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2014/10/15 ¤U¤È 10:12:33

iphone Programming Glossary: phase

Real-time Pitch Shifting on the iPhone

http://stackoverflow.com/questions/1100495/real-time-pitch-shifting-on-the-iphone

quote DIRAC2 is available as both a commercial object library offering unlimited sample rates and phase locked multichannel support and as a free single channel 44.1 48kHz LE version. share improve this..

iPhone: Detecting user inactivity/idle time since last screen touch

http://stackoverflow.com/questions/273450/iphone-detecting-user-inactivity-idle-time-since-last-screen-touch

allTouches count 0 allTouches count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer.. only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer.. seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer idleTimer..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

enough granularity. There is a cunning trick Extracting precise frequencies from FFT Bins using phase change between frames to get the precise frequency for a given bin. Ok Now onto the code Note the 'ip'..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

...BONUS OPTIONAL usage OPTIONAL if you have headers in your library add them to the Copy Headers phase OPTIONAL ...and drag drop them from the Project section to the Public section OPTIONAL ...and they will.. files in your project PNG PLIST XML etc Do everything above check it works Create a new Run Script phase that comes AFTER THE FIRST ONE copy paste the code below Create a new Target in Xcode of type bundle..

Real-time Pitch Shifting on the iPhone

http://stackoverflow.com/questions/1100495/real-time-pitch-shifting-on-the-iphone

iPhone: Detecting user inactivity/idle time since last screen touch

http://stackoverflow.com/questions/273450/iphone-detecting-user-inactivity-idle-time-since-last-screen-touch

number of timer resets. NSSet allTouches event allTouches if allTouches count 0 allTouches count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer idleTimer invalidate.. event allTouches if allTouches count 0 allTouches count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer idleTimer invalidate idleTimer release idleTimer NSTimer.. allTouches if allTouches count 0 allTouches count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer idleTimer invalidate idleTimer release idleTimer NSTimer scheduledTimerWithTimeInterval..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

be a very great pitch detector as it doesn't have nearly fine enough granularity. There is a cunning trick Extracting precise frequencies from FFT Bins using phase change between frames to get the precise frequency for a given bin. Ok Now onto the code Note the 'ip' in vDSP_fft_zrip ' in place ' ie output overwrites A 'r'..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

Script Build Phase Copy paste the script above into the box ...BONUS OPTIONAL usage OPTIONAL if you have headers in your library add them to the Copy Headers phase OPTIONAL ...and drag drop them from the Project section to the Public section OPTIONAL ...and they will AUTOMATICALLY be exported every time you build the app into.. of your Universal Build. How to include non sourcecode files in your project PNG PLIST XML etc Do everything above check it works Create a new Run Script phase that comes AFTER THE FIRST ONE copy paste the code below Create a new Target in Xcode of type bundle In your MAIN PROJECT in Build Phases add the new bundle as..

Real-time Pitch Shifting on the iPhone

http://stackoverflow.com/questions/1100495/real-time-pitch-shifting-on-the-iphone

Include a resource directory hierarchy into app bundle

http://stackoverflow.com/questions/1401338/include-a-resource-directory-hierarchy-into-app-bundle

deep of resources that I would like to include into the app bundle. Is this possible without creating a Copy Files phase for each directory in the hierarchy individually iphone xcode share improve this question Drag the source folder to..

Monotouch or Titanium for rapid application development on IPhone?

http://stackoverflow.com/questions/1488402/monotouch-or-titanium-for-rapid-application-development-on-iphone

the native tools. It's going to make you a better developer for the platform period. And you can use this beginning phase to determine if you even want to use anything other than the free Apple supplied bits. You might not. I've been using MonoTouch..

core data in a static library for the iPhone

http://stackoverflow.com/questions/1711586/core-data-in-a-static-library-for-the-iphone

a Copy Bundle Resources item that copies some images and things like that into the bundle and a Compile Sources build phase where I am compiling the xcdatamodel. The final bundle will contain all the necessary files. In your main project that relies..

