iphone Programming Glossary: binds
optimizing iPhone OpenGL ES fill rate http://stackoverflow.com/questions/2785640/optimizing-iphone-opengl-es-fill-rate there anything I do to improve it besides just drawing less I am using texture atlases. I have tried to minimize image binds though it isn't always possible drawing order not everything fits on one 1024x1024 texture etc . Every frame I do 10 image.. it isn't always possible drawing order not everything fits on one 1024x1024 texture etc . Every frame I do 10 image binds. This seem pretty reasonable but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot..
Request a DepthBuffer in OpenGL ES for iPhone http://stackoverflow.com/questions/4361516/request-a-depthbuffer-in-opengl-es-for-iphone Failed to make complete framebuffer object x glCheckFramebufferStatus GL_FRAMEBUFFER What that does is generates and binds a frame buffer then it generates and binds a colour render buffer gifts the colour buffer the inherent storage that comes.. x glCheckFramebufferStatus GL_FRAMEBUFFER What that does is generates and binds a frame buffer then it generates and binds a colour render buffer gifts the colour buffer the inherent storage that comes with a CAEAGLLayer grabs the frame dimensions.. GL_DEPTH_ATTACHMENT GL_RENDERBUFFER depthRenderbuffer Which does what it looks like it does generates and binds a render buffer allocates it storage to be a 16bit depth buffer of the same dimensions as the colour buffer and then attaches..
iOS automatic hover fix? http://stackoverflow.com/questions/5507964/ios-automatic-hover-fix jQuery plugin or JavaScript script that automagically loops through each CSS hover found in an external stylesheet and binds it with a double touchdown event Touchdown 1 CSS hover is triggered Touchdown 2 Click link following or form action If there..
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