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2014/10/15 ¤U¤È 10:05:20

iphone Programming Glossary: compatible

How to check for an active Internet Connection on iPhone SDK?

http://stackoverflow.com/questions/1083701/how-to-check-for-an-active-internet-connection-on-iphone-sdk

c ios cocoa touch reachability share improve this question METHOD 1 Use a simple ARC and GCD compatible class to do it 1 Add SystemConfiguration framework to the project but don't worry about including it..

Does UIGestureRecognizer work on a UIWebView?

http://stackoverflow.com/questions/2909807/does-uigesturerecognizer-work-on-a-uiwebview

UIGestureRecognizer otherGestureRecognizer I had to be backwards compatible with 3.0 so I ended up doing all the gesture handling with Javascript inside the UIWebView. Not a good..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

To Make iPhone App compatible with multiple SDK firmware versions With iOS4 coming out soon I have already planned to include an.. way to support backward compatibility How do you optionally use iPhone 3.0 features in a 2.0 compatible app iPhone dev weak link framework weak linking with IB universal iphone ipad app compilation error..

Apple gyroscope sample code

http://stackoverflow.com/questions/3245733/apple-gyroscope-sample-code

pretty simple. You need to get the current gyro attitude rotation and then store it in an OpenGL compatible matrix. The code below retrieves and saves the current device motion. GLfloat rotMatrix 16 void getDeviceGLRotationMatrix..

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

errors and you will be unable to use them until the developers release an update which is compatible with ARC. Edit I recently discovered that you can turn off ARC on a per file basis. See pixelfreak 's..

Learning OpenGL ES 1.x

http://stackoverflow.com/questions/72288/learning-opengl-es-1-x

approach because it focuses on 2.0 rather than 1.x. My understanding is that 2.0 is not backwards compatible with 1.x so I may miss out on some important concepts. Note For answers about learning general OpenGL..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

do you optionally use iPhone OS 3.0 features in a 2.0 compatible app I'd like to use some features of iPhone OS 3.0 in my 2.0 app when it runs on a 3.0 device. I don't.. share improve this question Apple has an example of how to do this specifically making a 2.x compatible app that uses MFMailComposeViewController.... http developer.apple.com iphone library samplecode MailComposer..

How to check for an active Internet Connection on iPhone SDK?

http://stackoverflow.com/questions/1083701/how-to-check-for-an-active-internet-connection-on-iphone-sdk

so what is a better way to accomplish this iphone objective c ios cocoa touch reachability share improve this question METHOD 1 Use a simple ARC and GCD compatible class to do it 1 Add SystemConfiguration framework to the project but don't worry about including it anywhere 2 Add Tony Million's version of Reachability.h and..

Does UIGestureRecognizer work on a UIWebView?

http://stackoverflow.com/questions/2909807/does-uigesturerecognizer-work-on-a-uiwebview

UIGestureRecognizer gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer UIGestureRecognizer otherGestureRecognizer I had to be backwards compatible with 3.0 so I ended up doing all the gesture handling with Javascript inside the UIWebView. Not a good solution but it worked for my needs. I was able to capture..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

To Make iPhone App compatible with multiple SDK firmware versions With iOS4 coming out soon I have already planned to include an iAd in a future update of an app of mine. I assume that this.. for more details deployment target vs base active sdk recommended way to support backward compatibility How do you optionally use iPhone 3.0 features in a 2.0 compatible app iPhone dev weak link framework weak linking with IB universal iphone ipad app compilation error iphone apps should include armv6 share improve this answer..

Apple gyroscope sample code

http://stackoverflow.com/questions/3245733/apple-gyroscope-sample-code

For virtual reality applications using the gyro and OpenGL is pretty simple. You need to get the current gyro attitude rotation and then store it in an OpenGL compatible matrix. The code below retrieves and saves the current device motion. GLfloat rotMatrix 16 void getDeviceGLRotationMatrix CMDeviceMotion deviceMotion motionManager.deviceMotion..

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

libraries you might wish to use will sometimes throw up innumerable errors and you will be unable to use them until the developers release an update which is compatible with ARC. Edit I recently discovered that you can turn off ARC on a per file basis. See pixelfreak 's answer . So my advice still stands but now the 3rd party libraries..

