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2014/10/15 ¤U¤È 10:04:35

iphone Programming Glossary: bind

OpenGL ES 2d rendering into image

http://stackoverflow.com/questions/10455329/opengl-es-2d-rendering-into-image

answer although I don't show the code for raw data access there. You do the following to set up the texture cache and bind the FBO texture CVReturn err CVOpenGLESTextureCacheCreate kCFAllocatorDefault NULL __bridge void GPUImageOpenGLESContext..

NSBlockOperation or NSOperation with ALAsset Block to display photo-library images using ALAsset URL

http://stackoverflow.com/questions/11580918/nsblockoperation-or-nsoperation-with-alasset-block-to-display-photo-library-imag

Display photolibrary images in an effectual way iPhone and Highly efficient UITableView cellForRowIndexPath method to bind the PhotoLibrary images . So I would like to request that answers are not duplicated to this one without reading the below..

How can my server securely authenticate iPhone in-app purchase?

http://stackoverflow.com/questions/1581246/how-can-my-server-securely-authenticate-iphone-in-app-purchase

Is there any notion of a device certificate on the iPhone that can be used to sign the receipt Is there any way to bind the receipt to the device or bind the receipt to both the iTunes account and to the device so the server can validate iphone.. certificate on the iPhone that can be used to sign the receipt Is there any way to bind the receipt to the device or bind the receipt to both the iTunes account and to the device so the server can validate iphone authentication iphone sdk 3.0..

Best way to implement Enums with Core Data

http://stackoverflow.com/questions/1624297/best-way-to-implement-enums-with-core-data

way to implement Enums with Core Data What is the best way to bind Core Data entities to enum values so that I am able to assign a type property to the entity In other words I have an entity.. standard accessors expect an NSNumber object rather than a scalar type and you'll run into trouble if anything in the bindings or KVO systems try and access your value. PaymentFrequency itemTypeRaw return PaymentFrequency self itemType intValue..

Accessing & Using the MobileWiFi.framework

http://stackoverflow.com/questions/2018110/accessing-using-the-mobilewifi-framework

recent iPhone SDK 3.1.2. Here's my incomplete not working code .h void libHandle void airportHandle int open void int bind void NSString int close void int scan void NSArray void .m libHandle dlopen System Library PrivateFrameworks MobileWiFi.framework.. dlopen System Library PrivateFrameworks MobileWiFi.framework MobileWiFi RTLD_LAZY open dlsym libHandle Apple80211Open bind dlsym libHandle Apple80211BindToInterface close dlsym libHandle Apple80211Close scan dlsym libHandle Apple80211Scan open.. Apple80211BindToInterface close dlsym libHandle Apple80211Close scan dlsym libHandle Apple80211Scan open airportHandle bind airportHandle @ en0 NSLog @ Result @ libHandle When executed on the device it'll produce my ever so favorite... Exception..

fastest way to draw a screen buffer on the iphone

http://stackoverflow.com/questions/2395650/fastest-way-to-draw-a-screen-buffer-on-the-iphone

60.0f and currently the only way I know how to apply that buffer update to the screen is to create a new image and bind it to the layer... CGColorSpaceRef colorSpace CGColorSpaceCreateDeviceRGB cgIm CGImageCreate 320 480 8 32 320 4 colorSpace..

How to check browser for touchstart support using JS/jQuery?

http://stackoverflow.com/questions/2915833/how-to-check-browser-for-touchstart-support-using-js-jquery

of an iPhone we'd like to use the touchstart event. We'd like to test if their device supports touchstart before we bind that handler to the object. If it doesn't then we will bind onclick instead. What is the best way to do this javascript.. like to test if their device supports touchstart before we bind that handler to the object. If it doesn't then we will bind onclick instead. What is the best way to do this javascript jquery iphone mobile unobtrusive javascript share improve..

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

xCode 3.2.3 w iPhone SDK 4 get &ldquo Base SDK missing&rdquo can't see other SDKs I created this community wiki to bind together a number of other Q A's I've seen here on SO. If you're here you've probably installed the final version of Xcode..

problem with “this class is not key value coding-compliant”

http://stackoverflow.com/questions/3760803/problem-with-this-class-is-not-key-value-coding-compliant

you decide which is the most appropriate. The reason it's failing is because the owner is being passed as nil. You're binding the actionText outlet to the file's owner in IB but then when loading the nib the owner is nil. I'd guess that when loading.. but i'd guess that this isn't the best solution for you Or and I'd suggest this is the better solution change the binding of actionText in your nib file to the Alert Cell and not the file's owner You have File's Owner and an Alert Cell bind.. of actionText in your nib file to the Alert Cell and not the file's owner You have File's Owner and an Alert Cell bind the UILabel to the actionText outlet of the Alert Cell and not the File's owner which is what's being done at present I..

Can example “GLImageProcessing” work with multi filters

http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters

wide 0 high 1 1 glMatrixMode GL_MODELVIEW glLoadIdentity glScalef wide high 1 glBindTexture GL_TEXTURE_2D Input.texID bind result fbo glBindFramebufferOES GL_FRAMEBUFFER_OES resultFBO glViewport 0 0 result.wide result.s result.high result.t glClear.. glTexEnvi GL_TEXTURE_ENV GL_RGB_SCALE 1 glActiveTexture GL_TEXTURE0 process 3 adjust hue process 4 mask save to buffer bind system rbo glBindFramebufferOES GL_FRAMEBUFFER_OES SystemFBO glCheckError iphone opengl es share improve this question.. ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO apply 1st filter ... restore original frame buffer object..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

power of two texture on iPhone Is it possible to render to texture with OpenGL ES 1.1 on the iPhone 2G and older If I bind a texture as a render buffer it has to be the size of the render buffer which isn't POT sized. But OpenGL ES 1.1 requires..

