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2014/10/15 ¤U¤È 10:05:20

iphone Programming Glossary: compilation

Where is my application binary in XCode?

http://stackoverflow.com/questions/1452649/where-is-my-application-binary-in-xcode

containing your project. In that build directory Project Name .build` contains all the object files created during compilation and a series of folders with the following naming scheme build setting platform You're likely looking for something like..

Monotouch or Titanium for rapid application development on IPhone?

http://stackoverflow.com/questions/1488402/monotouch-or-titanium-for-rapid-application-development-on-iphone

if I am not sure about the size of the final app on the Iphone as I think the .Net framework calls are prelilnked at compilation time in Monotouch . I am also not sure about the full coverage of all the Iphone api and features. Titanium has also the..

Is MonoTouch a viable platform for iPhone development?

http://stackoverflow.com/questions/1847274/is-monotouch-a-viable-platform-for-iphone-development

cut way down on production time and that's always the trade off right . Plus the size of the app bundle just after compilation can be deceptive. Because bundles are zipped for the App Store the size decreases dramatically you can easily write a MonoTouch..

Tesseract Example for Iphone

http://stackoverflow.com/questions/2335524/tesseract-example-for-iphone

Example for Iphone I have compiled tesseract for using it in xcode following http iphone.olipion.com cross compilation tesseract ocr I obtain the .a file import it as framework in the iphone project and update the header search path for tesseract..

How do I do inline assembly on the IPhone?

http://stackoverflow.com/questions/238010/how-do-i-do-inline-assembly-on-the-iphone

a dedicated IPhone developer. First thing's first it's __asm__ not plain asm . Secondly by default XCode generates a compilation target that compiles inline assembly against the ARM Thumb instruction set so usat wasn't recognized as a proper instruction...

Universal iPhone/iPad application debug compilation error for iPhone testing

http://stackoverflow.com/questions/2618889/universal-iphone-ipad-application-debug-compilation-error-for-iphone-testing

iPhone iPad application debug compilation error for iPhone testing I have written an iPhone and iPad universal app which runs fine in the iPad simulator on Xcode..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

Which conditional compile to use to switch between Mac and iPhone specific code?

http://stackoverflow.com/questions/3181321/which-conditional-compile-to-use-to-switch-between-mac-and-iphone-specific-code

even if it's compiling for iOS 3.2 which seems incorrect. Thanks in advance for any help iphone xcode osx conditional compilation share improve this question You've made a mistake in your observations. TARGET_OS_MAC will be 1 when building a Mac..

Are there any handwriting recognition libraries available for the iPhone?

http://stackoverflow.com/questions/3607827/are-there-any-handwriting-recognition-libraries-available-for-the-iphone

Embedding Python in an iPhone app

http://stackoverflow.com/questions/3691655/embedding-python-in-an-iphone-app

python for ARM from your 86 box. Python is an autoconf based project and autoconf is a pain in the butt for cross compilation. As you correctly state making it small will be critical. Not surprising either is that you aren't the first person to want..

Is there an handwriting recognition library for IOS?

http://stackoverflow.com/questions/4196576/is-there-an-handwriting-recognition-library-for-ios

OGG Vorbis in iPhone sdk

http://stackoverflow.com/questions/4745618/ogg-vorbis-in-iphone-sdk

box. Added PA classes to project. And checked OggPlayDemo as a target. To avoid problems with ARC I disabled ARC compilation for this 3 PA files. see disable ARC for single file Removed all cocos2d references. There were some code related to correcting..

XCode Compiler Error: ld: library not found for -loauth

http://stackoverflow.com/questions/4895947/xcode-compiler-error-ld-library-not-found-for-loauth

libraries and after adding liboauth.a and adding oauthconsumeriphonelib to my header search path I'm now down to 1 compilation error which I can't seem to get rid of. ld library not found for loauth Command Developer Platforms iPhoneSimulator.platform..

been having a little confusion about the retainCount of NSURLConnection

http://stackoverflow.com/questions/5220902/been-having-a-little-confusion-about-the-retaincount-of-nsurlconnection

Xcode 4 Final - “armv6 armv7” issue while linking with armv6 libs

http://stackoverflow.com/questions/5316495/xcode-4-final-armv6-armv7-issue-while-linking-with-armv6-libs

armv7 Undefined symbols for architecture armv7 list of symbols The armv6 version compiles just fine but the overall compilation process fails with 77 link errors. I understand this is the expected behavior it wont link towards armv7 with an armv6 lib...

run-time vs. compile-time iPhone version check

http://stackoverflow.com/questions/6617832/run-time-vs-compile-time-iphone-version-check

is indeed just a build setting which you can use in the preprocessor to modify code before compilation. No Apple doesn't compile your code for each iPhone. They can't since you don't give them the code. You can use compile..

performSelector may cause a leak because its selector is unknown

http://stackoverflow.com/questions/7017281/performselector-may-cause-a-leak-because-its-selector-is-unknown

is because the compiler actually is able to record all of the information about the selector and the object during compilation. It doesn't need to make any assumptions about anything. I checked this a year a so ago by looking at the source but don't..

Core Data vs. SQLite for SQL experienced developers

http://stackoverflow.com/questions/840634/core-data-vs-sqlite-for-sql-experienced-developers

good job of fetching only what you need. The NSPredicate API is very easy to learn and it seems to do a decent job of compilation to SQL. At least for databases of the size you could fit on an iPhone it's certainly been adequate performance wise in my..

Two targets with separate .xib (image resources with same names)

http://stackoverflow.com/questions/8878357/two-targets-with-separate-xib-image-resources-with-same-names

image background image is also different for appA and appB . The problem exists only at edit time in IB . After compilation all the images in both targets are correct. I found one quick dirty solution to this. Before i start editing one .xib i..

iPhone assembly, compilation error with LDR parameters

http://stackoverflow.com/questions/9735169/iphone-assembly-compilation-error-with-ldr-parameters

assembly compilation error with LDR parameters I'm trying to compile some assembly code as part of Theora library using XCode 4.2 and Apple..