iphone Programming Glossary: animation.removedoncompletion
Basic keyframe animation (rotation) http://stackoverflow.com/questions/1031177/basic-keyframe-animation-rotation
What is the best way to make a bouncing ball animation with infinite loop on iPhone? http://stackoverflow.com/questions/1052878/what-is-the-best-way-to-make-a-bouncing-ball-animation-with-infinite-loop-on-iph to follow a path to the projected point CAKeyframeAnimation animation CAKeyframeAnimation animationWithKeyPath @ scale animation.removedOnCompletion NO Create the path for the bounces CGMutablePathRef thePath CGPathCreateMutable Start the path at my current location CGPathMoveToPoint..
How can I enforce an specific direction (i.e. clockwise) of rotation in Core Animation? http://stackoverflow.com/questions/1149635/how-can-i-enforce-an-specific-direction-i-e-clockwise-of-rotation-in-core-ani animationWithKeyPath @ transform.rotation.z animation.duration 1.0 animation.cumulative YES animation.repeatCount 1 animation.removedOnCompletion NO animation.fillMode kCAFillModeForwards animation.values NSArray arrayWithObjects NSNumber numberWithFloat 0.0 M_PI NSNumber.. NSNumber numberWithFloat 1.0 M_PI animation.duration 1.0 animation.cumulative YES animation.repeatCount 1 animation.removedOnCompletion NO animation.fillMode kCAFillModeForwards layer addAnimation rotationAnimation forKey @ transform.rotation.z share improve..
What kind of value is keyTime in an CAKeyFrameAnimation? http://stackoverflow.com/questions/2184803/what-kind-of-value-is-keytime-in-an-cakeyframeanimation animationWithKeyPath @ transform.rotation.z animation.duration 1.6 animation.cumulative YES animation.repeatCount 1 animation.removedOnCompletion NO animation.fillMode kCAFillModeForwards animation.values NSArray arrayWithObjects NSNumber numberWithFloat 0.0 M_PI ..
Creating a Pop animation similar to the presentation of UIAlertView http://stackoverflow.com/questions/2690775/creating-a-pop-animation-similar-to-the-presentation-of-uialertview
Core Animation CALayer mask animation performance http://stackoverflow.com/questions/4520941/core-animation-calayer-mask-animation-performance 0.0 1.0 animation.toValue NSValue valueWithCATransform3D transform animation.duration 5 animation.repeatCount 10000 animation.removedOnCompletion YES fgLayer.mask addAnimation animation forKey @ rotate Add animation to the mask So this all works great except for performance...
UIVIew Flip Vertical Animation http://stackoverflow.com/questions/5144446/uiview-flip-vertical-animation NSNumber numberWithDouble 0.0f M_PI animation.toValue NSNumber numberWithDouble 1.0f M_PI animation.duration duration animation.removedOnCompletion NO animation.fillMode kCAFillModeBoth animation.repeatCount 1 animation.beginTime CACurrentMediaTime animation.timingFunction..
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