iphone Programming Glossary: audiotimestamp
Data format from recording using Audio Queue framework http://stackoverflow.com/questions/3963827/data-format-from-recording-using-audio-queue-framework data void AQRecorder MyInputBufferHandler void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer const AudioTimeStamp inStartTime UInt32 inNumPackets const AudioStreamPacketDescription inPacketDesc AQRecorder aqr AQRecorder inUserData..
AudioUnits causing universal skipping after returning from Springboard http://stackoverflow.com/questions/6130443/audiounits-causing-universal-skipping-after-returning-from-springboard down incorrectly. The MySoundStream class OSStatus UnitRenderCB void pRefCon AudioUnitRenderActionFlags flags const AudioTimeStamp timeStamp UInt32 busNum UInt32 numFrames AudioBufferList pData OSStatus tErr noErr Do Nothing return tErr @implementation..
Write Audio To Disk From IO Unit http://stackoverflow.com/questions/6930609/write-audio-to-disk-from-io-unit static OSStatus masterChannelMixerUnitCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData ref.equnit AudioUnitRender engineDescribtion.channelMixers.. static OSStatus masterChannelMixerUnitCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData AudioUnitRender engineDescribtion.equnit.. callback function static OSStatus outputCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData AudioUnitRender engineDescribtion.masterChannelMixerUnit..
How to record sound produced by mixer unit output (iOS Core Audio & Audio Graph) http://stackoverflow.com/questions/7118429/how-to-record-sound-produced-by-mixer-unit-output-ios-core-audio-audio-graph recording callback static OSStatus recordingCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData if ioActionFlags kAudioUnitRenderAction_PostRender..
Audio recorded using Audio Queue Services to data http://stackoverflow.com/questions/8451084/audio-recorded-using-audio-queue-services-to-data it to the other iPhone void AudioInputCallback void inUserData AudioQueueRef inAQ AudioQueueBufferRef inBuffer const AudioTimeStamp inStartTime UInt32 inNumberPacketDescriptions const AudioStreamPacketDescription inPacketDescs RecordState recordState RecordState..
Can anybody help me in recording iPhone output sound through Audio Unit http://stackoverflow.com/questions/8615358/can-anybody-help-me-in-recording-iphone-output-sound-through-audio-unit call back static OSStatus recordingCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData NSLog @ callback if ioActionFlags kAudioUnitRenderAction_PostRender.. RenderCallback static OSStatus recordingCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData double timeInSeconds inTimeStamp mSampleTime..
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