| android Programming Glossary: vertexshaderModifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl  public class DirectVideo private final String vertexShaderCode  #extension GL_OES_EGL_image_external require n  attribute.. textureVertices textureVerticesBuffer.position 0 int vertexShader MyGL20Renderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode.. MyGL20Renderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER.. 
 What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android  to read the first coordinate VertexBuffer.position 0 int vertexShader ArRenderer.loadShader GLES20.GL_VERTEX_SHADER VertexShaderCode.. empty OpenGL ES Program GLES20.glAttachShader GlProgram vertexShader add the vertex shader to program GLES20.glAttachShader GlProgram.. 
 Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant  Line class to draw line public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition.. bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER  vertexShaderCode.. MyRenderer.loadShader GLES20.GL_VERTEX_SHADER  vertexShaderCode int fragmentShader MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER.. 
 Shader for Android OpenGL ES http://stackoverflow.com/questions/4850025/shader-for-android-opengl-es  String vertexSource String fragmentSource int vertexShader loadShader GLES20.GL_VERTEX_SHADER vertexSource int pixelShader.. if program 0 GLES20.glAttachShader program vertexShader checkGlError glAttachShader GLES20.glAttachShader program pixelShader.. 
 Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails  0.0f 1.0f 0.2f 1.0f Debug.out Hello init. Shaders int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER.. init. Shaders int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER readFile vertex.vsh  fragmentShader.. create empty OpenGL Program GLES20.glAttachShader mProgram vertexShader add the vertex shader to program GLES20.glAttachShader mProgram.. 
 Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl  setSurface SurfaceTexture _surface  surface _surface  DirectVideo.java public class DirectVideo private final String vertexShaderCode  #extension GL_OES_EGL_image_external require n  attribute vec4 position  attribute vec4 inputTextureCoordinate  varying.. textureVerticesBuffer bb2.asFloatBuffer textureVerticesBuffer.put textureVertices textureVerticesBuffer.position 0 int vertexShader MyGL20Renderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER.. textureVertices textureVerticesBuffer.position 0 int vertexShader MyGL20Renderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int fragmentShader MyGL20Renderer.loadShader GLES20.GL_FRAGMENT_SHADER fragmentShaderCode mProgram GLES20.glCreateProgram.. 
 What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android  to the FloatBuffer VertexBuffer.put LineCoords set the buffer to read the first coordinate VertexBuffer.position 0 int vertexShader ArRenderer.loadShader GLES20.GL_VERTEX_SHADER VertexShaderCode int fragmentShader ArRenderer.loadShader GLES20.GL_FRAGMENT_SHADER.. FragmentShaderCode GlProgram GLES20.glCreateProgram  create empty OpenGL ES Program GLES20.glAttachShader GlProgram vertexShader add the vertex shader to program GLES20.glAttachShader GlProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram.. 
 Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant  useForOrtho 2  useForOrtho 2 useForOrtho 2 0.1f 100f Line.java Line class to draw line public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform.. a floating point buffer from the ByteBuffer vertexBuffer bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER  vertexShaderCode int fragmentShader MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER.. bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER  vertexShaderCode int fragmentShader MyRenderer.loadShader GLES20.GL_FRAGMENT_SHADER  fragmentShaderCode mProgram GLES20.glCreateProgram.. 
 Shader for Android OpenGL ES http://stackoverflow.com/questions/4850025/shader-for-android-opengl-es  Here is a code example of how to load a shader public int createProgram String vertexSource String fragmentSource int vertexShader loadShader GLES20.GL_VERTEX_SHADER vertexSource int pixelShader loadShader GLES20.GL_FRAGMENT_SHADER fragmentSource int.. GLES20.GL_FRAGMENT_SHADER fragmentSource int program GLES20.glCreateProgram if program 0 GLES20.glAttachShader program vertexShader checkGlError glAttachShader GLES20.glAttachShader program pixelShader checkGlError glAttachShader GLES20.glLinkProgram program.. 
 Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails  GL10 unused EGLConfig config initShapes GLES20.glClearColor 0.0f 1.0f 0.2f 1.0f Debug.out Hello init. Shaders int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER readFile vertex.vsh  fragmentShader loadShader.. GLES20.glClearColor 0.0f 1.0f 0.2f 1.0f Debug.out Hello init. Shaders int vertexShader 0 int fragmentShader 0 try vertexShader loadShader GLES20.GL_VERTEX_SHADER readFile vertex.vsh  fragmentShader loadShader GLES20.GL_FRAGMENT_SHADER readFile fragment.fsh.. found.  e.printStackTrace  mProgram GLES20.glCreateProgram  create empty OpenGL Program GLES20.glAttachShader mProgram vertexShader add the vertex shader to program GLES20.glAttachShader mProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram.. 
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