Learning OpenGL ES 1.x

http://stackoverflow.com/questions/72288/learning-opengl-es-1-x

Guide but I am concerned that it might not be the best approach because it focuses on 2.0 rather than 1.x. My understanding is that 2.0 is not backwards compatible with 1.x so I may miss out on some important concepts. Note For answers about learning general OpenGL see http stackoverflow.com questions 62540 learning opengl..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

do you optionally use iPhone OS 3.0 features in a 2.0 compatible app I'd like to use some features of iPhone OS 3.0 in my 2.0 app when it runs on a 3.0 device. I don't want to go 3.0 all the way because there are customers who.. frameworks from other OS versions iphone iphone sdk 3.0 share improve this question Apple has an example of how to do this specifically making a 2.x compatible app that uses MFMailComposeViewController.... http developer.apple.com iphone library samplecode MailComposer index.html the answer involves compiling with the..

How to check for an active Internet Connection on iPhone SDK?

http://stackoverflow.com/questions/1083701/how-to-check-for-an-active-internet-connection-on-iphone-sdk

iphone objective c ios cocoa touch reachability share improve this question METHOD 1 Use a simple ARC and GCD compatible class to do it 1 Add SystemConfiguration framework to the project but don't worry about including it anywhere 2 Add Tony..

Is there any zip decompression for iPhone?

http://stackoverflow.com/questions/1230351/is-there-any-zip-decompression-for-iphone

a time. Thanks. iphone share improve this question ziparchive a Google Code project by acsolu provides an iPhone compatible Objective C wrapper around minizip. With a little adaptation I found it useful for doing unzip on the iPhone as you described...

iOS 6 shouldAutorotate: is NOT being called

http://stackoverflow.com/questions/12775265/ios-6-shouldautorotate-is-not-being-called

have been scouring the internet for a solution to this but am finding nothing. I am trying to make my iOS 5 app iOS 6 compatible. I cannot get the orientation stuff to work right. I am unable to detect when a rotation is about to happen. Here is the..

How to make xib compatible with both iphone 5 and iphone 4 devices

http://stackoverflow.com/questions/13275144/how-to-make-xib-compatible-with-both-iphone-5-and-iphone-4-devices

to make xib compatible with both iphone 5 and iphone 4 devices I am trying to layout my xib so that layout fits in both iphone 5 4 inches retina.. 3.5 inch or not filling completely the iphone 4 inch retina. Can someone give a hint how to actually make an xib compatible to both the devices For more clarity I am adding screenshots When I set size 3.5 in attribute inspector it looks in iphone..

How to build Boost-Libraries for iPhone

http://stackoverflow.com/questions/1577838/how-to-build-boost-libraries-for-iphone

XCode 5 Crashes on AppStore Validation

http://stackoverflow.com/questions/18913964/xcode-5-crashes-on-appstore-validation

is that XCode is unable to find a matching signing identity somehow the previously created provisioning profile is not compatible or is not recognized. Like mentioned by Manthan creating a new provisioning profile resolves this problem. Here are the..

Does UIGestureRecognizer work on a UIWebView?

http://stackoverflow.com/questions/2909807/does-uigesturerecognizer-work-on-a-uiwebview

shouldRecognizeSimultaneouslyWithGestureRecognizer UIGestureRecognizer otherGestureRecognizer I had to be backwards compatible with 3.0 so I ended up doing all the gesture handling with Javascript inside the UIWebView. Not a good solution but it worked..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

To Make iPhone App compatible with multiple SDK firmware versions With iOS4 coming out soon I have already planned to include an iAd in a future update.. active sdk recommended way to support backward compatibility How do you optionally use iPhone 3.0 features in a 2.0 compatible app iPhone dev weak link framework weak linking with IB universal iphone ipad app compilation error iphone apps should include..

Apple gyroscope sample code

http://stackoverflow.com/questions/3245733/apple-gyroscope-sample-code

gyro and OpenGL is pretty simple. You need to get the current gyro attitude rotation and then store it in an OpenGL compatible matrix. The code below retrieves and saves the current device motion. GLfloat rotMatrix 16 void getDeviceGLRotationMatrix..

Which open source licenses are compatible with the Apple's iPhone and its official App Store ? [closed]

http://stackoverflow.com/questions/459833/which-open-source-licenses-are-compatible-with-the-apples-iphone-and-its-offici

open source licenses are compatible with the Apple's iPhone and its official App Store closed I'm writing an iPhone app and I would like to use a 3rd party..

iOS 5 Best Practice (Release/retain?)

http://stackoverflow.com/questions/6308425/ios-5-best-practice-release-retain

throw up innumerable errors and you will be unable to use them until the developers release an update which is compatible with ARC. Edit I recently discovered that you can turn off ARC on a per file basis. See pixelfreak 's answer . So my advice..

