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2014/10/15 ¤U¤È 10:10:14

iphone Programming Glossary: inbuffer

How do I synthesize sounds with CoreAudio on iPhone/Mac

http://stackoverflow.com/questions/1361148/how-do-i-synthesize-sounds-with-coreaudio-on-iphone-mac

data. Implement with something like void AudioQueueCallback void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer void pBuffer inBuffer mAudioData UInt32 bytes inBuffer mAudioDataBytesCapacity Write max bytes bytes of audio to pBuffer.. something like void AudioQueueCallback void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer void pBuffer inBuffer mAudioData UInt32 bytes inBuffer mAudioDataBytesCapacity Write max bytes bytes of audio to pBuffer outBuffer mAudioDataByteSize.. void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer void pBuffer inBuffer mAudioData UInt32 bytes inBuffer mAudioDataBytesCapacity Write max bytes bytes of audio to pBuffer outBuffer mAudioDataByteSize actualNumberOfBytesWritten..

Data format from recording using Audio Queue framework

http://stackoverflow.com/questions/3963827/data-format-from-recording-using-audio-queue-framework

handles new audio data void AQRecorder MyInputBufferHandler void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer const AudioTimeStamp inStartTime UInt32 inNumPackets const AudioStreamPacketDescription inPacketDesc AQRecorder aqr.. queueFormat aqr DataFormat SoundTouch soundTouch aqr getSoundTouch soundTouch putSamples const SAMPLETYPE inBuffer mAudioData inBuffer mAudioDataByteSize 2 queueFormat.NumberChannels SAMPLETYPE samples SAMPLETYPE malloc sizeof SAMPLETYPE.. aqr DataFormat SoundTouch soundTouch aqr getSoundTouch soundTouch putSamples const SAMPLETYPE inBuffer mAudioData inBuffer mAudioDataByteSize 2 queueFormat.NumberChannels SAMPLETYPE samples SAMPLETYPE malloc sizeof SAMPLETYPE 10000 queueFormat.NumberChannels..

AVAssetReader and Audio Queue streaming problem

http://stackoverflow.com/questions/4763598/avassetreader-and-audio-queue-streaming-problem

by the AudioQueue callback. static void HandleOutputBuffer void playerStateH AudioQueueRef inAQ AudioQueueBufferRef inBuffer AQPlayerState pplayerState AQPlayerState playerStateH if pplayerState mIsRunning 0 return UInt32 bytesToRead pplayerState.. bufferByteSize NSNotificationCenter defaultCenter postNotificationName NOTIF_callsample object nil float inData float inBuffer mAudioData int offsetSample 0 Loop until finish reading from the music data while bytesToRead THIS IS THE PROBLEMATIC LINE.. bytesToRead bytesToRead audioBuffer.mDataByteSize offsetSample offsetSample audioBuffer.mDataByteSize 8 inBuffer mAudioDataByteSize offsetSample 8 AudioQueueEnqueueBuffer pplayerState mQueue inBuffer 0 0 iphone core audio share improve..

Audio recorded using Audio Queue Services to data

http://stackoverflow.com/questions/8451084/audio-recorded-using-audio-queue-services-to-data

as it is being recorded. I believe I should do this in the AudioInputCallback . My AudioQueueBufferRef is called inBuffer and it seems that I want to convert the inBuffer mAudioData to NSData and then send the NSData to the other device and then.. do this in the AudioInputCallback . My AudioQueueBufferRef is called inBuffer and it seems that I want to convert the inBuffer mAudioData to NSData and then send the NSData to the other device and then unpack it. Does anyone know if this would be.. to the other device and then unpack it. Does anyone know if this would be the way to do it and how I can convert my inBuffer mAudioData to NSData Other approaches are also welcome. This is my callback method in which I believe I should grab the..