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2014/10/15 ¤U¤È 10:12:40

iphone Programming Glossary: platforms

Detect the specific iPhone/iPod touch model [duplicate]

http://stackoverflow.com/questions/1108859/detect-the-specific-iphone-ipod-touch-model

uidevice extension #include sys types.h #include sys sysctl.h @implementation UIDevice Hardware Platforms iPhone1 1 iPhone 1G iPhone1 2 iPhone 3G iPod1 1 iPod touch 1G iPod2 1 iPod touch 2G NSString platform..

How to install iPhone application in iPhone Simulator

http://stackoverflow.com/questions/1187611/how-to-install-iphone-application-in-iphone-simulator

looking for is SimulateApplication An example command line starting up YourFavouriteApp Developer Platforms iPhoneSimulator.platform Developer Applications iPhone Simulator.app Contents MacOS iPhone Simulator..

gcc-4.2 failed with exit code 1 iphone

http://stackoverflow.com/questions/1248520/gcc-4-2-failed-with-exit-code-1-iphone

#import UIKit UIKit.h #define ROUND_SIZE 10 Now it shows that I have an error Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 iphone Some discussions talk..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

i386 in file I'm getting this error when building my iPhone application ld warning in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.1.sdk System Library Frameworks UIKit.framework UIKit missing..

Programmatically turn on bluetooth in the iphone sdk?

http://stackoverflow.com/questions/1743610/programmatically-turn-on-bluetooth-in-the-iphone-sdk

include the bluetoothmanager framework and header file in your project. It should be in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.0.sdk System Library PrivateFrameworks BluetoothManager.framework..

UUID mismatch detected with the loaded library

http://stackoverflow.com/questions/215252/uuid-mismatch-detected-with-the-loaded-library

my app on my iPhone. warning UUID mismatch detected with the loaded library on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded.. SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded file file Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib Anyone has this issue and.. was by deleting the DeviceSupport files for the 4.2.1 iOS version which can be found at Developer Platforms iPhoneOS.platform DeviceSupport After deleting the files and restarting Xcode I plugged in my device..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

to be used sudo usr bin sed i .bak 's XCiPhoneOSCodeSignContext XCCodeSignContext ' Developer Platforms iPhoneOS.platform Info.plist If you have Xcode open restart it for this change to take effect. Manual..

libXcodeDebuggerSupport.dylib is missing in iOS 4.2.1 development SDK

http://stackoverflow.com/questions/4284277/libxcodedebuggersupport-dylib-is-missing-in-ios-4-2-1-development-sdk

this question . Note creating a symbolic link to use the 4.2 lib seems to work fine cd Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148 Symbols sudo ln s .. .. 4.2 8C134 Symbols Developer After.. file is missing which results in warning Unable to read symbols for Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148 Symbols Developer usr lib libXcodeDebuggerSupport.dylib.. file could provide a md5 sum that would be splendid. This is what it says for me md5 Developer Platforms iPhoneOS.platform DeviceSupport 4.2 8C134 Symbols Developer usr lib libXcodeDebuggerSupport.dylib MD5..

Detect the specific iPhone/iPod touch model [duplicate]

http://stackoverflow.com/questions/1108859/detect-the-specific-iphone-ipod-touch-model

here along with other useful stuff https github.com erica uidevice extension #include sys types.h #include sys sysctl.h @implementation UIDevice Hardware Platforms iPhone1 1 iPhone 1G iPhone1 2 iPhone 3G iPod1 1 iPod touch 1G iPod2 1 iPod touch 2G NSString platform size_t size sysctlbyname hw.machine NULL size NULL 0 char..

How to install iPhone application in iPhone Simulator

http://stackoverflow.com/questions/1187611/how-to-install-iphone-application-in-iphone-simulator

which can be used for such purposes. The one you are looking for is SimulateApplication An example command line starting up YourFavouriteApp Developer Platforms iPhoneSimulator.platform Developer Applications iPhone Simulator.app Contents MacOS iPhone Simulator SimulateApplication path_to_your_app YourFavouriteApp.app YourFavouriteApp..

gcc-4.2 failed with exit code 1 iphone

http://stackoverflow.com/questions/1248520/gcc-4-2-failed-with-exit-code-1-iphone

so I added to my .h file the following under import uikit #import UIKit UIKit.h #define ROUND_SIZE 10 Now it shows that I have an error Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 iphone Some discussions talk about libraries but because I don't have a programming background..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

Error missing required architecture i386 in file I'm getting this error when building my iPhone application ld warning in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.1.sdk System Library Frameworks UIKit.framework UIKit missing required architecture i386 in file It goes the same for..