GLImageProcessing Multiple Filters?

http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters

ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO apply 1st filter glViewport 0 0 wide high filter mode .func.. stageFBO 1 glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D stageTexture 1 0 bind stage 1 sourcing stage 0 glBindFramebufferOES GL_FRAMEBUFFER_OES stageFBO 1 glBindTexture GL_TEXTURE_2D stageTexture 0 apply.. 0 apply 1st filter glViewport 0 0 wide high filter mode .func flipquad val glBindTexture GL_TEXTURE_2D 0 must unbind texture before FBO with that texture attached can be bound bind stage 0 sourcing stage 1 glBindFramebufferOES GL_FRAMEBUFFER_OES..

To reterive BLOB image from sqlite

http://stackoverflow.com/questions/10192945/to-reterive-blob-image-from-sqlite

appDelegate.sqlFile UTF8String database SQLITE_OK sqlite3_prepare_v2 database insert_stmt 1 addStatement NULL Bind all of the values here before you execute the statement sqlite3_bind_text addStatement 1 nameString UTF8String 1 NULL .....

Bindings using Interface Builder (for iPhone apps)

http://stackoverflow.com/questions/394408/bindings-using-interface-builder-for-iphone-apps

using Interface Builder for iPhone apps How does one bind an iPhone SDK control say a UISlider using Interface Builder.. viewcontroller Now with the File's Owner selected click on the blue button with a white arrow in the Inspector window. Bind the IBOutlet for your UISlider to the UISlider on your view. To get the value of the slider when it changes create a method..

GLImageProcessing Multiple Filters?

http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters

glLoadIdentity glOrthof 0 wide 0 high 1 1 glMatrixMode GL_MODELVIEW glLoadIdentity glScalef wide high 1 glBindTexture GL_TEXTURE_2D Input.texID Remember the FBO being used for the display framebuffer glGetIntegerv GL_FRAMEBUFFER_BINDING_OES.. Create the texture and the FBO the will hold the result of applying the first filter glGenTextures 1 ResultTexture glBindTexture GL_TEXTURE_2D ResultTexture glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_NEAREST glTexParameteri GL_TEXTURE_2D.. glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D..

How to properly call SQLite functions from background thread on iPhone?

http://stackoverflow.com/questions/745565/how-to-properly-call-sqlite-functions-from-background-thread-on-iphone

NULL SQLITE_OK NSAssert1 0 @ Error failed to prepare update statement with message ' s'. sqlite3_errmsg db Bind NOW to sql statement NSDate now NSDate alloc init NSDateFormatter formatter NSDateFormatter alloc init formatter setDateFormat..

Save OpenGL Drawn item as a Image

http://stackoverflow.com/questions/9660723/save-opengl-drawn-item-as-a-image

NULL static NSUInteger vertexMax 64 NSUInteger vertexCount 0 count i EAGLContext setCurrentContext context glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer Convert locations from Points to Pixels CGFloat scale self.contentScaleFactor.. the vertex array glVertexPointer 2 GL_FLOAT 0 vertexBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES Erases the screen void.. GL_RENDERBUFFER_OES Erases the screen void erase EAGLContext setCurrentContext context Clear the buffer glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer glClearColor 0.0 0.0 0.0 0.0 glClear GL_COLOR_BUFFER_BIT Display the buffer..

Record the drawing as a m4v video file - OpenGL

http://stackoverflow.com/questions/9661259/record-the-drawing-as-a-m4v-video-file-opengl

NULL static NSUInteger vertexMax 64 NSUInteger vertexCount 0 count i EAGLContext setCurrentContext context glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer Convert locations from Points to Pixels CGFloat scale self.contentScaleFactor.. the vertex array glVertexPointer 2 GL_FLOAT 0 vertexBuffer glDrawArrays GL_POINTS 0 vertexCount Display the buffer glBindRenderbufferOES GL_RENDERBUFFER_OES viewRenderbuffer context presentRenderbuffer GL_RENDERBUFFER_OES Erases the screen void.. GL_RENDERBUFFER_OES Erases the screen void erase EAGLContext setCurrentContext context Clear the buffer glBindFramebufferOES GL_FRAMEBUFFER_OES viewFramebuffer glClearColor 0.0 0.0 0.0 0.0 glClear GL_COLOR_BUFFER_BIT Display the buffer..

Draw a straight line using OpenGL ES in iPhone?

http://stackoverflow.com/questions/9736887/draw-a-straight-line-using-opengl-es-in-iphone

Have OpenGL generate a buffer name and store it in the buffer object array glGenBuffers 1 bufferObjectNameArray Bind the buffer object array to the GL_ARRAY_BUFFER target buffer glBindBuffer GL_ARRAY_BUFFER bufferObjectNameArray Send the.. object array glGenBuffers 1 bufferObjectNameArray Bind the buffer object array to the GL_ARRAY_BUFFER target buffer glBindBuffer GL_ARRAY_BUFFER bufferObjectNameArray Send the line data over to the target buffer in GPU RAM glBufferData GL_ARRAY_BUFFER..