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2014/10/15 ¤U¤È 10:14:44

iphone Programming Glossary: targets

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

middleware share improve this question Phonegap is a javascript css html based framework that targets the iPhone Android and the Blackberry. It on the iphone at least can be bundled as a native app too... and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open source implementation of the..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

doing what he's done it simply will not work due to the Documented change in how Xcode processes targets Another SO questioner asked how to do it WITHOUT xcode and with responses that focussed on the arm6.. ...but this is a LIBRARY so Apple is wrong to set it to build just one. # ...we need to build ALL targets # ...we MUST NOT re build the target that is ALREADY being built Xcode WILL CRASH YOUR COMPUTER if you.. sucks export ALREADYINVOKED true echo RECURSION I am the root ... recursing all missing build targets NOW... echo RECURSION ...about to invoke xcodebuild configuration CONFIGURATION project PROJECT_NAME..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets. I appreciate any tips. iphone ios xcode share improve this question If using Xcode 4.2 or higher..

Xcode 4: create IPA file instead of .xcarchive

http://stackoverflow.com/questions/5265292/xcode-4-create-ipa-file-instead-of-xcarchive

disables the option. A way to solve this is as follows go through build settings for each of the targets except the application target and set Skip Install flag to YES. Then do the Product Archive tango once..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

XCode XCodeprojects.html http www.pacificspirit.com blog 2009 01 27 building_for_multiple_iphone_targets_in_xcode But I was wondering if anyone else knows of any links resources they found good for understanding.. app as I continually modify and enhance my paid for version. Thanks Brad. iphone build freeware targets share improve this question Xcode has good support for multiple targets. From the project menu select.. iphone build freeware targets share improve this question Xcode has good support for multiple targets. From the project menu select New Target... . Add another iPhone executable Cocoa Touch Application..

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

a framework existing or planned iphone android frameworks middleware share improve this question Phonegap is a javascript css html based framework that targets the iPhone Android and the Blackberry. It on the iphone at least can be bundled as a native app too. http phonegap.com OpenFL is an opensource port of the Flash.. Flash API to Desktop Browser iOs Android Flash HTML5 etc. and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. It makes it easy for XNA developers..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

of guesstimating them Apple's latest Xcode prevents you from doing what he's done it simply will not work due to the Documented change in how Xcode processes targets Another SO questioner asked how to do it WITHOUT xcode and with responses that focussed on the arm6 vs arm7 part but ignored the i386 part http stackoverflow.com.. are required # # Xcode is already building ONE target... # # ...but this is a LIBRARY so Apple is wrong to set it to build just one. # ...we need to build ALL targets # ...we MUST NOT re build the target that is ALREADY being built Xcode WILL CRASH YOUR COMPUTER if you try this infinite recursion # # # So build ONLY the missing.. to recurse else # CRITICAL # Prevent infinite recursion Xcode sucks export ALREADYINVOKED true echo RECURSION I am the root ... recursing all missing build targets NOW... echo RECURSION ...about to invoke xcodebuild configuration CONFIGURATION project PROJECT_NAME .xcodeproj target TARGET_NAME sdk OTHER_SDK_TO_BUILD ACTION..

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

had things set correctly Architectures is Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets. I appreciate any tips. iphone ios xcode share improve this question If using Xcode 4.2 or higher try the following Click your Project name in the left column..

Xcode 4: create IPA file instead of .xcarchive

http://stackoverflow.com/questions/5265292/xcode-4-create-ipa-file-instead-of-xcarchive

about how to package them both into an .ipa file so it merely disables the option. A way to solve this is as follows go through build settings for each of the targets except the application target and set Skip Install flag to YES. Then do the Product Archive tango once again and go to the Organizer to select your new archive...

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

about the process a bit namely http developer.apple.com tools XCode XCodeprojects.html http www.pacificspirit.com blog 2009 01 27 building_for_multiple_iphone_targets_in_xcode But I was wondering if anyone else knows of any links resources they found good for understanding how to best manage this process What I'm specifically.. which files are included in the different versions of my app as I continually modify and enhance my paid for version. Thanks Brad. iphone build freeware targets share improve this question Xcode has good support for multiple targets. From the project menu select New Target... . Add another iPhone executable Cocoa Touch.. modify and enhance my paid for version. Thanks Brad. iphone build freeware targets share improve this question Xcode has good support for multiple targets. From the project menu select New Target... . Add another iPhone executable Cocoa Touch Application you can then specify on a resouce by resource basis which items..