Programmatically turn on bluetooth in the iphone sdk?

http://stackoverflow.com/questions/1743610/programmatically-turn-on-bluetooth-in-the-iphone-sdk

question I've been looking into this as well. You need to include the bluetoothmanager framework and header file in your project. It should be in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.0.sdk System Library PrivateFrameworks BluetoothManager.framework If the header file is not there you'll need to grab..

UUID mismatch detected with the loaded library

http://stackoverflow.com/questions/215252/uuid-mismatch-detected-with-the-loaded-library

mismatch warning at the console when I try to build and run my app on my iPhone. warning UUID mismatch detected with the loaded library on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded file file Developer Platforms iPhoneOS.platform Developer SDKs.. on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded file file Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib Anyone has this issue and managed to resolve the warning iphone objective c cocoa touch.. for me. The only way I was able to get around this issue was by deleting the DeviceSupport files for the 4.2.1 iOS version which can be found at Developer Platforms iPhoneOS.platform DeviceSupport After deleting the files and restarting Xcode I plugged in my device and was prompted to restore the symbol files from the device..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

Set the iPhone SDK to allow the self signed certificate to be used sudo usr bin sed i .bak 's XCiPhoneOSCodeSignContext XCCodeSignContext ' Developer Platforms iPhoneOS.platform Info.plist If you have Xcode open restart it for this change to take effect. Manual Deployment over WiFi The following steps require openssh and..

libXcodeDebuggerSupport.dylib is missing in iOS 4.2.1 development SDK

http://stackoverflow.com/questions/4284277/libxcodedebuggersupport-dylib-is-missing-in-ios-4-2-1-development-sdk

SDK Note getting this on Xcode 4.3.2 Check out the answer to this question . Note creating a symbolic link to use the 4.2 lib seems to work fine cd Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148 Symbols sudo ln s .. .. 4.2 8C134 Symbols Developer After upgrading from 4.2.0 beta I believe to 4.2.1 the libXcodeDebuggerSupport.dylib.. upgrading from 4.2.0 beta I believe to 4.2.1 the libXcodeDebuggerSupport.dylib file is missing which results in warning Unable to read symbols for Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148 Symbols Developer usr lib libXcodeDebuggerSupport.dylib file not found . which I guess isn't good. Looking at the directory.. try that and see if Xcode freaks out. If someone who has this file could provide a md5 sum that would be splendid. This is what it says for me md5 Developer Platforms iPhoneOS.platform DeviceSupport 4.2 8C134 Symbols Developer usr lib libXcodeDebuggerSupport.dylib MD5 Developer Platforms iPhoneOS.platform DeviceSupport 4.2 8C134..

Detect the specific iPhone/iPod touch model [duplicate]

http://stackoverflow.com/questions/1108859/detect-the-specific-iphone-ipod-touch-model

https github.com erica uidevice extension #include sys types.h #include sys sysctl.h @implementation UIDevice Hardware Platforms iPhone1 1 iPhone 1G iPhone1 2 iPhone 3G iPod1 1 iPod touch 1G iPod2 1 iPod touch 2G NSString platform size_t size sysctlbyname..

Install Simulator SDK 4.3 to Xcode 4.4 on Mountain Lion

http://stackoverflow.com/questions/11651773/install-simulator-sdk-4-3-to-xcode-4-4-on-mountain-lion

key string iOS 4.3 Simulator string key userInfo key dict key InstalledIfAllPathsArePresent key array string DEVELOPER Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator4.3.sdk string array key ActivationPredicate key string MAC_OS_X_VERSION..

How to install iPhone application in iPhone Simulator

http://stackoverflow.com/questions/1187611/how-to-install-iphone-application-in-iphone-simulator

The one you are looking for is SimulateApplication An example command line starting up YourFavouriteApp Developer Platforms iPhoneSimulator.platform Developer Applications iPhone Simulator.app Contents MacOS iPhone Simulator SimulateApplication..

gcc-4.2 failed with exit code 1 iphone

http://stackoverflow.com/questions/1248520/gcc-4-2-failed-with-exit-code-1-iphone

under import uikit #import UIKit UIKit.h #define ROUND_SIZE 10 Now it shows that I have an error Command Developer Platforms iPhoneSimulator.platform Developer usr bin gcc 4.2 failed with exit code 1 iphone Some discussions talk about libraries..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

required architecture i386 in file I'm getting this error when building my iPhone application ld warning in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.1.sdk System Library Frameworks UIKit.framework UIKit missing required architecture..