iPhone: Detecting user inactivity/idle time since last screen touch

http://stackoverflow.com/questions/273450/iphone-detecting-user-inactivity-idle-time-since-last-screen-touch

event allTouches if allTouches count 0 allTouches count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer.. 0 allTouches count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer idleTimer invalidate.. count only ever seems to be 1 so anyObject works here. UITouchPhase phase UITouch allTouches anyObject .phase if phase UITouchPhaseBegan phase UITouchPhaseEnded self resetIdleTimer void resetIdleTimer if idleTimer idleTimer invalidate idleTimer..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

have nearly fine enough granularity. There is a cunning trick Extracting precise frequencies from FFT Bins using phase change between frames to get the precise frequency for a given bin. Ok Now onto the code Note the 'ip' in vDSP_fft_zrip..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

above into the box ...BONUS OPTIONAL usage OPTIONAL if you have headers in your library add them to the Copy Headers phase OPTIONAL ...and drag drop them from the Project section to the Public section OPTIONAL ...and they will AUTOMATICALLY be.. non sourcecode files in your project PNG PLIST XML etc Do everything above check it works Create a new Run Script phase that comes AFTER THE FIRST ONE copy paste the code below Create a new Target in Xcode of type bundle In your MAIN PROJECT..

UIWebView - Enabling Action Sheets on <img> tags

http://stackoverflow.com/questions/5163831/uiwebview-enabling-action-sheets-on-img-tags

as usual if touches count 1 We're only interested in one finger events UITouch touch touches anyObject switch touch phase case UITouchPhaseBegan A finger touched the screen tapLocation touch locationInView self contextualMenuTimer invalidate..

Version vs build in XCode 4

http://stackoverflow.com/questions/6851660/version-vs-build-in-xcode-4

Script . In Xcode 5 select Editor menu Add Build Phase Add Run Script Build Phase . Drag and drop the new Run Script phase to move it to just before the Copy Bundle Resources phase when the app info.plist file will be bundled with your app . In.. Run Script Build Phase . Drag and drop the new Run Script phase to move it to just before the Copy Bundle Resources phase when the app info.plist file will be bundled with your app . In the new Run Script phase set Shell bin bash . Copy and paste.. the Copy Bundle Resources phase when the app info.plist file will be bundled with your app . In the new Run Script phase set Shell bin bash . Copy and paste the following into the script area for integer build numbers buildNumber usr libexec..

Moving a Stick figure, anchorpoints, animation, or something else…?

http://stackoverflow.com/questions/7808981/moving-a-stick-figure-anchorpoints-animation-or-something-else

the gameplay is warranted. This is a safe last minute modification. Don't start doing this during the production phase or you'll end up in anchorPoint tweaking hell throughout the lifetime of your project. Don't go there In summary Modify..

How to set up CMake to build an app for the iPhone

http://stackoverflow.com/questions/822404/how-to-set-up-cmake-to-build-an-app-for-the-iphone

copies the entire folder data into my resources folder as if I had added a blue folder link in Xcode . # copy resource phase set APP_NAME TARGET_BUILD_DIR FULL_PRODUCT_NAME set RES_DIR test_SOURCE_DIR data add_custom_command TARGET NAME POST_BUILD..

Source for a good, simple, soft modem library

http://stackoverflow.com/questions/10693590/source-for-a-good-simple-soft-modem-library

uint OnesFreq uint ZeroesFreq uint BitRate uint32 SampleCnt uint BitSampleCnt uint Data uint DataLeft double Phase double PhaseIncrement uint pTxGetDataCallBack struct tTx uint8 tTx void TxInit tTx pTx uint SampleRate uint pTxGetDataCallBack.. OnesFreq uint ZeroesFreq uint BitRate uint32 SampleCnt uint BitSampleCnt uint Data uint DataLeft double Phase double PhaseIncrement uint pTxGetDataCallBack struct tTx uint8 tTx void TxInit tTx pTx uint SampleRate uint pTxGetDataCallBack tTx uint8.. pTxGetDataCallBack pTxGetDataCallBack pTx SampleCnt 0 pTx BitSampleCnt pTx SampleRate pTx Data 0 pTx DataLeft 0 pTx Phase 0.0 pTx PhaseIncrement 2 M_PI pTx OnesFreq pTx SampleRate int16 TxGetSample tTx pTx int16 sample if pTx State stSendingOnes..

