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2014/10/15 ¤U¤È 10:09:51

iphone Programming Glossary: gl_texture_wrap_t

OpenGL ES 2d rendering into image

http://stackoverflow.com/questions/10455329/opengl-es-2d-rendering-into-image

renderTexture glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glFramebufferTexture2D GL_FRAMEBUFFER GL_COLOR_ATTACHMENT0 GL_TEXTURE_2D CVOpenGLESTextureGetName renderTexture..

Hardware accelerated h.264 decoding to texture, overlay or similar in iOS

http://stackoverflow.com/questions/10646657/hardware-accelerated-h-264-decoding-to-texture-overlay-or-similar-in-ios

GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE for id GPUImageInput currentTarget in targets NSInteger indexOfObject targets indexOfObject currentTarget..

Can example “GLImageProcessing” work with multi filters

http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters

GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA width height 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

proper texture wrapping glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE Unfortunately this example application that I have which renders to a non power of two texture uses OpenGL..

GLImageProcessing Multiple Filters?

http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters

GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO.. GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL glBindTexture GL_TEXTURE_2D.. GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL GLuint stageFBO 2 glGenFramebuffersOES..

iOS CVImageBuffer distorted from AVCaptureSessionDataOutput with AVCaptureSessionPresetPhoto

http://stackoverflow.com/questions/6540710/ios-cvimagebuffer-distorted-from-avcapturesessiondataoutput-with-avcapturesessio

GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA bufferWidth bufferHeight 0 GL_BGRA GL_UNSIGNED_BYTE CVPixelBufferGetBaseAddress..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

renderTexture glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glFramebufferTexture2D GL_FRAMEBUFFER GL_COLOR_ATTACHMENT0 GL_TEXTURE_2D CVOpenGLESTextureGetName renderTexture..