Programmatically turn on bluetooth in the iphone sdk?

http://stackoverflow.com/questions/1743610/programmatically-turn-on-bluetooth-in-the-iphone-sdk

as well. You need to include the bluetoothmanager framework and header file in your project. It should be in Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.0.sdk System Library PrivateFrameworks BluetoothManager.framework If the header..

UUID mismatch detected with the loaded library

http://stackoverflow.com/questions/215252/uuid-mismatch-detected-with-the-loaded-library

try to build and run my app on my iPhone. warning UUID mismatch detected with the loaded library on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded file file Developer.. Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded file file Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib Anyone has this issue and managed to resolve.. around this issue was by deleting the DeviceSupport files for the 4.2.1 iOS version which can be found at Developer Platforms iPhoneOS.platform DeviceSupport After deleting the files and restarting Xcode I plugged in my device and was prompted to..

iPhone App Minus App Store?

http://stackoverflow.com/questions/37464/iphone-app-minus-app-store

self signed certificate to be used sudo usr bin sed i .bak 's XCiPhoneOSCodeSignContext XCCodeSignContext ' Developer Platforms iPhoneOS.platform Info.plist If you have Xcode open restart it for this change to take effect. Manual Deployment over WiFi..

Issue with iphone sdk 4.2.1

http://stackoverflow.com/questions/4260291/issue-with-iphone-sdk-4-2-1

in the debug mode I get a lot of warnings al having the following string warning Unable to read symbols for Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148a Symbols System Library PrivateFrameworks I think its due to the space between.. files on the phone and in XCode. I tried many things but eventually resolved it by deleting this folder Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148a After this I plugged in my iOS device and was asked to connect and restore..

libXcodeDebuggerSupport.dylib is missing in iOS 4.2.1 development SDK

http://stackoverflow.com/questions/4284277/libxcodedebuggersupport-dylib-is-missing-in-ios-4-2-1-development-sdk

out the answer to this question . Note creating a symbolic link to use the 4.2 lib seems to work fine cd Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148 Symbols sudo ln s .. .. 4.2 8C134 Symbols Developer After upgrading from 4.2.0.. 4.2.1 the libXcodeDebuggerSupport.dylib file is missing which results in warning Unable to read symbols for Developer Platforms iPhoneOS.platform DeviceSupport 4.2.1 8C148 Symbols Developer usr lib libXcodeDebuggerSupport.dylib file not found . which.. If someone who has this file could provide a md5 sum that would be splendid. This is what it says for me md5 Developer Platforms iPhoneOS.platform DeviceSupport 4.2 8C134 Symbols Developer usr lib libXcodeDebuggerSupport.dylib MD5 Developer Platforms..

iPhone Codesign object file format invalid or unsuitable

http://stackoverflow.com/questions/4842717/iphone-codesign-object-file-format-invalid-or-unsuitable

Add an SQLite database to an iPhone app

http://stackoverflow.com/questions/487339/add-an-sqlite-database-to-an-iphone-app

link in the framework to interact with the database. This can be found under you current iPhone SDK folder. Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.2.sdk usr lib libsqlite3.0.dylib Finally you have to include the header file.. SDKs iPhoneOS2.2.sdk usr lib libsqlite3.0.dylib Finally you have to include the header file sqlite3.h from Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.2.sdk usr include sqlite3.h It should now be possible to write code to access..

Does an IBOutlet needs to be a property & synthesized?

http://stackoverflow.com/questions/1221516/does-an-iboutlet-needs-to-be-a-property-synthesized

it and retain it. If you use a property you'll fall into the Look for a method called set OutletName ... case on both platforms. If you just use an instance variable then you'll have different retain release behavior on Mac OS X VS iPhone OS. There's.. wrong with using an instance variable you just need to deal with this difference in behavior as you switch between platforms. Here's a link to full documentation on just this topic. http developer.apple.com documentation Cocoa Conceptual LoadingResources..

J2ME VS Android VS iPhone VS Symbian VS Windows CE [closed]

http://stackoverflow.com/questions/1414288/j2me-vs-android-vs-iphone-vs-symbian-vs-windows-ce

VS Android VS iPhone VS Symbian VS Windows CE closed I have very little idea about mobile platforms though I am interested to program for them. Would you please compare J2ME VS Android VS iPhone VS Symbian VS Windows CE..

Is it possible, in principle, for an Android device to interface with an iPhone over Bluetooth/GameKit?

http://stackoverflow.com/questions/2080644/is-it-possible-in-principle-for-an-android-device-to-interface-with-an-iphone

term possibility say within 12 24 months. As a developer familiar with but not specializing in two major smartphone platforms should I expect an Android library to come out which can spoof itself onto an iPhone app's GameKit based network. It seems.. can spoof itself onto an iPhone app's GameKit based network. It seems reasonable that a Bluetooth interface between platforms might square the opportunity to make useful applications in the same way that modems benefited PC Mac platforms via Metcalfe's.. platforms might square the opportunity to make useful applications in the same way that modems benefited PC Mac platforms via Metcalfe's Law. I am looking for one of two answers Is this obviously not likely e.g. because of encryption If so what..