Copy file to the App Resources directory if debug configuration is selected

http://stackoverflow.com/questions/2187547/copy-file-to-the-app-resources-directory-if-debug-configuration-is-selected

not every time you build. More information on Run Script build phases is available here Xcode Build System Guide Build Phases Run Script Build Phase The same kind of thing can be done with script build rules which is useful if you have multiple.. More information on Run Script build phases is available here Xcode Build System Guide Build Phases Run Script Build Phase The same kind of thing can be done with script build rules which is useful if you have multiple resources you want to apply..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into the box ...BONUS OPTIONAL.. Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into the box ...BONUS OPTIONAL usage OPTIONAL if you have headers.. Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into the box ...BONUS OPTIONAL usage OPTIONAL if you have headers in your library add them to..

Xcode — get force_load to work with relative paths

http://stackoverflow.com/questions/4787279/xcode-get-force-load-to-work-with-relative-paths

force_load BUILT_PRODUCTS_DIR library_name.a You still need the dependency and you need to add the library in the Link Phase list of frameworks and libraries too. EDIT Apple now says as of some Xcode 4 release that you can simply use this linker..

resize UIView when showing the keyboard for iphone, how to? [duplicate]

http://stackoverflow.com/questions/5408848/resize-uiview-when-showing-the-keyboard-for-iphone-how-to

or shift all that bar up and resize the view to half so I can still see the text that I'm typing and the send button Phase 1 http www.appbank.net wp content uploads 2010 10 WhatsAppMessenger 18.jpg Phase 2 http www.onetooneglobal.com wp content.. that I'm typing and the send button Phase 1 http www.appbank.net wp content uploads 2010 10 WhatsAppMessenger 18.jpg Phase 2 http www.onetooneglobal.com wp content uploads 2011 02 onetoone_whatsapp_2.png What would be the best way to achieve this..

Running script only for an 'Archive' build in Xcode 4

http://stackoverflow.com/questions/5471396/running-script-only-for-an-archive-build-in-xcode-4

script only for an 'Archive' build in Xcode 4 I have a script that I run using osascript from a Run Script Build Phase in Xcode 4. This script does some checks to try and catch any human error in plists and suchlike. However I only really..

Xcode 4 and jailbroken iPhone

http://stackoverflow.com/questions/5802389/xcode-4-and-jailbroken-iphone

key string NO string And it all works However I am unable to debug as I can't find the Project New Build Phase New Run Script Build Phase option in the new XCode layout. Could someone enlighten me iphone xcode ios sdk jailbreak .. string And it all works However I am unable to debug as I can't find the Project New Build Phase New Run Script Build Phase option in the new XCode layout. Could someone enlighten me iphone xcode ios sdk jailbreak share improve this question..

Version vs build in XCode 4

http://stackoverflow.com/questions/6851660/version-vs-build-in-xcode-4

on your app under the TARGETS heading. You will need to configure this setup for each project target. Select the Build Phases tab. In Xcode 4 at the bottom right click the Add Build Phase button and select Add Run Script . In Xcode 5 select Editor.. this setup for each project target. Select the Build Phases tab. In Xcode 4 at the bottom right click the Add Build Phase button and select Add Run Script . In Xcode 5 select Editor menu Add Build Phase Add Run Script Build Phase . Drag and drop.. the bottom right click the Add Build Phase button and select Add Run Script . In Xcode 5 select Editor menu Add Build Phase Add Run Script Build Phase . Drag and drop the new Run Script phase to move it to just before the Copy Bundle Resources..