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2014/10/15 ¤U¤È 10:05:19

iphone Programming Glossary: compact

Importing large datasets on iPhone using CoreData

http://stackoverflow.com/questions/2140798/importing-large-datasets-on-iphone-using-coredata

phone you might want to send ready to use sqlite files. This has many advantages no need to import on the phone more compact If you always replace the whole content simply overwrite the persistent store in the device. Otherwise you may want to maintain..

Can I load a UIImage from a URL?

http://stackoverflow.com/questions/2782454/can-i-load-a-uiimage-from-a-url

iphone uiimage uiimagepickercontroller share improve this question You can do it this way synchronously but compact UIImage image UIImage imageWithData NSData dataWithContentsOfURL NSURL URLWithString MyURL A much better approach is to..

Multiplayer game in iphone - concept, strategy, design?

http://stackoverflow.com/questions/3131780/multiplayer-game-in-iphone-concept-strategy-design

commands sent to and from the server. This is how all multiplayer games work for example the Quake engine sends very compact commands as little as 4 bytes for things like get me all players on a server . Given the flakeyness of the iPhone connection..

How to create drop down list box for an iphone app

http://stackoverflow.com/questions/3717309/how-to-create-drop-down-list-box-for-an-iphone-app

list box for an iphone app. I couldn ™t find this object in the library. Instead there is picker view but i need compact object like dropdown list box. Please suggest me how to add or create this. Thanks in advance. iphone share improve this..

iphone ios running in separate thread

http://stackoverflow.com/questions/3869217/iphone-ios-running-in-separate-thread

processing on a background thread and then do something with the results in the main run loop is incredibly easy and compact dispatch_async dispatch_get_global_queue DISPATCH_QUEUE_PRIORITY_DEFAULT 0 ^ Add code here to do background processing ..

How can I optimize the rendering of a large model in OpenGL ES 1.1?

http://stackoverflow.com/questions/5718846/how-can-i-optimize-the-rendering-of-a-large-model-in-opengl-es-1-1

instead of GLfloat for my vertices and normals without losing much precision in the rendering. This will significantly compact your geometry and lead to a nice speed boost in rendering. Bin similarly colored vertices and render them as one group at..

iPhone SDK: How do you measure the width and height of a string using Quartz?

http://stackoverflow.com/questions/913470/iphone-sdk-how-do-you-measure-the-width-and-height-of-a-string-using-quartz

exists with 2D graphical elements I'd like to use the same context for all rendering. I was hoping there would be some compact method like CGContextGetTextWidthAndHeight context text I read that ATSUI is outdated and going to be replaced by Core Text...