Turn off iPhone/Safari input element rounding

http://stackoverflow.com/questions/2918707/turn-off-iphone-safari-input-element-rounding

NSThread vs. NSOperationQueue vs. ??? on the iPhone

http://stackoverflow.com/questions/3041837/nsthread-vs-nsoperationqueue-vs-on-the-iphone

for the iPhone but unless there's a significant performance gain I'd rather stick with methods that work in most platforms. Based on @Jon Eric's advice I went with an NSOperationQueue NSOperation subclass solution. It works very well. The NSOperation..

CFNetwork and Bonjour integration for iPhone to Mac integration

http://stackoverflow.com/questions/3240617/cfnetwork-and-bonjour-integration-for-iphone-to-mac-integration

connect to two iPhones. I ported this example to the Mac to demonstrate how to do Bonjour discovery between the two platforms. Bill also provides a nice writeup of how he put together the Bonjour wrapper used in this example. This is a very simple..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

ALREADY being built Xcode WILL CRASH YOUR COMPUTER if you try this infinite recursion # # # So build ONLY the missing platforms configurations. if true ALREADYINVOKED false then echo RECURSION I am NOT the root invocation so I'm NOT going to recurse..

How to display temporary popup message on iPhone/iPad/iOS

http://stackoverflow.com/questions/3737911/how-to-display-temporary-popup-message-on-iphone-ipad-ios

that emulates the Android style Toast pop ups. Might be what you are looking for. http cocoacontrols.com platforms ios controls altoastview There's also this one that follows the same idea. http cocoacontrols.com platforms ios controls..

Invoke native date picker from web-app on iOS/Android

http://stackoverflow.com/questions/4946919/invoke-native-date-picker-from-web-app-on-ios-android

picker from web app on iOS Android I'm trying to explore the posibilities with running a native web app on different platforms using HTML5. Currently an input type date field just opens the standard soft keyboard on Android and iOS. I suppose that..

What are the alternatives to Core-Plot for drawing graphs in iPhone SDK

http://stackoverflow.com/questions/5065416/what-are-the-alternatives-to-core-plot-for-drawing-graphs-in-iphone-sdk

class for iphone http www.rgraph.net http www.ivisualization.com http www.vvi.com apps vvidget http cocoacontrols.com platforms ios controls tapku graph thanks Sudo for this link http www.shinobicontrols.com latest addition https github.com sweetynebhwani..

Write once deploy on Windows Mobile 6, Windows Phone 7, Android and iPhone?

http://stackoverflow.com/questions/5189616/write-once-deploy-on-windows-mobile-6-windows-phone-7-android-and-iphone

Windows Mobile 6 Windows Phone 7 Android and iPhone Was just wondering if there were any cross platform development platforms which would run great for corporate type apps on various mobile devices. Would be ideal if the language was C# but feel..

What work has been done on cross-platform mobile development? [closed]

http://stackoverflow.com/questions/51988/what-work-has-been-done-on-cross-platform-mobile-development

closed Have any well documented or open source projects targeted iPhone Blackberry and Android Are there other platforms which are better suited to such an endeavor Note that I am particularly asking about client side software not web apps though.. side software not web apps though any information about the difficulties of using web apps across multiple mobile platforms is also interesting. iphone android blackberry mobile webos share improve this question The HTML5 standard has support..

Do I need to release xib resources?

http://stackoverflow.com/questions/61838/do-i-need-to-release-xib-resources

this approach is that it makes the memory management semantics explicit and clear and it works consistently across all platforms for all nib files . Note The following comments apply only to iOS prior to 3.0. With 3.0 and later you should instead simply..

Learning OpenGL ES 1.x

http://stackoverflow.com/questions/72288/learning-opengl-es-1-x

most interested in learning this for iPhone related development but I'm interested in learning how it works on other platforms as well. I've found the book OpenGL ES 2.0 Programming Guide but I am concerned that it might not be the best approach because..

Documented process for using facebook connect for the iPhone to upload photos

http://stackoverflow.com/questions/750328/documented-process-for-using-facebook-connect-for-the-iphone-to-upload-photos

facebook object a UIImage. That seems logical but where is this documented The API documentation is generalized to all platforms. Where are the iPhone specific requirements for arguments and their data types Thanks Update I still have not came across..