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2014/10/15 ¤U¤È 10:04:35

iphone Programming Glossary: binaries

Build for armv6 architecture (target iOS 3.1.3) with iOS 6 SDK and Xcode 4.5?

http://stackoverflow.com/questions/12533544/build-for-armv6-architecture-target-ios-3-1-3-with-ios-6-sdk-and-xcode-4-5

targets lower than 4.3 are not supported This is probably due to the fact that apparently only armv7 and armv7s binaries can be built. If I add armv6 working in devices until the iPhone 3G manually there are several warnings as well warning..

How to use ldid?

http://stackoverflow.com/questions/12768109/how-to-use-ldid

it's because I built my app with the wrong architectures. Most older versions of ldid that I've used cannot sign fat binaries but see Update below . Fat binaries are ones with more than one architecture inside. For example a dual armv6 and armv7.. wrong architectures. Most older versions of ldid that I've used cannot sign fat binaries but see Update below . Fat binaries are ones with more than one architecture inside. For example a dual armv6 and armv7 executable. Or with Xcode 4.5 it's probably.. only need support for relatively new ones then pick armv7 but make sure you use a version of ldid that can sign armv7 binaries. Edit to determine if the executable you were trying to sign was a fat one run this at the command line cd HelloJB.app ls..

How do I synthesize sounds with CoreAudio on iPhone/Mac

http://stackoverflow.com/questions/1361148/how-do-i-synthesize-sounds-with-coreaudio-on-iphone-mac

which CoreAudio can then play. Most of the tutorials that exist on the net are concerned with simply playing existing binaries. Can anyone help me with a simple synthesised sine sound wave at 440Hz iphone objective c cocoa core audio share improve..

Xcode 5 and iOS 7: Architecture and Valid architectures

http://stackoverflow.com/questions/18913906/xcode-5-and-ios-7-architecture-and-valid-architectures

iPhone 5S is powered by A7 64bit processor. From apple docs Xcode can build your app with both 32 bit and 64 bit binaries included. This combined binary requires a minimum deployment target of iOS 7 or later. Note A future version of Xcode will.. supports the 64 bit runtime on iOS 7. From the documentation what i understood is Xcode can create both 64bit 32bit binaries for a single app but the deployment target should be iOS7. They are saying in future it will be iOS 6.0 32 bit binary will.. the support to create 64 bit binary for iOS 5.1.1 onwards. Xcode 5.0.1 can build your app with both 32 bit and 64 bit binaries included. This combined binary requires a minimum deployment target of iOS 5.1.1 or later. The 64 bit binary runs only on..

Accessing & Using the MobileWiFi.framework

http://stackoverflow.com/questions/2018110/accessing-using-the-mobilewifi-framework

call isn't loading anything. The directory System Library PrivateFrameworks only lists a Info.plist file with no binaries or aliases. Probably doing something terribly wrong wrong directory ... appreciate any help Also as a follow up. To extract..

SOLVED: Peculiar problem - iphone application distribution build contains a bug

http://stackoverflow.com/questions/2211486/solved-peculiar-problem-iphone-application-distribution-build-contains-a-bug

code signing options to iPhone developer and then test that build on your device As far as I know you can also upload binaries signed with a developer certificate by now. So you could take a working developer build and submit that one to Apple. share..

How do i compile a static library (fat) for armv6, armv7 and i386

http://stackoverflow.com/questions/2793392/how-do-i-compile-a-static-library-fat-for-armv6-armv7-and-i386

not using Xcode but compiling directly a traditional unix library. iphone xcode static libraries universal binary fat binaries share improve this question Just use libtool to link the two arm6 and arm7 versions together its what XCode does. However..

What does the -all_load linker flag do?

http://stackoverflow.com/questions/2906147/what-does-the-all-load-linker-flag-do

flag do I can't find anywhere what the all_load flag do when compiling Objective C code. I have some issues uploading binaries to Apple the they say it's because I didn't use this flag but my code compiles even without it. Can some one help me with..

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

iOs Android Flash HTML5 etc. and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open source implementation of the Microsoft..

How to determine at run-time if app is for development, app store or ad hoc distribution?

http://stackoverflow.com/questions/3426467/how-to-determine-at-run-time-if-app-is-for-development-app-store-or-ad-hoc-dist

. Parsing this is even more tedious you need to parse the Mach O header and load commands and for universal binaries which are now the default you'll need to check the currently loaded architecture or all architectures . Development builds..

Creating static library for iPhone

http://stackoverflow.com/questions/348051/creating-static-library-for-iphone

With this script you can automate the whole process with single command and easily come up with library binaries for different platforms such as iPhoneOS 2.0 2.1 2.2 2.2.1 and iPhoneSimulator 2.0 2.1 2.2 2.2.1. However due to the change..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

NO BUILD_DIR BUILD_DIR BUILD_ROOT BUILD_ROOT SYMROOT SYMROOT ACTION build #Merge all platform binaries as a fat binary for each configurations. # Calculate where the multiple built files are coming from CURRENTCONFIG_DEVICE_DIR..

What happens to JavaScript code after app is compiled using Titanium Mobile

http://stackoverflow.com/questions/4217551/what-happens-to-javascript-code-after-app-is-compiled-using-titanium-mobile

JS Source is base64'd and inlined as a variable into a generated C file xcodebuild is used to generate the final binaries provisioning profiles signing keys etc are applied iTunes and some other glue are used to send the IPA to your iOS device..

How to get rid of the warning “file was built for unsupported file format” when linking with a static library?

http://stackoverflow.com/questions/4917752/how-to-get-rid-of-the-warning-file-was-built-for-unsupported-file-format-when

Is any way to get rid of the warning or even better compile both platforms on a single library avoiding to have 2 binaries of the same library Thanks iphone objective c compiler warnings share improve this question You don't want to get rid..

Does Apple modify iOS application executables on apps submitted to the App Store?

http://stackoverflow.com/questions/5784169/does-apple-modify-ios-application-executables-on-apps-submitted-to-the-app-store

Mind you the binary always remains encrypted in the file system and only the iPhone root user can decrypt these binaries. If you download an app from the App Store with iTunes you can open the IPA on your PC or Mac and see that the binaries.. If you download an app from the App Store with iTunes you can open the IPA on your PC or Mac and see that the binaries are indeed encrypted by running otool otool l app binary grep cryptid crypt id 1 a value of cryptid 1 means the app is encripted..

How to build ICU so I can use it in an iPhone app?

http://stackoverflow.com/questions/8126233/how-to-build-icu-so-i-can-use-it-in-an-iphone-app

. lib libicuuc.a grep __sync_ nm no name list nm no name list So definitely the offending symbol is not present in the binaries. END EDIT. Cross compiling libicu for iOS requires two separate steps compiling libicu for your host MacOS in a build directory..