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2014/10/16 ¤W¤È 08:14:17

android Programming Glossary: gles20.gldisablevertexattribarray

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

drawListBuffer Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle GLES20.glDisableVertexAttribArray mTextureCoordHandle.. array GLES20.glDisableVertexAttribArray mPositionHandle GLES20.glDisableVertexAttribArray mTextureCoordHandle android opengl es opengl es 2.0 share..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

GLES20.GL_TRIANGLES 0 vertexCount Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle My expectations are that on each redrawing..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

GLES20.GL_LINES 0 VertexCount Disable vertex array GLES20.glDisableVertexAttribArray PositionHandle And then in my Render class I create my line..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

GLES20.GL_LINES 0 vertexCount Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle android opengl es 2.0 gpu share improve..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

triangle GLES20.glDrawArrays GLES20.GL_TRIANGLE_STRIP 0 4 GLES20.glDisableVertexAttribArray maPositionHandle GLES20.glDisableVertexAttribArray gvTexCoordHandle.. 0 4 GLES20.glDisableVertexAttribArray maPositionHandle GLES20.glDisableVertexAttribArray gvTexCoordHandle public void onSurfaceChanged GL10 unused int..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

GLES20.GL_TRIANGLES drawOrder.length GLES20.GL_UNSIGNED_SHORT drawListBuffer Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle GLES20.glDisableVertexAttribArray mTextureCoordHandle android opengl es opengl es 2.0 share improve.. GLES20.GL_UNSIGNED_SHORT drawListBuffer Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle GLES20.glDisableVertexAttribArray mTextureCoordHandle android opengl es opengl es 2.0 share improve this question mDirectVideo new DirectVideo texture..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

glUniformMatrix4fv Draw the triangle GLES20.glDrawArrays GLES20.GL_TRIANGLES 0 vertexCount Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle My expectations are that on each redrawing the object would be rotated by mAngle and traslated along Y..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

glUniformMatrix4fv Draw the triangle GLES20.glDrawArrays GLES20.GL_LINES 0 VertexCount Disable vertex array GLES20.glDisableVertexAttribArray PositionHandle And then in my Render class I create my line objects and to a container so the get draw in the by iterating..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

lcolor 0 GLES20.glLineWidth 3 Draw the triangle GLES20.glDrawArrays GLES20.GL_LINES 0 vertexCount Disable vertex array GLES20.glDisableVertexAttribArray mPositionHandle android opengl es 2.0 gpu share improve this question Taking a punt here but are you ever actually..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

0 GLES20.glUniform1i gvSamplerHandle 0 Draw the triangle GLES20.glDrawArrays GLES20.GL_TRIANGLE_STRIP 0 4 GLES20.glDisableVertexAttribArray maPositionHandle GLES20.glDisableVertexAttribArray gvTexCoordHandle public void onSurfaceChanged GL10 unused int width int.. Draw the triangle GLES20.glDrawArrays GLES20.GL_TRIANGLE_STRIP 0 4 GLES20.glDisableVertexAttribArray maPositionHandle GLES20.glDisableVertexAttribArray gvTexCoordHandle public void onSurfaceChanged GL10 unused int width int height GLES20.glViewport 0 0 width height public..