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2014/10/15 ¤U¤È 10:12:33

iphone Programming Glossary: phases

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into the.. paste the code below Create a new Target in Xcode of type bundle In your MAIN PROJECT in Build Phases add the new bundle as something it depends on top section hit the plus button scroll to bottom find.. button scroll to bottom find the .bundle file in your Products In your NEW BUNDLE TARGET in Build Phases add a Copy Bundle Resources section and drag drop all the PNG files etc into it Script to auto copy..

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

a specific class using the fno objc arc compiler flag for that class. In Xcode in the target Build Phases tab open the Compile Sources group to reveal the source file list. Double click the file for which you..

iOS: How to store username/password within an app?

http://stackoverflow.com/questions/6972092/ios-how-to-store-username-password-within-an-app

folder and add existing framework. In Xcode 4 select your project then select target go to Build Phases tab and click under Link Binary With Files and KeychainItemWrapper .h .m files into your project #import..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

type of error if your class' .m file is not listed under the Compile Sources step of the Build Phases tab of your target. Normally Xcode does this for you but sometimes it loses the plot and you need to..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

fi fi INSTALL INSTRUCTIONS Create a static lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into the box ...BONUS OPTIONAL usage OPTIONAL if you have headers.. a new Run Script phase that comes AFTER THE FIRST ONE copy paste the code below Create a new Target in Xcode of type bundle In your MAIN PROJECT in Build Phases add the new bundle as something it depends on top section hit the plus button scroll to bottom find the .bundle file in your Products In your NEW BUNDLE TARGET.. bundle as something it depends on top section hit the plus button scroll to bottom find the .bundle file in your Products In your NEW BUNDLE TARGET in Build Phases add a Copy Bundle Resources section and drag drop all the PNG files etc into it Script to auto copy the built bundle s into same folder as your FAT static library..

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

for all Objective C source files. You can disable ARC for a specific class using the fno objc arc compiler flag for that class. In Xcode in the target Build Phases tab open the Compile Sources group to reveal the source file list. Double click the file for which you want to set the flag enter fno objc arc in the pop up panel..

iOS: How to store username/password within an app?

http://stackoverflow.com/questions/6972092/ios-how-to-store-username-password-within-an-app

Security.framework in Xcode 3 right click on frameworks folder and add existing framework. In Xcode 4 select your project then select target go to Build Phases tab and click under Link Binary With Files and KeychainItemWrapper .h .m files into your project #import the .h file wherever you need to use keychain and then..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

integration share improve this question You can get this type of error if your class' .m file is not listed under the Compile Sources step of the Build Phases tab of your target. Normally Xcode does this for you but sometimes it loses the plot and you need to add the .m file manually. To do this TargetSettings Build Phases..

Installing Core-Plot in Xcode 4.2 for iOS project

http://stackoverflow.com/questions/10260291/installing-core-plot-in-xcode-4-2-for-ios-project

on your project. Select your application target from under the Targets source list that appears. Click on the Build Phases tab and expand the Target Dependencies group. Click on the plus button select the CorePlot CocoaTouch library and click.. CorePlot CocoaTouch.xcodeproj group to the Link Binaries With Libraries group within the application target's Build Phases group you were just in. Done You'll also need to point to the right header location. Under your Build settings set the Header..

Xcode - SenTestingKit not found

http://stackoverflow.com/questions/3354891/xcode-sentestingkit-not-found

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

lib project Select the Target In Build Settings tab set Build Active Architecture Only to NO for all items In Build Phases tab select Add ... New Build Phase ... New Run Script Build Phase Copy paste the script above into the box ...BONUS OPTIONAL.. THE FIRST ONE copy paste the code below Create a new Target in Xcode of type bundle In your MAIN PROJECT in Build Phases add the new bundle as something it depends on top section hit the plus button scroll to bottom find the .bundle file in.. section hit the plus button scroll to bottom find the .bundle file in your Products In your NEW BUNDLE TARGET in Build Phases add a Copy Bundle Resources section and drag drop all the PNG files etc into it Script to auto copy the built bundle s into..

Making the iPhone vibrate

http://stackoverflow.com/questions/4724980/making-the-iphone-vibrate

OGG Vorbis in iPhone sdk

http://stackoverflow.com/questions/4745618/ogg-vorbis-in-iphone-sdk

vorbis Cocoa Touch Static Library without ARC. And added all source files and header to the vorbis target in Build Phases tab. In the Build Phases of OggPlayDemo Added libraries libvorbis OpenAl AudioToolbox to the Link Binary with Libraries.. Library without ARC. And added all source files and header to the vorbis target in Build Phases tab. In the Build Phases of OggPlayDemo Added libraries libvorbis OpenAl AudioToolbox to the Link Binary with Libraries box. Added PA classes to..

XCode 4 hangs at “Attaching to (app name)”

http://stackoverflow.com/questions/5382968/xcode-4-hangs-at-attaching-to-app-name

to tackle the issue Restart the simulator. Make sure that you haven't included the Info.plist file in your Building Phases Copy Bundle Resources. Resources folder added to the project as a folder reference the blue folder icon . That caused the..

how to implement application tests in xcode4?

http://stackoverflow.com/questions/5637272/how-to-implement-application-tests-in-xcode4

Unit Testing Bundle to the project e.g MyAppTesting . Here all Unit test files are located. Go to MyAppTesting Build Phases and add MyApp as Target Dependency. This assures that MyApp is build before building the MyAppTesting target. Open the Build..

