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2014/10/15 ¤U¤È 10:04:13

iphone Programming Glossary: audioservicescreatesystemsoundid

Play a short sound in iOS

http://stackoverflow.com/questions/10329291/play-a-short-sound-in-ios

for no apparent reason. If you alloc init something it needs to be released unless you are using ARC . If you call AudioServicesCreateSystemSoundID you have to dispose of the resulting sound. See the Audio UI Sounds example. Basically @interface MyClass NSObject SystemSoundID.. Basically @interface MyClass NSObject SystemSoundID mySound @implementation MyClass void viewDidLoad super viewDidLoad AudioServicesCreateSystemSoundID .... URL .... mySound void playMySoundLikeRightNowReally AudioServicesPlaySystemSound mySound void dealloc AudioServicesDisposeSystemSoundID..

xcode 4.2 soundboard? [closed]

http://stackoverflow.com/questions/10336708/xcode-4-2-soundboard

soundFileURLRef soundFileURLRef CFBundleCopyResourceURL mainBundle CFStringRef @ sound1 CFSTR wav NULL UInt32 soundID AudioServicesCreateSystemSoundID soundFileURLRef soundID AudioServicesPlaySystemSound soundID plus someone said to use av something please edit or upload..

Sound on simulator but not device

http://stackoverflow.com/questions/2014578/sound-on-simulator-but-not-device

stringByAppendingPathComponent fileName SystemSoundID soundID NSURL filePath NSURL fileURLWithPath path isDirectory NO AudioServicesCreateSystemSoundID CFURLRef filePath soundID AudioServicesPlaySystemSound soundID It works fine on the simulator but I hear nothing on the..

how to route iPhone audio to the bluetooth headset

http://stackoverflow.com/questions/2375837/how-to-route-iphone-audio-to-the-bluetooth-headset

SystemSoundID soundFileObject soundFileURLRef CFBundleCopyResourceURL mainBundle CFSTR bomb CFSTR wav NULL AudioServicesCreateSystemSoundID soundFileURLRef soundFileObject AudioServicesPlaySystemSound soundFileObject should play into headset Hope that helps ..

Swipe to Reveal Menu like Tweetie

http://stackoverflow.com/questions/3199243/swipe-to-reveal-menu-like-tweetie

mainBundle resourcePath @ flick.wav SystemSoundID soundID NSURL filePath NSURL fileURLWithPath path isDirectory NO AudioServicesCreateSystemSoundID CFURLRef filePath soundID AudioServicesPlaySystemSound soundID self.menu.backgroundColor UIColor colorWithPatternImage UIImage..

How to play a sound in objective C iphone coding

http://stackoverflow.com/questions/4215891/how-to-play-a-sound-in-objective-c-iphone-coding

NSBundle mainBundle resourcePath name NSURL filePath NSURL fileURLWithPath path isDirectory NO SystemSoundID soundID AudioServicesCreateSystemSoundID __bridge CFURLRef filePath soundID return soundID I added the Morse.aiff file to project Resources and initialized it in..

Play sound with screen turned off / don't let iPhone go to sleep

http://stackoverflow.com/questions/4267466/play-sound-with-screen-turned-off-dont-let-iphone-go-to-sleep

mainBundle CFBundleGetMainBundle CFURLRef silentUrl CFBundleCopyResourceURL mainBundle CFSTR silence CFSTR aiff NULL AudioServicesCreateSystemSoundID silentUrl silentSound silentTimer NSTimer scheduledTimerWithTimeInterval 2.0 target self selector @selector playSilence..

iPhone App Crashes due to Low Memory but works fine in simulator

http://stackoverflow.com/questions/4275323/iphone-app-crashes-due-to-low-memory-but-works-fine-in-simulator

instance self.soundFileURLRef CFURLRef tapSound retain Create a system sound object representing the sound file. AudioServicesCreateSystemSoundID soundFileURLRef soundFileObject NSUserDefaults defaults NSUserDefaults standardUserDefaults if defaults stringForKey..

AVFoundation, how to turn off the shutter sound when captureStillImageAsynchronouslyFromConnection?

http://stackoverflow.com/questions/4401232/avfoundation-how-to-turn-off-the-shutter-sound-when-capturestillimageasynchrono

pathForResource @ blank ofType @ wav SystemSoundID soundID NSURL filePath NSURL fileURLWithPath path isDirectory NO AudioServicesCreateSystemSoundID CFURLRef filePath soundID AudioServicesPlaySystemSound soundID Here is a blank audio file if you need it. http cl.ly 3cKi..

iPhone - Code of system sounds

http://stackoverflow.com/questions/5273402/iphone-code-of-system-sounds

you know where I can find the list of constants that points to iOS system sounds to make me able to give them to the AudioServicesCreateSystemSoundID method iphone system sounds share improve this question This is from AudioServices.h #pragma mark AudioServices..

iPhone - some sound files not playing

http://stackoverflow.com/questions/566301/iphone-some-sound-files-not-playing

filePath NSBundle mainBundle pathForResource @ sound1 ofType @ wav NSURL fileUrl NSURL fileURLWithPath filePath AudioServicesCreateSystemSoundID CFURLRef fileUrl soundID AudioServicesPlaySystemSound soundID Can someone please tell me what the problem could be. Thanks...

Couldn't play system sound after switching to iOS 5

http://stackoverflow.com/questions/7856896/couldnt-play-system-sound-after-switching-to-ios-5

CFBundleGetMainBundle CFSTR beep CFSTR wav NULL soundUrl logged file localhost var mobile Applications ... beep.wav AudioServicesCreateSystemSoundID soundUrl beepOnSoundId beepOnSoundId logged 4097 AudioServicesPlaySystemSound beepOnSoundId It stopped working when I upgraded..

My program has a memory leak

http://stackoverflow.com/questions/8055327/my-program-has-a-memory-leak

soundFileURLRef CFBundleCopyResourceURL mainBundle CFStringRef @ Bear3 CFSTR wav NULL UInt32 soundID AudioServicesCreateSystemSoundID soundFileURLRef soundID AudioServicesPlaySystemSound soundID This is giving me an error potential leak of an object allocated.. object with a 1 retain count iphone ios4 memory memory leaks memory allocation share improve this question AudioServicesCreateSystemSoundID soundFileURLRef soundID leak here because create added to retain count use AudioServicesDisposeSystemSoundID after playing..

Best way to play simple sound effect in iOS

http://stackoverflow.com/questions/9791491/best-way-to-play-simple-sound-effect-in-ios

pathForResource @ soundeffect ofType @ m4a NSURL pathURL NSURL fileURLWithPath path SystemSoundID audioEffect AudioServicesCreateSystemSoundID CFURLRef pathURL audioEffect AudioServicesPlaySystemSound audioEffect call the following function when the sound is no longer..