Build for armv6 architecture (target iOS 3.1.3) with iOS 6 SDK and Xcode 4.5?

http://stackoverflow.com/questions/12533544/build-for-armv6-architecture-target-ios-3-1-3-with-ios-6-sdk-and-xcode-4-5

that target iOS 3.1.3 If I open my project with the old deployment target the compiler warns me iOS deployment targets lower than 4.3 are not supported This is probably due to the fact that apparently only armv7 and armv7s binaries can be.. update and hence going to continue to use the older version of my app If not can this be achieved iphone ios xcode4.5 targets iphone sdk 6.0 share improve this question With Xcode 4.5 ie iOS 6 SDK the lowest version you can build for is iOS 4.3...

Error in xcode project: ld: library not found for -lcrt1.10.6.o

http://stackoverflow.com/questions/1365211/error-in-xcode-project-ld-library-not-found-for-lcrt1-10-6-o

Code sign error with Xcode 3.2

http://stackoverflow.com/questions/1410080/code-sign-error-with-xcode-3-2

I had to manually remove the provisioning profiles from my phone then rebuild the apps after doing a clean all targets from the build menu. That's under Settings General Profiles This happened to me when I got a new Mac. You'll fix it don't..

Is there a multiplatform framework for developing iPhone / Android applications? [closed]

http://stackoverflow.com/questions/30953/is-there-a-multiplatform-framework-for-developing-iphone-android-applications

android frameworks middleware share improve this question Phonegap is a javascript css html based framework that targets the iPhone Android and the Blackberry. It on the iphone at least can be bundled as a native app too. http phonegap.com OpenFL.. Flash HTML5 etc. and is an option to consider for those coming from a Flash world. It builds to native binaries and targets browsers as well Flash HTML5 . http www.openfl.org MonoGame is an open source implementation of the Microsoft XNA 4.x Framework...

App store link for “rate/review this app”

http://stackoverflow.com/questions/3124080/app-store-link-for-rate-review-this-app

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

prevents you from doing what he's done it simply will not work due to the Documented change in how Xcode processes targets Another SO questioner asked how to do it WITHOUT xcode and with responses that focussed on the arm6 vs arm7 part but ignored.. ONE target... # # ...but this is a LIBRARY so Apple is wrong to set it to build just one. # ...we need to build ALL targets # ...we MUST NOT re build the target that is ALREADY being built Xcode WILL CRASH YOUR COMPUTER if you try this infinite.. infinite recursion Xcode sucks export ALREADYINVOKED true echo RECURSION I am the root ... recursing all missing build targets NOW... echo RECURSION ...about to invoke xcodebuild configuration CONFIGURATION project PROJECT_NAME .xcodeproj target TARGET_NAME..

Direct “rate in iTunes” link in my app?

http://stackoverflow.com/questions/3654144/direct-rate-in-itunes-link-in-my-app

“Warning: iPhone apps should include an armv6 architecture” even with build config set

http://stackoverflow.com/questions/4198676/warning-iphone-apps-should-include-an-armv6-architecture-even-with-build-conf

Standard armv6 armv7 Base SDK Latest iOS currently set to iOS 4.2 Valid Architectures armv6 armv7 I have cleaned all targets. I appreciate any tips. iphone ios xcode share improve this question If using Xcode 4.2 or higher try the following..

iPhone Codesign object file format invalid or unsuitable

http://stackoverflow.com/questions/4842717/iphone-codesign-object-file-format-invalid-or-unsuitable

object file format invalid or unsuitable Connad usr bin codesign failed with exit code 1 I already tried to clean targets. what could cause this problem and how to solve it iphone codesign share improve this question May also be an issue..

