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2014/10/15 ¤U¤È 10:14:46

iphone Programming Glossary: target_iphone_simulator

How to detect a jailbroken device? [duplicate]

http://stackoverflow.com/questions/12085504/how-to-detect-a-jailbroken-device

device so I was thinking I could combine my method with his to make the check more accurate. BOOL isJailbroken #if TARGET_IPHONE_SIMULATOR return NO #else BOOL isJailbroken NO BOOL cydiaInstalled NSFileManager defaultManager fileExistsAtPath @ Applications Cydia.app..

Best Practices for Error Logging and/or reporting for iPhone

http://stackoverflow.com/questions/1667994/best-practices-for-error-logging-and-or-reporting-for-iphone

condition 2009 09 11 14 22 48.073 MyApp 3122 207 EXIT MyClass myMethod Our trace definitions #ifndef TRC_LEVEL #if TARGET_IPHONE_SIMULATOR 0 #define TRC_LEVEL 0 #else #define TRC_LEVEL 5 #endif #endif Entry exit trace macros #if TRC_LEVEL 0 #define..

Conditional Compilation in assembler (.s) code for iPhone - how?

http://stackoverflow.com/questions/1709850/conditional-compilation-in-assembler-s-code-for-iphone-how

Simulator i get no such instruction errors. I tried to compile parts of the .s file conditionally with what i know #if TARGET_IPHONE_SIMULATOR But the assembler doesn't recognize these preprocessor directives of course and none of the conditional compilation techniques.. that these commands are not recognized when in fact they work just fine. This works #import TargetConditionals.h #if TARGET_IPHONE_SIMULATOR ... asm code here ... #endif iphone assembly compilation conditional arm share improve this question You do do it with..

Zbar SDK and ios7/xcode 5 - App is reaching 100% cpu use and memory more than 100MB

http://stackoverflow.com/questions/19019607/zbar-sdk-and-ios7-xcode-5-app-is-reaching-100-cpu-use-and-memory-more-than-10

to 0 scanner setSymbology ZBAR_QRCODE config ZBAR_CFG_ENABLE to 1 you can use this to support the simulator if TARGET_IPHONE_SIMULATOR cameraSim ZBarCameraSimulator alloc initWithViewController self cameraSim.readerView readerView create ZBarReaderViewController..

Getting pixel data from UIImageView — works on simulator, not device

http://stackoverflow.com/questions/1911360/getting-pixel-data-from-uiimageview-works-on-simulator-not-device

simulator device issue with a PNG's pixel buffer returned by CFDataGetBytePtr. This resolved the issue for me #if TARGET_IPHONE_SIMULATOR UInt8 red data offset UInt8 green data offset 1 UInt8 blue data offset 2 #else on device UInt8 blue data offset notice red..

objc_setAssociatedObject unavailable in iPhone simulator

http://stackoverflow.com/questions/1916130/objc-setassociatedobject-unavailable-in-iphone-simulator

touch ios simulator share improve this question A quick and dirty workaround largely untested may be buggy #if TARGET_IPHONE_SIMULATOR #import objc runtime.h enum OBJC_ASSOCIATION_ASSIGN 0 OBJC_ASSOCIATION_RETAIN_NONATOMIC 1 OBJC_ASSOCIATION_COPY_NONATOMIC..

How do I do inline assembly on the IPhone?

http://stackoverflow.com/questions/238010/how-do-i-do-inline-assembly-on-the-iphone

Core Location in iPhone Simulator 3.2 (iPad)

http://stackoverflow.com/questions/2841140/core-location-in-iphone-simulator-3-2-ipad

i handled it something like this void locationManager CLLocationManager manager didFailWithError NSError error #ifdef TARGET_IPHONE_SIMULATOR Cupertino CLLocation simulatorLocation CLLocation alloc initWithLatitude 37.33168900 longitude 122.03073100 self locationManager..

