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2014/10/16 ¤W¤È 08:27:20

android Programming Glossary: vertexstride

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

static float textureVertices in counterclockwise order 1.0f 1.0f 1.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int vertexStride COORDS_PER_VERTEX 4 4 bytes per vertex private int texture public DirectVideo int _texture texture _texture ByteBuffer.. mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle GLES20.glGetAttribLocation mProgram inputTextureCoordinate GLES20.glEnableVertexAttribArray.. mTextureCoordHandle GLES20.glVertexAttribPointer mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements GLES20.GL_TRIANGLES..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per vertex Set color with red green blue and alpha opacity values float lcolor 1.0f 1.0f 1.0f.. the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set..