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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl10.gl_triangles

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f.. 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f.. 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f..

Is there a way to import a 3D model into Android?

http://stackoverflow.com/questions/204363/is-there-a-way-to-import-a-3d-model-into-android

the number of faces to be drawn in here gl.glDrawElements GL10.GL_TRIANGLES 212 6 GL10.GL_UNSIGNED_SHORT mIndexBuffer you can find that..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

textureid Draw the vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

ry 0 1 0 gl.glRotatef rz 0 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the..

Loading Obj files in Libgdx not working on android

http://stackoverflow.com/questions/7536307/loading-obj-files-in-libgdx-not-working-on-android

rotateZ rotateZ 5.0f rotateZ model.render GL10.GL_TRIANGLES if Gdx.input.justTouched lastTouchX Gdx.input.getX lastTouchY.. it on android I get a NullPointerException at model.render GL10.GL_TRIANGLES I've tried placing torus.obj just inside assets and within assets.. this question I assume you are referring to model.render GL10.GL_TRIANGLES . I believe you have two problems. First model is null because..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1.. _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2.. _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0.5f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer3..

Is there a way to import a 3D model into Android?

http://stackoverflow.com/questions/204363/is-there-a-way-to-import-a-3d-model-into-android

.getIntArray R.array.vertices I also need to manually change the number of faces to be drawn in here gl.glDrawElements GL10.GL_TRIANGLES 212 6 GL10.GL_UNSIGNED_SHORT mIndexBuffer you can find that number 212 in this case on top of the OFF file Here you can..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

the texture gl.glBindTexture GL10.GL_TEXTURE_2D textures textureid Draw the vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix back to where we left it gl.glPopMatrix Disable the client..

OpenGL ES - texture map all faces of an 8 vertex cube?

http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube

drawing gl.glTranslatef x y z gl.glRotatef rx 1 0 0 gl.glRotatef ry 0 1 0 gl.glRotatef rz 0 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY..

Loading Obj files in Libgdx not working on android

http://stackoverflow.com/questions/7536307/loading-obj-files-in-libgdx-not-working-on-android

Gdx.gl10 Gdx.gl10.glTranslatef 0.0f 0.0f 3.0f Gdx.gl10.glRotatef rotateZ rotateZ 5.0f rotateZ model.render GL10.GL_TRIANGLES if Gdx.input.justTouched lastTouchX Gdx.input.getX lastTouchY Gdx.input.getY else if Gdx.input.isTouched camera.rotate.. This works fine on the desktop but when I try to run it on android I get a NullPointerException at model.render GL10.GL_TRIANGLES I've tried placing torus.obj just inside assets and within assets data. I'm using libgdx 0.9.2. Any help would be appreciated... java android file io opengl es libgdx share improve this question I assume you are referring to model.render GL10.GL_TRIANGLES . I believe you have two problems. First model is null because you are catching a FileNotFoundException and ignoring it...