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2014/10/15 ¤U¤È 10:03:37

iphone Programming Glossary: animatewithduration

UITextField: move view when keyboard appears

http://stackoverflow.com/questions/1775860/uitextfield-move-view-when-keyboard-appears

getValue duration void ^action void ^ self.delegate keyboardSizeChanged delta UIView animateWithDuration duration delay 0.0 options curve animations action completion nil @end KBKeyboardHandlerDelegate.h @protocol KBKeyboardHandlerDelegate..

What are block-based animation methods in iPhone OS 4.0?

http://stackoverflow.com/questions/3126833/what-are-block-based-animation-methods-in-iphone-os-4-0

share improve this question If you follow that link and scroll up a bit you will see animate methods new to ios4. animateWithDuration animations animateWithDuration animations completion animateWithDuration delay options animations completion There are also.. If you follow that link and scroll up a bit you will see animate methods new to ios4. animateWithDuration animations animateWithDuration animations completion animateWithDuration delay options animations completion There are also some related transition methods... bit you will see animate methods new to ios4. animateWithDuration animations animateWithDuration animations completion animateWithDuration delay options animations completion There are also some related transition methods. For each of these the animations argument..

How to animate the background color of a UILabel?

http://stackoverflow.com/questions/3762561/how-to-animate-the-background-color-of-a-uilabel

should work but doesn't. The color turns green at once. self.labelCorrection.backgroundColor UIColor whiteColor UIView animateWithDuration 2.0 animations ^ self.labelCorrection.backgroundColor UIColor greenColor iphone ios4 core animation share improve this.. view itself #import QuartzCore QuartzCore.h ... theLabel.layer.backgroundColor UIColor whiteColor .CGColor UIView animateWithDuration 2.0 animations ^ theLabel.layer.backgroundColor UIColor greenColor .CGColor completion NULL share improve this answer..

Check iOS version at runtime?

http://stackoverflow.com/questions/3862933/check-ios-version-at-runtime

in iOS 4.0 and later. You should use the block based animation methods instead. My question is I would love to use animateWithDuration animations available in iOS 4.0 and later but do not want to exclude folks using iOS 3.0. Is there a way to check to iOS..

how to display test IAd banner in the simulator

http://stackoverflow.com/questions/5947552/how-to-display-test-iad-banner-in-the-simulator

bannerFrame.origin.y contentFrame.size.height else bannerFrame.origin.y contentFrame.size.height UIView animateWithDuration animated 0.25 0.0 animations ^ self.contentView.frame contentFrame self.contentView layoutIfNeeded _bannerView.frame bannerFrame..

Playing many different videos on iphone using AVPlayer

http://stackoverflow.com/questions/6258573/playing-many-different-videos-on-iphone-using-avplayer

self.myView addGestureRecognizer leftRecognizer leftRecognizer release if isMain UIView animateWithDuration 0.5 delay 0.0 options UIViewAnimationTransitionFlipFromLeft animations ^ self.myView.alpha 1.0 moviePlayer NoCashMoviePlayer.. ^ BOOL finished self.moviePlayer.player seekToTime CMTimeMake curTime 1 self.moviePlayer playMovie else UIView animateWithDuration 0.5 delay 0.0 options UIViewAnimationTransitionFlipFromLeft animations ^ self.otherView.alpha 1.0 moviePlayer NoCashMoviePlayer..

Implement custom animation to present modal view from specified view on iPad

http://stackoverflow.com/questions/6605959/implement-custom-animation-to-present-modal-view-from-specified-view-on-ipad

the one of the view we want to animate from modalViewController.view.superview.frame view.frame Begin animation UIView animateWithDuration 1.0f animations ^ Set the original frame back modalViewController.view.superview.frame originalFrame completion ^ BOOL..

iMessage Style Receding Keyboard in an iOS App

http://stackoverflow.com/questions/7780753/imessage-style-receding-keyboard-in-an-ios-app

if keyboardSuperView.superview if keyboardSuperFrame.origin.y keyboardSuperView.frame.origin.y UIView animateWithDuration 0.2 animations ^ keyboardSuperView.frame newFrame completion ^ BOOL finished keyboardSuperView.hidden YES keyboardSuperView.frame..

iphone facebook side menu using objective c [duplicate]

http://stackoverflow.com/questions/7991034/iphone-facebook-side-menu-using-objective-c

if destination.origin.x 0 destination.origin.x 0 else destination.origin.x 254.5 UIView animateWithDuration 0.25 animations ^ self.navigationController.view.frame destination completion ^ BOOL finished self.view.userInteractionEnabled..

UIButton can't be touched while animated with UIView animateWithDuration

http://stackoverflow.com/questions/8346100/uibutton-cant-be-touched-while-animated-with-uiview-animatewithduration

can't be touched while animated with UIView animateWithDuration I have the following code UIView animateWithDuration 0.3 delay 0.0 options UIViewAnimationCurveEaseOut UIViewAnimationOptionAllowUserInteraction.. can't be touched while animated with UIView animateWithDuration I have the following code UIView animateWithDuration 0.3 delay 0.0 options UIViewAnimationCurveEaseOut UIViewAnimationOptionAllowUserInteraction animations ^ CGRect r btn.. animations ^ CGRect r btn frame r.origin.y 40 btn setFrame r completion ^ BOOL done if done UIView animateWithDuration 0.3 delay 1 options UIViewAnimationOptionCurveEaseIn UIViewAnimationOptionAllowUserInteraction animations ^ CGRect..

Keeping object on top of keyboard in the event of becomeFirstResponder or resignFirstResponder?

http://stackoverflow.com/questions/8704137/keeping-object-on-top-of-keyboard-in-the-event-of-becomefirstresponder-or-resign

Finally I animate myTextField to its new frame using the same animation parameters that the keyboard is using UIView animateWithDuration duration delay 0 options UIViewAnimationOptionBeginFromCurrentState curve animations ^ self.myTextField.frame newTextFieldFrame.. newTextFieldFrame.origin.y keyboardFrameForTextField.origin.y newTextFieldFrame.size.height UIView animateWithDuration duration delay 0 options UIViewAnimationOptionBeginFromCurrentState curve animations ^ self.myTextField.frame newTextFieldFrame..