iphone Programming Glossary: audioservicesplaysystemsound
Override ringer volume in iPhone apps http://stackoverflow.com/questions/1028120/override-ringer-volume-in-iphone-apps ringer volume in iPhone apps I have built an app that plays lots of sounds the easy way AudioServicesPlaySystemSound someSoundID When I use the device volume buttons to increase or decrease the volume the volume I actually change is the..
Play a short sound in iOS http://stackoverflow.com/questions/10329291/play-a-short-sound-in-ios super viewDidLoad AudioServicesCreateSystemSoundID .... URL .... mySound void playMySoundLikeRightNowReally AudioServicesPlaySystemSound mySound void dealloc AudioServicesDisposeSystemSoundID mySound super dealloc only in manual retain release delete for ARC..
How to detect & avoid the use of private APIs in third party libraries http://stackoverflow.com/questions/1863764/how-to-detect-avoid-the-use-of-private-apis-in-third-party-libraries application executable I get a list of symbols and I am seeing symbols in there that I don't use. For example I see _AudioServicesPlaySystemSound and if I search for AudioServicesPlaySystemSound in XCode I get no results. Is there any way to automatically discriminate.. and I am seeing symbols in there that I don't use. For example I see _AudioServicesPlaySystemSound and if I search for AudioServicesPlaySystemSound in XCode I get no results. Is there any way to automatically discriminate calls to private APIs for example I notice that.. The objects should be in the build app .build app .build Objects normal sub directory. You're seeing a reference to AudioServicesPlaySystemSound because one of the functions you did call in turn calls AudioServicesPlaySystemSound . Objective C calls won't generally..
Sound on simulator but not device http://stackoverflow.com/questions/2014578/sound-on-simulator-but-not-device NSURL filePath NSURL fileURLWithPath path isDirectory NO AudioServicesCreateSystemSoundID CFURLRef filePath soundID AudioServicesPlaySystemSound soundID It works fine on the simulator but I hear nothing on the device. Sounds files I'm using all stay in the bundle...
Programmatically make the iPhone vibrate [duplicate] http://stackoverflow.com/questions/2080442/programmatically-make-the-iphone-vibrate vibrate Any ideas or tutorial links appreciated. iphone iphone vibrate share improve this question You can use AudioServicesPlaySystemSound kSystemSoundID_Vibrate Note that you need to add the AudioToolbox framework and import the following header file #import..
how to route iPhone audio to the bluetooth headset http://stackoverflow.com/questions/2375837/how-to-route-iphone-audio-to-the-bluetooth-headset
How do you make the iPhone vibrate for arbitrary durations? http://stackoverflow.com/questions/265761/how-do-you-make-the-iphone-vibrate-for-arbitrary-durations durations In the iPhone 2.x firmware can you make the iPhone vibrate for durations other than the system defined AudioServicesPlaySystemSound kSystemSoundID_Vibrate In jailbroken phones you used to be able to use the MeCCA.framework to do this http pastie.org 94481..
Sound not working in iPhone Simulator? http://stackoverflow.com/questions/302399/sound-not-working-in-iphone-simulator working in iPhone Simulator Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device...
Play local notification default sound when displaying UIAlertView? http://stackoverflow.com/questions/3277811/play-local-notification-default-sound-when-displaying-uialertview played. Again I'd like to mimic this in the app when displaying the UIAlertView . I can vibrate the device by calling AudioServicesPlaySystemSound kSystemSoundID_Vibrate but I can't figure out how to play the local notification default sound. There's no equivalent SystemSoundID..
Play sound with screen turned off / don't let iPhone go to sleep http://stackoverflow.com/questions/4267466/play-sound-with-screen-turned-off-dont-let-iphone-go-to-sleep Previously when I wanted to do that I used this hack trick I play a silent empty sound in a loop in the background AudioServicesPlaySystemSound so if user presses the on off button the application still works in the background so it never allow iPhone to go to sleep.. 2.0 target self selector @selector playSilence userInfo nil repeats YES void playSilence AudioServicesPlaySystemSound silentSound And this is how I play the sound that should play even if the screen is turned off BOOL playSound NSString path..
AVFoundation, how to turn off the shutter sound when captureStillImageAsynchronouslyFromConnection? http://stackoverflow.com/questions/4401232/avfoundation-how-to-turn-off-the-shutter-sound-when-capturestillimageasynchrono NSURL filePath NSURL fileURLWithPath path isDirectory NO AudioServicesCreateSystemSoundID CFURLRef filePath soundID AudioServicesPlaySystemSound soundID Here is a blank audio file if you need it. http cl.ly 3cKi _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __..
Making the iPhone vibrate http://stackoverflow.com/questions/4724980/making-the-iphone-vibrate similar functions that take a parameter kSystemSoundID_Vibrate 1 AudioServicesPlayAlertSound kSystemSoundID_Vibrate 2 AudioServicesPlaySystemSound kSystemSoundID_Vibrate Both the functions vibrate the iPhone. But when you use the first function on devices that don ™t..
Play alert sound (same as default message ringtone) http://stackoverflow.com/questions/5250200/play-alert-sound-same-as-default-message-ringtone question Yes it is possible but they use undocumented enum values that means you should not use it on AppStore apps. AudioServicesPlaySystemSound 1003 iOS SDK does not bundle these sound files but you can find them on the device in the System Library Audio UISounds..
Couldn't play system sound after switching to iOS 5 http://stackoverflow.com/questions/7856896/couldnt-play-system-sound-after-switching-to-ios-5 var mobile Applications ... beep.wav AudioServicesCreateSystemSoundID soundUrl beepOnSoundId beepOnSoundId logged 4097 AudioServicesPlaySystemSound beepOnSoundId It stopped working when I upgraded my device to iOS 5 . I hear nothing. I logged out all the variables and.. This bug report could be related to your question if you have an AVCaptureSession running. Under iOS 5 when using an AudioServicesPlaySystemSound call it will not work when there is an active AVCaptureSession with an audio device active. share improve this answer..
Best way to play simple sound effect in iOS http://stackoverflow.com/questions/9791491/best-way-to-play-simple-sound-effect-in-ios NSURL fileURLWithPath path SystemSoundID audioEffect AudioServicesCreateSystemSoundID CFURLRef pathURL audioEffect AudioServicesPlaySystemSound audioEffect call the following function when the sound is no longer used must be done AFTER the sound is done playing AudioServicesDisposeSystemSoundID..
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