Delete any sub settings in the Architecture build setting. Target Build Settings Same at project settings. Frameworks..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

of the following architecture s must be present armv6 19033 However in my project I thought I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all.. I had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets. I appreciate any tips. iphone ios xcode share improve this question If using.. by the Target Click the 'Build Settings' tab in the right column Click the 'Release' or 'Distribution' row under 'Architectures' and choose 'Other...' Double click the highlighted row named ' ARCHS_STANDARD_32_BIT ' in the popover that appears and..

Xcode4 Linking Problem. File was built for archive which is not the architecture being linked (arm6)

http://stackoverflow.com/questions/5303933/xcode4-linking-problem-file-was-built-for-archive-which-is-not-the-architecture

_TKLoadingView referenced from objc class ref in RootViewController.o I opened the TapkuLibrary and checked that it's Architectures set to 'Standard armv6 armv7 '. What can I do to fix this problem iphone xcode4 static linking share improve this question..

Xcode 4 Final - “armv6 armv7” issue while linking with armv6 libs

http://stackoverflow.com/questions/5316495/xcode-4-final-armv6-armv7-issue-while-linking-with-armv6-libs

Unwanted scrolling when animating zoomScale in UIScrollView

http://stackoverflow.com/questions/7301744/unwanted-scrolling-when-animating-zoomscale-in-uiscrollview

library ios #samplecode ZoomingPDFViewer Introduction Intro.html and opened it in XCode Changed Build Settings Architectures Base SDK to Latest iOS iOS 4.3 changed Build Settings GCC 4.2 Language Compile Sources As to Objective C removed TestPage.pdf..

Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?

http://stackoverflow.com/questions/7760946/is-it-possible-to-target-older-ios-versions-when-using-xcode-4-2-and-ios-5-sdk

phone Edit OK it looks like iOS SDK 5 dropped support for armv6 by default. What you have to do is add armv6 in the Architectures field under Build Settings for both your Target and your Project. Then your app will be able to run on iPhone 3G devices...