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2014/10/15 ¤U¤È 10:04:40

iphone Programming Glossary: boost

Fastest way to do shadows on iOS?

http://stackoverflow.com/questions/10133109/fastest-way-to-do-shadows-on-ios

c ios core animation shadow share improve this question Adding a shadowPath should give you a huge performance boost. The following example assumes you only want the shadow on the sides of your view CGPathRef path UIBezierPath bezierPathWithRect..

Chartboost in iphone project / Chartboost usage in iOS

http://stackoverflow.com/questions/11412496/chartboost-in-iphone-project-chartboost-usage-in-ios

in iphone project Chartboost usage in iOS Integrated chartoost sdk in to iPhone game. Landscape game #define CHARTBOOST_APP_ID.. in iphone project Chartboost usage in iOS Integrated chartoost sdk in to iPhone game. Landscape game #define CHARTBOOST_APP_ID @ 4ff67f46f87659d86f000005.. @ 4ff67f46f87659d86f000005 #define CHARTBOOST_APP_SIGNATURE @ 0eb950a632ec450f15095550268b6400a74d181d Chartboost cb Chartboost sharedChartboost cb.appId CHARTBOOST_APP_ID cb.appSignature CHARTBOOST_APP_SIGNATURE cb startSession cb showInterstitial..

What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?

http://stackoverflow.com/questions/1287811/what-does-the-tiler-utilization-statistic-mean-in-the-iphone-opengl-es-instrumen

iPhone OpenGL ES instrument I have been trying to perform some OpenGL ES performance optimizations in an attempt to boost the number of triangles per second that I'm able to render in my iPhone application but I've hit a brick wall. I've tried..

How to build Boost-Libraries for iPhone

http://stackoverflow.com/questions/1577838/how-to-build-boost-libraries-for-iphone

Device XCode haunts me a warning file is not of required architecture ond some other errors. Please Help iphone boost build share improve this question Start a new project in Xcode using the iPhone Static Library project template. Then..

iPhone detecting processor model / NEON support

http://stackoverflow.com/questions/1600917/iphone-detecting-processor-model-neon-support

processors. I know I can use uname to determine the device model but as only some of the iPod touches 3G received a boost in their ARM processor this isn't enough. Therefore I'm looking for one of these A way of detecting processor model I suppose..

Fastest cross-platform A* implementation?

http://stackoverflow.com/questions/2107601/fastest-cross-platform-a-implementation

and negatives for your scenario. Boost also has an A star implementation . Try following these instructions to build boost on iPhone but it might not work for you it is not a full port of boost and it might error out. The following is from Algorithms.. . Try following these instructions to build boost on iPhone but it might not work for you it is not a full port of boost and it might error out. The following is from Algorithms in a Nutshell Java not C but maybe you'd like to port it public..

Are either the IPad or IPhone capable of OpenCL?

http://stackoverflow.com/questions/3258257/are-either-the-ipad-or-iphone-capable-of-opencl

or IPhone capable of OpenCL With the push towards multimedia enabled mobile devices this seems like a logical way to boost performance on these platforms while keeping general purpose software power efficient. I've been interested in the IPad..

What are the advantages of armv7 over armv6 when compiling iPhone apps?

http://stackoverflow.com/questions/3310907/what-are-the-advantages-of-armv7-over-armv6-when-compiling-iphone-apps

in double precision but don't necessarily need that amount of precision you can probably get a significant performance boost on armv7 devices by using single precision instead. Apple covered a lot of the differences between armv6 and armv7 and an..

Boost.Thread threads not starting on the iPhone/iPad in release builds

http://stackoverflow.com/questions/4201262/boost-thread-threads-not-starting-on-the-iphone-ipad-in-release-builds

due to the normal problem of using break points in release builds . Looking in the debugger the main thread sits in boost thread start_thread actually inside boost detail yield within boost detail spin_lock lock . The CPU isn't at 100 so it doesn't.. points in release builds . Looking in the debugger the main thread sits in boost thread start_thread actually inside boost detail yield within boost detail spin_lock lock . The CPU isn't at 100 so it doesn't appear that the spin lock is starving.. . Looking in the debugger the main thread sits in boost thread start_thread actually inside boost detail yield within boost detail spin_lock lock . The CPU isn't at 100 so it doesn't appear that the spin lock is starving the creation of the new..

How can I optimize the rendering of a large model in OpenGL ES 1.1?

http://stackoverflow.com/questions/5718846/how-can-i-optimize-the-rendering-of-a-large-model-in-opengl-es-1-1

without losing much precision in the rendering. This will significantly compact your geometry and lead to a nice speed boost in rendering. Bin similarly colored vertices and render them as one group at a set color rather than supplying per vertex..

How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation?

http://stackoverflow.com/questions/6051237/how-can-i-improve-the-performance-of-my-custom-opengl-es-2-0-depth-texture-gener

from that texture. This combination along with proper mipmapping for the texture seems to yield a ~10 performance boost. More importantly I now do a pass before rendering both my depth texture and the final raytraced impostors where I lay down..

C++ Boost on iPhone

http://stackoverflow.com/questions/7361751/c-boost-on-iphone

Boost on iPhone I need to use the boost serialization code. I am in the process of testing it on Android using the NDK obviously . Before i decide if i really want.. code. I am in the process of testing it on Android using the NDK obviously . Before i decide if i really want to use boost serialization code in my projects i would like to know if boost can be compiled and used in iPhone applications. I ask this.. obviously . Before i decide if i really want to use boost serialization code in my projects i would like to know if boost can be compiled and used in iPhone applications. I ask this because compiling boost on Android is not an immediate thing..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

How to build Boost-Libraries for iPhone

http://stackoverflow.com/questions/1577838/how-to-build-boost-libraries-for-iphone

to build Boost Libraries for iPhone Can someone tell me where to find a detailed guide how to build the Boost Libraries for using it on.. to build Boost Libraries for iPhone Can someone tell me where to find a detailed guide how to build the Boost Libraries for using it on the iPhone Device. I've allready build the libs for Mac and can use them in my project only on..

Fastest cross-platform A* implementation?

http://stackoverflow.com/questions/2107601/fastest-cross-platform-a-implementation

algorithms like Breath First Depth First Minimax Negmax etc. and weigh the positives and negatives for your scenario. Boost also has an A star implementation . Try following these instructions to build boost on iPhone but it might not work for..

Cumulative Normal Distribution function in objective C

http://stackoverflow.com/questions/2785944/cumulative-normal-distribution-function-in-objective-c

of a good implementation of this whose license is compatible with non free iPhone apps As suggested in this question Boost looks absolutely wonderful. But as best I can tell it is only available in C . http stackoverflow.com questions 2328258..

Boost.Thread threads not starting on the iPhone/iPad in release builds

http://stackoverflow.com/questions/4201262/boost-thread-threads-not-starting-on-the-iphone-ipad-in-release-builds

threads not starting on the iPhone iPad in release builds We're writing an iPad app with quite a lot of background.. CPU isn't at 100 so it doesn't appear that the spin lock is starving the creation of the new thread. We've tried both Boost 1.42 and Boost 1.44 and they both behave the same way. Both iOS 3.2 and 4.2 both fail with release builds. What are we likely.. so it doesn't appear that the spin lock is starving the creation of the new thread. We've tried both Boost 1.42 and Boost 1.44 and they both behave the same way. Both iOS 3.2 and 4.2 both fail with release builds. What are we likely doing wrong..

C++ Boost on iPhone

http://stackoverflow.com/questions/7361751/c-boost-on-iphone

Boost on iPhone I need to use the boost serialization code. I am in the process of testing it on Android using the NDK obviously..