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c++ Programming Glossary: havoc

Why Switch/Case and not If/Else If?

http://stackoverflow.com/questions/1028437/why-switch-case-and-not-if-else-if

these are among the places when they raise the heaviest havoc variables are shared along the entire block even when not propriate..

Is std::string thead-safe with gcc 4.3?

http://stackoverflow.com/questions/1594803/is-stdstring-thead-safe-with-gcc-4-3

fact that internally it uses copy on write which wreaks havoc with tools like Helgrind. I've made a small program that copies..

Microsecond resolution timestamps on Windows

http://stackoverflow.com/questions/2414359/microsecond-resolution-timestamps-on-windows

that if the timers are broken the whole system will go havoc and in general behave strangely reporting negative elapsed times..

Initializing an object to all zeroes

http://stackoverflow.com/questions/2837854/initializing-an-object-to-all-zeroes

applicable to POD structures you'd get all sorts of havoc if there was a C std string in that structure. For myself as..

gcc optimization? bug? and its practial implication to project

http://stackoverflow.com/questions/2892477/gcc-optimization-bug-and-its-practial-implication-to-project

my compiler version such bug optimisation can cause havoc in my system behaviour. Ofcourse from business perspective it..

C++ in G++ - Segmentation Fault when not using pointers

http://stackoverflow.com/questions/3911814/c-in-g-segmentation-fault-when-not-using-pointers

in other compilers. Here's the snippet that's wreaking havoc set int t1 t2 It's strange because the following code works..

C++: What are scenarios where using pointers is a “Good Idea”(TM)? [duplicate]

http://stackoverflow.com/questions/4029970/c-what-are-scenarios-where-using-pointers-is-a-good-ideatm

double edged one pointers and memory management can create havoc seemingly random crashes hard to find bugs and security holes.....

Uninitialized memory blocks in VC++

http://stackoverflow.com/questions/65724/uninitialized-memory-blocks-in-vc

setting all uninitialized memory to zeros It's causing havoc with my valid not null checks since 0xFEEEFEEE 0. Hrm perhaps..

Strange unordered map situation

http://stackoverflow.com/questions/8286103/strange-unordered-map-situation

some default template implementation and that may cause havoc. It may not be the cause of the bug but it does not make sense..

Why does changing 0.1f to 0 slow down performance by 10x?

http://stackoverflow.com/questions/9314534/why-does-changing-0-1f-to-0-slow-down-performance-by-10x

to the world of denormalized floating point They can wreak havoc on performance Denormal or subnormal numbers are kind of a hack..

map, lambda, remove_if

http://stackoverflow.com/questions/9515357/map-lambda-remove-if

node. By now you should have noticed that this would wreak havoc in the std map 's ordering which is the reason why the key is..