iphone Programming Glossary: gl_texture1
Applying brightness and contrast with OpenGL ES http://stackoverflow.com/questions/1506299/applying-brightness-and-contrast-with-opengl-es GL_TEXTURE_ENV GL_COMBINE_ALPHA GL_INTERPOLATE glTexEnvi GL_TEXTURE_ENV GL_SRC0_ALPHA GL_TEXTURE glActiveTexture GL_TEXTURE1 glEnable GL_TEXTURE_2D glTexEnvi GL_TEXTURE_ENV GL_TEXTURE_ENV_MODE GL_COMBINE glTexEnvi GL_TEXTURE_ENV GL_COMBINE_RGB GL_ADD_SIGNED..
How do I create blurred text in an iPhone view? http://stackoverflow.com/questions/227305/how-do-i-create-blurred-text-in-an-iphone-view 2 GL_FLOAT sizeof V2fT2f tmpquad 0 .x glTexEnvi GL_TEXTURE_ENV GL_TEXTURE_ENV_MODE GL_REPLACE glActiveTexture GL_TEXTURE1 glEnable GL_TEXTURE_2D glClientActiveTexture GL_TEXTURE1 glTexCoordPointer 2 GL_FLOAT sizeof V2fT2f tmpquad 0 .s glEnableClientState.. GL_TEXTURE_ENV GL_TEXTURE_ENV_MODE GL_REPLACE glActiveTexture GL_TEXTURE1 glEnable GL_TEXTURE_2D glClientActiveTexture GL_TEXTURE1 glTexCoordPointer 2 GL_FLOAT sizeof V2fT2f tmpquad 0 .s glEnableClientState GL_TEXTURE_COORD_ARRAY glBindTexture GL_TEXTURE_2D..
OpenGL ES 1.1: How to change texture color without losing luminance? http://stackoverflow.com/questions/4361023/opengl-es-1-1-how-to-change-texture-color-without-losing-luminance glBindTexture GL_TEXTURE_2D spriteTexture glTexEnvi GL_TEXTURE_ENV GL_TEXTURE_ENV_MODE GL_MODULATE glActiveTexture GL_TEXTURE1 glEnable GL_TEXTURE_2D glBindTexture GL_TEXTURE_2D spriteTexture glTexEnvi GL_TEXTURE_ENV GL_TEXTURE_ENV_MODE GL_ADD What..
Can example “GLImageProcessing” work with multi filters http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters 0.25 0.5 t Since 0.5 t will be in 0..0.5 it can be biased up and the addition done in signed space. glActiveTexture GL_TEXTURE1 glEnable GL_TEXTURE_2D glVertexPointer 2 GL_FLOAT sizeof V2fT2f flipquad 0 .x glTexCoordPointer 2 GL_FLOAT sizeof V2fT2f..
iPhone OpenGL ES texture unit http://stackoverflow.com/questions/8366033/iphone-opengl-es-texture-unit unit using code like the following glActiveTexture GL_TEXTURE0 glBindTexture GL_TEXTURE_2D texture1 glActiveTexture GL_TEXTURE1 glBindTexture GL_TEXTURE_2D texture2 This assumes you've properly configured both texture1 and texture2 of course. When..
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