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2014/10/15 ¤U¤È 10:04:36

iphone Programming Glossary: bitsperpixel

How to change thin image to fat image in iPhone SDK?

http://stackoverflow.com/questions/10186200/how-to-change-thin-image-to-fat-image-in-iphone-sdk

imageRef size_t height CGImageGetHeight imageRef size_t bitsPerComponent CGImageGetBitsPerComponent imageRef size_t bitsPerPixel CGImageGetBitsPerPixel imageRef size_t bytesPerRow CGImageGetBytesPerRow imageRef CGColorSpaceRef colorspace CGColorSpaceCreateDeviceRGB.. NULL pixels data length NULL CGImageRef newImageRef CGImageCreate width height bitsPerComponent bitsPerPixel bytesPerRow colorspace bitmapInfo provider NULL false kCGRenderingIntentDefault the modified image UIImage newImage UIImage..

Image processing Glamour filter in iphone

http://stackoverflow.com/questions/3549396/image-processing-glamour-filter-in-iphone

CGDataProviderRef provider2 CGDataProviderCreateWithData NULL data myDataLength NULL int bitsPerComponent 8 int bitsPerPixel 32 int bytesPerRow 4 width CGColorSpaceRef colorSpaceRef CGColorSpaceCreateDeviceRGB CGBitmapInfo bitmapInfo kCGBitmapByteOrderDefault.. renderingIntent kCGRenderingIntentDefault CGImageRef imageRef CGImageCreate width height bitsPerComponent bitsPerPixel bytesPerRow colorSpaceRef bitmapInfo provider2 NULL NO renderingIntent CGColorSpaceRelease colorSpaceRef YOU CAN RELEASE..

Creating UIImage from raw RGBA data

http://stackoverflow.com/questions/4545237/creating-uiimage-from-raw-rgba-data

provider CGDataProviderCreateWithData NULL rawData width height 4 NULL int bitsPerComponent 8 int bitsPerPixel 32 int bytesPerRow 4 width CGColorSpaceRef colorSpaceRef CGColorSpaceCreateDeviceRGB CGBitmapInfo bitmapInfo kCGBitmapByteOrderDefault..

take screen Programmatically of UIview+glview

http://stackoverflow.com/questions/6197137/take-screen-programmatically-of-uiviewglview

provider CGDataProviderCreateWithData NULL buffer2 myDataLength NULL prep the ingredients int bitsPerComponent 8 int bitsPerPixel 32 int bytesPerRow 4 width CGColorSpaceRef colorSpaceRef CGColorSpaceCreateDeviceRGB CGBitmapInfo bitmapInfo kCGBitmapByteOrderDefault.. kCGRenderingIntentDefault make the cgimage CGImageRef imageRef CGImageCreate width height bitsPerComponent bitsPerPixel bytesPerRow colorSpaceRef bitmapInfo provider NULL NO renderingIntent then make the uiimage from that UIImage myImage UIImage..

GLPaint save image

http://stackoverflow.com/questions/946700/glpaint-save-image

provider CGDataProviderCreateWithData NULL buffer2 myDataLength NULL prep the ingredients int bitsPerComponent 8 int bitsPerPixel 32 int bytesPerRow 4 320 CGColorSpaceRef colorSpaceRef CGColorSpaceCreateDeviceRGB CGBitmapInfo bitmapInfo kCGBitmapByteOrderDefault.. renderingIntent kCGRenderingIntentDefault make the cgimage CGImageRef imageRef CGImageCreate 320 480 bitsPerComponent bitsPerPixel bytesPerRow colorSpaceRef bitmapInfo provider NULL NO renderingIntent then make the uiimage from that UIImage myImage UIImage..

Save OpenGL Drawn item as a Image

http://stackoverflow.com/questions/9660723/save-opengl-drawn-item-as-a-image

provider CGDataProviderCreateWithData NULL buffer2 myDataLength NULL prep the ingredients int bitsPerComponent 8 int bitsPerPixel 32 int bytesPerRow 4 320 CGColorSpaceRef colorSpaceRef CGColorSpaceCreateDeviceRGB CGBitmapInfo bitmapInfo kCGBitmapByteOrderDefault.. renderingIntent kCGRenderingIntentDefault make the cgimage CGImageRef imageRef CGImageCreate 320 480 bitsPerComponent bitsPerPixel bytesPerRow colorSpaceRef bitmapInfo provider NULL NO renderingIntent then make the uiimage from that UIImage myImage UIImage..

Saving imageRef from GLPaint creates completely black image

http://stackoverflow.com/questions/9857912/saving-imageref-from-glpaint-creates-completely-black-image

provider CGDataProviderCreateWithData NULL buffer2 myDataLength NULL prep the ingredients int bitsPerComponent 8 int bitsPerPixel 32 int bytesPerRow 4 w s CGColorSpaceRef colorSpaceRef CGColorSpaceCreateDeviceRGB CGBitmapInfo bitmapInfo kCGBitmapByteOrderDefault.. renderingIntent kCGRenderingIntentDefault make the cgimage CGImageRef imageRef CGImageCreate w s h s bitsPerComponent bitsPerPixel bytesPerRow colorSpaceRef bitmapInfo provider NULL NO renderingIntent then make the uiimage from that UIImage myImage UIImage..