Are the Core Image filters in iOS 5.0 fast enough for realtime video processing?

http://stackoverflow.com/questions/6625888/are-the-core-image-filters-in-ios-5-0-fast-enough-for-realtime-video-processing

may add a little overhead but it also has some clever optimizations for how it organizes filter chains. The slowest compatible devices out there would be the iPhone 3G S and the 3rd generation iPod touch but they're not that much slower than the iPhone..

How to subclass UINavigationBar for a UINavigationController programatically?

http://stackoverflow.com/questions/6672229/how-to-subclass-uinavigationbar-for-a-uinavigationcontroller-programatically

. How is it possible to replace the UINavigationBar with my subclass in UINavigationController so it'll be compatible with iOS4 and iOS5 when the navigationBar property is read only @property nonatomic readonly UINavigationBar navigationBar..

How do I replace weak references when using ARC and targeting iOS 4.0?

http://stackoverflow.com/questions/6893038/how-do-i-replace-weak-references-when-using-arc-and-targeting-ios-4-0

the one that comes with a FlipsideViewController . I read that since ARC is a compile time feature it should be compatible with iOS 4 as well so I attempted to target my app to 4.3 and try compiling it. When I do so I get this error FlipsideViewController.m..

Learning OpenGL ES 1.x

http://stackoverflow.com/questions/72288/learning-opengl-es-1-x

not be the best approach because it focuses on 2.0 rather than 1.x. My understanding is that 2.0 is not backwards compatible with 1.x so I may miss out on some important concepts. Note For answers about learning general OpenGL see http stackoverflow.com..

Is ARC really supported in iOS 4? The iOS 4.2 SDK is missing ARC-related symbols at linking time

http://stackoverflow.com/questions/7747783/is-arc-really-supported-in-ios-4-the-ios-4-2-sdk-is-missing-arc-related-symbols

time I've read and heard since ARC was first announced that it was a compile time thing and would be backwards compatible with iOS 4. I have successfully refactored my project to ARC using Xcode 4.2's automatic refactoring and when compiled against..

How do you optionally use iPhone OS 3.0 features in a 2.0 compatible app?

http://stackoverflow.com/questions/986589/how-do-you-optionally-use-iphone-os-3-0-features-in-a-2-0-compatible-app

do you optionally use iPhone OS 3.0 features in a 2.0 compatible app I'd like to use some features of iPhone OS 3.0 in my 2.0 app when it runs on a 3.0 device. I don't want to go 3.0 all.. iphone iphone sdk 3.0 share improve this question Apple has an example of how to do this specifically making a 2.x compatible app that uses MFMailComposeViewController.... http developer.apple.com iphone library samplecode MailComposer index.html..

Can the iPhone 3.0 SDK provide full access to Bluetooth devices (headsets)?

http://stackoverflow.com/questions/1020640/can-the-iphone-3-0-sdk-provide-full-access-to-bluetooth-devices-headsets

Made for iPod Works with iPhone program but that's still not going to let you talk to any arbitrary Bluetooth device. Compatible Bluetooth devices require a special Apple authentication chip which usually means you'd need to build a custom device specifically..

how to set the html +css add in the iphone

http://stackoverflow.com/questions/17292492/how-to-set-the-html-css-add-in-the-iphone

NSString htmlString @ doctype html xmlns fb @ http ogp.me ns fb# head meta charset utf 8 meta http equiv X UA Compatible content IE edge chrome 1 title Ways Group title meta name description content An very basic example of how to use the Wookmark..

IOS3 Compatible App in IOS4 Mutlitasking

http://stackoverflow.com/questions/3654900/ios3-compatible-app-in-ios4-mutlitasking

Compatible App in IOS4 Mutlitasking This is a follow on from http stackoverflow.com questions 3648530 iphone app submission issues..

CSS background image rendering differently on iPhone

http://stackoverflow.com/questions/3884444/css-background-image-rendering-differently-on-iphone

get shrunk seems to be around 2 megapixels. Its a documented iOS resource limit and is described here Apple Creating Compatible Web Content Know iOS Resource Limits The maximum decoded image size for JPEG is 32 megapixels using subsampling. JPEG images..

XCode Set Compatible Devices

http://stackoverflow.com/questions/8364021/xcode-set-compatible-devices

Set Compatible Devices I have released my first app on the iOS App Store a few days ago and told my friends to download it. However they.. iOS SDK 5.0 but my deployment target is iOS 4.0 so it should work. On the iTunes page for my app it says Requirements Compatible with iPhone 3GS iPhone 4 iPhone 4S iPod touch 3rd generation iPod touch 4th generation and iPad. Requires iOS 4.0 or later...