Linking a static library to an iOS project in XCode 4

http://stackoverflow.com/questions/6124523/linking-a-static-library-to-an-ios-project-in-xcode-4

the editor under the header TARGETS in the left hand column select my main project's target and navigate to the Build Phases tab. Click the for Target Dependencies and add the library icon target dependency from the added static library project...

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

can disable ARC for a specific class using the fno objc arc compiler flag for that class. In Xcode in the target Build Phases tab open the Compile Sources group to reveal the source file list. Double click the file for which you want to set the flag..

Version vs build in XCode 4

http://stackoverflow.com/questions/6851660/version-vs-build-in-xcode-4

on your app under the TARGETS heading. You will need to configure this setup for each project target. Select the Build Phases tab. In Xcode 4 at the bottom right click the Add Build Phase button and select Add Run Script . In Xcode 5 select Editor.. section set the Current Project Version to the initial build number you want to use e.g. 1 . Back on the Build Phases tab drag and drop your Run Script phase after the Copy Bundle Resources phase to avoid a race condition when trying to both..

Adding quartzcore to xcode 4 for iOS

http://stackoverflow.com/questions/6956432/adding-quartzcore-to-xcode-4-for-ios

at the top 1 Make sure your target is selected in the main view and you should see 5 tabs at the top 2 Click the Build Phases tab 3 Click the arrow to the left of the Link Binary With Libraries row 4 Click the plus button that just appeared at the..

iOS: How to store username/password within an app?

http://stackoverflow.com/questions/6972092/ios-how-to-store-username-password-within-an-app

click on frameworks folder and add existing framework. In Xcode 4 select your project then select target go to Build Phases tab and click under Link Binary With Files and KeychainItemWrapper .h .m files into your project #import the .h file wherever..

Undefined symbols for architecture i386: _OBJC_CLASS_$_SKPSMTPMessage", referenced from: error

http://stackoverflow.com/questions/6984368/undefined-symbols-for-architecture-i386-objc-class-skpsmtpmessage-refere

You can get this type of error if your class' .m file is not listed under the Compile Sources step of the Build Phases tab of your target. Normally Xcode does this for you but sometimes it loses the plot and you need to add the .m file manually...

Availability.h, UIKit.h, etc not found

http://stackoverflow.com/questions/9380186/availability-h-uikit-h-etc-not-found

question I hate this problem There seems to be a simple solution that SOMETIMES works Possible solution Go to Build Phases Link Binary With Liibraries. If you are having a problem with say Foundation.framework. Simply delete that one i.e. use..

“Swanky and Moo Moo” font is not working in ios

http://stackoverflow.com/questions/14355985/swanky-and-moo-moo-font-is-not-working-in-ios

How to decrease build times / speed up compile time in XCode?

http://stackoverflow.com/questions/1479085/how-to-decrease-build-times-speed-up-compile-time-in-xcode

I'm doing iPhone development using XCode and my project is slowly getting bigger and bigger. I find the compile link phases are starting to take more time than I'd like. Currently I'm Using Static Libraries to make it so most of my code doesn't..

Xcode 5 without Storyboard and ARC

http://stackoverflow.com/questions/17234172/xcode-5-without-storyboard-and-arc

file from your project. 2 Add new files with xib for your controller if it is not added in compiled sources in build phases then add there manually. 3 Remove Main storyboard file base name from plist . 4 Change appdelegate didFinishLaunchingWithOptions..

Copy file to the App Resources directory if debug configuration is selected

http://stackoverflow.com/questions/2187547/copy-file-to-the-app-resources-directory-if-debug-configuration-is-selected

be run when the output needs to be brought up to date not every time you build. More information on Run Script build phases is available here Xcode Build System Guide Build Phases Run Script Build Phase The same kind of thing can be done with script..

When compiling for multiple targets in XCode, how do i ensure that certain files will not be included one target

http://stackoverflow.com/questions/2314050/when-compiling-for-multiple-targets-in-xcode-how-do-i-ensure-that-certain-files

you can navigate to the target itself in Xcode click on the triangle next to its name to expand the list of build phases expand the Copy Bundle Resources build phase and manually delete from the list there any resources you don't wish to have..

Could not load nib in bundle on iPhone device

http://stackoverflow.com/questions/4155292/could-not-load-nib-in-bundle-on-iphone-device

Saving UIView contents in iOS 4 with real size of the images inside (i.e. scale contentes up for save)

http://stackoverflow.com/questions/4213529/saving-uiview-contents-in-ios-4-with-real-size-of-the-images-inside-i-e-scale

Warning in xcode 4.0.1 about inability to link a static ios framework

http://stackoverflow.com/questions/5564279/warning-in-xcode-4-0-1-about-inability-to-link-a-static-ios-framework

xcode4 share improve this question You may need to update your linked frameworks. Go into your project's build phases and relink the frameworks... EDIT Also check the frameworks search path setting in your project's build settings. share..

MFMailComposeViewController doesn't link for simulator

http://stackoverflow.com/questions/5938445/mfmailcomposeviewcontroller-doesnt-link-for-simulator

if that makes sense . iphone cocoa touch email document share improve this question In Xcode 4 goto the build phases tab for your target. Make sure you see MessageUI.framework. If it's not there click to add a new framework. share improve..

UIImage: Resize, then Crop

http://stackoverflow.com/questions/603907/uiimage-resize-then-crop

that I am right on the edge of revelation I simply cannot achieve my goal. I thought ahead of time in the conceptual phases of my design that it would be a trivial matter to grab a image from the iPhone's camera or library scale it down to a specified..