iphone Programming Glossary: gl_texture_wrap_s
OpenGL ES 2d rendering into image http://stackoverflow.com/questions/10455329/opengl-es-2d-rendering-into-image CVOpenGLESTextureGetTarget renderTexture CVOpenGLESTextureGetName renderTexture glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glFramebufferTexture2D GL_FRAMEBUFFER..
Hardware accelerated h.264 decoding to texture, overlay or similar in iOS http://stackoverflow.com/questions/10646657/hardware-accelerated-h-264-decoding-to-texture-overlay-or-similar-in-ios GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE for id GPUImageInput currentTarget in..
Can example “GLImageProcessing” work with multi filters http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA width..
Rendering to non-power-of-two texture on iPhone http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone be able to use non power of two textures as long as you set the proper texture wrapping glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE Unfortunately this example application..
GLImageProcessing Multiple Filters? http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide.. GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide.. GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_NEAREST glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide..
iOS CVImageBuffer distorted from AVCaptureSessionDataOutput with AVCaptureSessionPresetPhoto http://stackoverflow.com/questions/6540710/ios-cvimagebuffer-distorted-from-avcapturesessiondataoutput-with-avcapturesessio GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA bufferWidth..
Faster alternative to glReadPixels in iPhone OpenGL ES 2.0 http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0 CVOpenGLESTextureGetTarget renderTexture CVOpenGLESTextureGetName renderTexture glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_CLAMP_TO_EDGE glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glFramebufferTexture2D GL_FRAMEBUFFER..
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