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2014/10/15 ¤U¤È 10:10:14

iphone Programming Glossary: inbusnumber

problem with “this class is not key value coding-compliant”

http://stackoverflow.com/questions/3760803/problem-with-this-class-is-not-key-value-coding-compliant

Write Audio To Disk From IO Unit

http://stackoverflow.com/questions/6930609/write-audio-to-disk-from-io-unit

void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData ref.equnit AudioUnitRender engineDescribtion.channelMixers inBusNumber.. UInt32 inNumberFrames AudioBufferList ioData ref.equnit AudioUnitRender engineDescribtion.channelMixers inBusNumber ioActionFlags inTimeStamp 0 inNumberFrames ioData Engine engine Engine inRefCon AudioUnitRender engineDescribtion.equnit.. void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData AudioUnitRender engineDescribtion.equnit ioActionFlags inTimeStamp 0 inNumberFrames..

How to record sound produced by mixer unit output (iOS Core Audio & Audio Graph)

http://stackoverflow.com/questions/7118429/how-to-record-sound-produced-by-mixer-unit-output-ios-core-audio-audio-graph

void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData if ioActionFlags kAudioUnitRenderAction_PostRender inBusNumber 0 EffectState.. inBusNumber UInt32 inNumberFrames AudioBufferList ioData if ioActionFlags kAudioUnitRenderAction_PostRender inBusNumber 0 EffectState effectState EffectState inRefCon ExtAudioFileWriteAsync effectState audioFileRef inNumberFrames ioData return..

Can anybody help me in recording iPhone output sound through Audio Unit

http://stackoverflow.com/questions/8615358/can-anybody-help-me-in-recording-iphone-output-sound-through-audio-unit

void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData NSLog @ callback if ioActionFlags kAudioUnitRenderAction_PostRender inBusNumber.. UInt32 inNumberFrames AudioBufferList ioData NSLog @ callback if ioActionFlags kAudioUnitRenderAction_PostRender inBusNumber 0 AudioBufferList bufferList Fill this up with buffers you will want to malloc it as it's a dynamic length list EffectState.. NSLog @ de5eal el call back BELOW I GET THE ERROR status AudioUnitRender rioUnit ioActionFlags inTimeStamp inBusNumber inNumberFrames bufferList if noErr status NSLog @ AudioUnitRender error return noErr Now we have the samples we just..