Target iPhone Simulator Macro Not Working

http://stackoverflow.com/questions/3427888/target-iphone-simulator-macro-not-working

TARGET_IPHONE_SIMUATOR macro results in the same constant values being defined in am application. For example #ifdef TARGET_IPHONE_SIMULATOR NSString const Mode @ Simulator #else NSString const Mode @ Device #endif void applicationDidFinishLaunching UIApplication.. 3.2.4 if that helps. Thanks. iphone cocoa touch share improve this question I found a solution. It appears that TARGET_IPHONE_SIMULATOR is defined on the device but defined to false . Thus the fix for the above code is #if TARGET_IPHONE_SIMULATOR NSString.. that TARGET_IPHONE_SIMULATOR is defined on the device but defined to false . Thus the fix for the above code is #if TARGET_IPHONE_SIMULATOR NSString const Mode @ Simulator #else NSString const Mode @ Device #endif Not sure when this was changed. I'm fairly sure..

Is there a way to toggle bluetooth and/or wifi on and off programatically in iOS?

http://stackoverflow.com/questions/4518406/is-there-a-way-to-toggle-bluetooth-and-or-wifi-on-and-off-programatically-in-ios

NSDictionary launchOptions Override point for customization after application launch. #if TARGET_IPHONE_SIMULATOR exit EXIT_SUCCESS #else this works in iOS 4.2.3 Class BluetoothManager objc_getClass BluetoothManager id btCont BluetoothManager.. sharedInstance self performSelector @selector toggle withObject btCont afterDelay 0.1f #endif return YES #if TARGET_IPHONE_SIMULATOR #else void toggle id btCont BOOL currentState btCont enabled btCont setEnabled currentState btCont setPowered currentState..

How to add NSDebug.h and use NSZombie in iPhone SDK

http://stackoverflow.com/questions/535060/how-to-add-nsdebug-h-and-use-nszombie-in-iphone-sdk

window even though I can locate it in the Finder. Is this normal behavior . So I opened up main and added #ifdef TARGET_IPHONE_SIMULATOR #import Foundation NSDebug.h #endif I am not sure if that is right either. After this I still can't get the NSZombie to..

Programmatically detect if app is being run on device or simulator

http://stackoverflow.com/questions/5775420/programmatically-detect-if-app-is-being-run-on-device-or-simulator

2009 09 iphone os 31 gamekit pt 1 woooohooo.html iphone ios simulator detect share improve this question #if TARGET_IPHONE_SIMULATOR Simulator #else Device #endif Pls refer this previous SO question also What #defines are set up by Xcode when compiling..

SFHFKeychainUtils. iOS keychain. ARC compatible

http://stackoverflow.com/questions/7663443/sfhfkeychainutils-ios-keychain-arc-compatible

static NSString SFHFKeychainUtilsErrorDomain @ SFHFKeychainUtilsErrorDomain #if __IPHONE_OS_VERSION_MIN_REQUIRED 30000 TARGET_IPHONE_SIMULATOR @interface SFHFKeychainUtils PrivateMethods SecKeychainItemRef getKeychainItemReferenceForUsername NSString username andServiceName.. error NSError error @end #endif @implementation SFHFKeychainUtils #if __IPHONE_OS_VERSION_MIN_REQUIRED 30000 TARGET_IPHONE_SIMULATOR NSString getPasswordForUsername NSString username andServiceName NSString serviceName error NSError error if username serviceName..

Detect Silent mode in iOS5?

http://stackoverflow.com/questions/7798891/detect-silent-mode-in-ios5

Silent mode in iOS5 I have used this method in the past to detect if the silent switch is enabled BOOL silenced #if TARGET_IPHONE_SIMULATOR return NO in simulator. Code causes crashes for some reason. return NO #endif CFStringRef state UInt32 propertySize sizeof..

Testing CoreLocation on iPhone Simulator

http://stackoverflow.com/questions/802156/testing-corelocation-on-iphone-simulator

hack that forces the CLLocationMager to return the geocoords of Powell's Tech Bookstore only on the simulator #ifdef TARGET_IPHONE_SIMULATOR @interface CLLocationManager Simulator @end @implementation CLLocationManager Simulator void startUpdatingLocation CLLocation..