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2014/10/16 ¤W¤È 08:14:18

android Programming Glossary: gles20.gl_float

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

GLES20.glVertexAttribPointer program.POSITION_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES mTriangleVertices.. program.TEXTURECOORD_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES mTriangleVertices..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle GLES20.glGetAttribLocation.. mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

PositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false VertexStride VertexBuffer get handle to fragment shader's..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

data GLES20.glVertexAttribPointer maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle.. 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle 2 GLES20.GL_FLOAT false 0 texcoords GLES20.glEnableVertexAttribArray maPositionHandle..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

mTriangleVertices.put vertices 0 len mTriangleVertices.flip GLES20.glVertexAttribPointer program.POSITION_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES mTriangleVertices preparing parameter for texture position mTriangleVertices.position.. preparing parameter for texture coords GLES20.glVertexAttribPointer program.TEXTURECOORD_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES mTriangleVertices set projection matrix GLES20.glEnableVertexAttribArray program.TEXTURECOORD_LOCATION..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle GLES20.glGetAttribLocation mProgram inputTextureCoordinate GLES20.glEnableVertexAttribArray.. mTextureCoordHandle GLES20.glVertexAttribPointer mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

PositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer PositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false VertexStride VertexBuffer get handle to fragment shader's vColor member ColorHandle GLES20.glGetUniformLocation..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

environment GLES20.glUseProgram mProgram Prepare the triangle data GLES20.glVertexAttribPointer maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle 2 GLES20.GL_FLOAT false 0 texcoords GLES20.glEnableVertexAttribArray.. maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle 2 GLES20.GL_FLOAT false 0 texcoords GLES20.glEnableVertexAttribArray maPositionHandle GLES20.glEnableVertexAttribArray gvTexCoordHandle GLES20.glActiveTexture..