¡@

Home 

2014/10/16 ¤W¤È 08:14:19

android Programming Glossary: gl_position

Is Google's Android OpenGL tutorial teaching incorrect linear algebra?

http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra

the matrix must be included as a modifier of gl_Position gl_Position vPosition uMVPMatrix Adding this all together we.. the matrix must be included as a modifier of gl_Position gl_Position vPosition uMVPMatrix Adding this all together we get gl_Position.. vPosition uMVPMatrix Adding this all together we get gl_Position vPosition mRotation mProjection mView Which is not correct by..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate.xy private.. varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate private..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition public void draw float mvpMatrix.. the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition public void draw float mvpMatrix Add program.. void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition In the renderer class public..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition private final String FragmentShaderCode.. the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition private final String FragmentShaderCode..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump..

Is Google's Android OpenGL tutorial teaching incorrect linear algebra?

http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra

false mvpMatrix 0 Finally in their shader a vector matrix multiplication the matrix must be included as a modifier of gl_Position gl_Position vPosition uMVPMatrix Adding this all together we get gl_Position vPosition mRotation mProjection mView Which.. 0 Finally in their shader a vector matrix multiplication the matrix must be included as a modifier of gl_Position gl_Position vPosition uMVPMatrix Adding this all together we get gl_Position vPosition mRotation mProjection mView Which is not correct.. matrix must be included as a modifier of gl_Position gl_Position vPosition uMVPMatrix Adding this all together we get gl_Position vPosition mRotation mProjection mView Which is not correct by any stretch of my imagination. Is there any explanation that..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate.xy private final String fragmentShaderCode #extension GL_OES_EGL_image_external.. attribute vec4 position attribute vec2 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate private final String fragmentShaderCode #extension GL_OES_EGL_image_external..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition public void draw float mvpMatrix Add program to OpenGL environment GLES20.glUseProgram.. uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition public void draw float mvpMatrix Add program to OpenGL environment GLES20.glUseProgram mProgram get.. vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition In the renderer class public class MyGL20Renderer implements GLSurfaceView.Renderer .....

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition private final String FragmentShaderCode precision mediump float uniform vec4 vColor void.. uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition private final String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

Line.java Line class to draw line public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final..