| android Programming Glossary: gl10.gl_unsigned_shortAndroid getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results  gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer.. gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer.. gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0.5f 0.5f gl.glVertexPointer.. 
 Is there a way to import a 3D model into Android? http://stackoverflow.com/questions/204363/is-there-a-way-to-import-a-3d-model-into-android  be drawn in here gl.glDrawElements GL10.GL_TRIANGLES 212 6 GL10.GL_UNSIGNED_SHORT mIndexBuffer you can find that number 212 in this case on top.. 
 OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube  rz 0 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState.. 
 How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es  i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount GL10.GL_UNSIGNED_SHORT mIndexBuffer It didn't do any work.Please tell me why. Thank.. 
 Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results  0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES.. 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES.. 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0.5f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer3 gl.glDrawElements GL10.GL_TRIANGLES.. 
 Is there a way to import a 3D model into Android? http://stackoverflow.com/questions/204363/is-there-a-way-to-import-a-3d-model-into-android  I also need to manually change the number of faces to be drawn in here gl.glDrawElements GL10.GL_TRIANGLES 212 6 GL10.GL_UNSIGNED_SHORT mIndexBuffer you can find that number 212 in this case on top of the OFF file Here you can find my project page which uses.. 
 OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube  y z gl.glRotatef rx 1 0 0 gl.glRotatef ry 0 1 0 gl.glRotatef rz 0 0 1 gl.glDrawElements GL10.GL_TRIANGLES numOfIndices GL10.GL_UNSIGNED_SHORT indicesBuffer Disable the vertices buffer. gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_COLOR_ARRAY.. 
 How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es  m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount GL10.GL_UNSIGNED_SHORT mIndexBuffer It didn't do any work.Please tell me why. Thank you.  android opengl es   share improve this question   If.. 
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