iphone Programming Glossary: inaq
How do I synthesize sounds with CoreAudio on iPhone/Mac http://stackoverflow.com/questions/1361148/how-do-i-synthesize-sounds-with-coreaudio-on-iphone-mac the AudioQueue needs more data. Implement with something like void AudioQueueCallback void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer void pBuffer inBuffer mAudioData UInt32 bytes inBuffer mAudioDataBytesCapacity Write max bytes..
Data format from recording using Audio Queue framework http://stackoverflow.com/questions/3963827/data-format-from-recording-using-audio-queue-framework here is the callback which handles new audio data void AQRecorder MyInputBufferHandler void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer const AudioTimeStamp inStartTime UInt32 inNumPackets const AudioStreamPacketDescription.. not stopping re enqueue the buffe so that it gets filled again if aqr IsRunning XThrowIfError AudioQueueEnqueueBuffer inAQ inBuffer 0 NULL AudioQueueEnqueueBuffer failed catch CAXException e char buf 256 fprintf stderr Error s s n e.mOperation..
AVAssetReader and Audio Queue streaming problem http://stackoverflow.com/questions/4763598/avassetreader-and-audio-queue-streaming-problem when it is not called by the AudioQueue callback. static void HandleOutputBuffer void playerStateH AudioQueueRef inAQ AudioQueueBufferRef inBuffer AQPlayerState pplayerState AQPlayerState playerStateH if pplayerState mIsRunning 0 return UInt32..
iOS Stream Audio from one iOS Device to Another http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another queue That's the call back method set up in AQPlayer void AQPlayer AQBufferCallback void inUserData AudioQueueRef inAQ AudioQueueBufferRef inCompleteAQBuffer The method that we'll use to add part of our data to the audio queue is AudioQueueEnqueueBuffer.. method that we'll use to add part of our data to the audio queue is AudioQueueEnqueueBuffer AudioQueueEnqueueBuffer inAQ inCompleteAQBuffer 0 NULL inAQ is the reference to the queue as received by our callback. inCompleteAQBuffer is the pointer.. part of our data to the audio queue is AudioQueueEnqueueBuffer AudioQueueEnqueueBuffer inAQ inCompleteAQBuffer 0 NULL inAQ is the reference to the queue as received by our callback. inCompleteAQBuffer is the pointer to an audio queue buffer. So..
Audio recorded using Audio Queue Services to data http://stackoverflow.com/questions/8451084/audio-recorded-using-audio-queue-services-to-data I believe I should grab the data and send it to the other iPhone void AudioInputCallback void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer const AudioTimeStamp inStartTime UInt32 inNumberPacketDescriptions const AudioStreamPacketDescription..
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