Xcode 4: create IPA file instead of .xcarchive

http://stackoverflow.com/questions/5265292/xcode-4-create-ipa-file-instead-of-xcarchive

file so it merely disables the option. A way to solve this is as follows go through build settings for each of the targets except the application target and set Skip Install flag to YES. Then do the Product Archive tango once again and go to the..

How do I manage building a Lite vs Paid version of an iPhone app?

http://stackoverflow.com/questions/549462/how-do-i-manage-building-a-lite-vs-paid-version-of-an-iphone-app

tools XCode XCodeprojects.html http www.pacificspirit.com blog 2009 01 27 building_for_multiple_iphone_targets_in_xcode But I was wondering if anyone else knows of any links resources they found good for understanding how to best manage.. versions of my app as I continually modify and enhance my paid for version. Thanks Brad. iphone build freeware targets share improve this question Xcode has good support for multiple targets. From the project menu select New Target..... Thanks Brad. iphone build freeware targets share improve this question Xcode has good support for multiple targets. From the project menu select New Target... . Add another iPhone executable Cocoa Touch Application you can then specify..

Adding quartzcore to xcode 4 for iOS

http://stackoverflow.com/questions/6956432/adding-quartzcore-to-xcode-4-for-ios

lot and seen a lot of posts but I just can't find the answer how to do it Because when I try to add Quartzcore to the targets of the project it seems I can only add a Mac OS X framework. All you can do about an iOS framework is creating one. I guess..

Can you reference Xib files from static libraries on the iPhone?

http://stackoverflow.com/questions/707429/can-you-reference-xib-files-from-static-libraries-on-the-iphone

In my app i currently have all my code separated into a static library to make it easier to set up the xcode project targets for the actual app and for unit tests for my code. The problem with this is that i want to put most of my xib files in the..

Calling method on category included from iPhone static library causes NSInvalidArgumentException

http://stackoverflow.com/questions/932856/calling-method-on-category-included-from-iphone-static-library-causes-nsinvalida

files like whole classes and functions work fine. It is an issue that only happens with categories. I did a clean all targets which did not fix the problem. I checked the static library project the categories are included in the target's copy headers..

Why is the Xcode compiler not warning me about invalid methods for my Deployment Target?

http://stackoverflow.com/questions/10130655/why-is-the-xcode-compiler-not-warning-me-about-invalid-methods-for-my-deployment

to be able to run. So in project settings I have set the Deployment Target value to iOS 4.0. It is the same in the Targets settings. However I just realized my code is using an iOS 5 API call. This one self.tabController.tabBar setBackgroundImage..

Installing Core-Plot in Xcode 4.2 for iOS project

http://stackoverflow.com/questions/10260291/installing-core-plot-in-xcode-4-2-for-ios-project

the project navigator in the left hand list and click on your project. Select your application target from under the Targets source list that appears. Click on the Build Phases tab and expand the Target Dependencies group. Click on the plus button..

Debugging App When Launched by Push Notification

http://stackoverflow.com/questions/1239000/debugging-app-when-launched-by-push-notification

of your application such as URL schemes pasteboards and push notifications. In Xcode look in the Source bar and below Targets there will be Executables. Bring up the inspector for your app in executables. Click on the Debugging tab tab in the inspector...

still dyld: Library not loaded

http://stackoverflow.com/questions/12915050/still-dyld-library-not-loaded

solution to the problem. The problem was setting the added frameworks as required instead of optional GO TO Project Targets Build Phases Link Binary with Libraries There set the status of added frameworks to Optional This solved my problem. share..

How to add Quartz Core Framework in new Xcode 3.2?

http://stackoverflow.com/questions/1566350/how-to-add-quartz-core-framework-in-new-xcode-3-2

is Where is it hidden iphone xcode share improve this question On the left side of XCode there is a folder called Targets . Expand it. Double click on your target in that folder. On the General Tab of the info pane that pops up click the sign..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

'NSManagedObjectModel' ... I already added the Core Data Framework to the target right click on my project under Targets Add Existing Frameworks CoreData.framework . My header file NSManagedObjectModel managedObjectModel NSManagedObjectContext..

How to change the name of an iOS app?

http://stackoverflow.com/questions/238980/how-to-change-the-name-of-an-ios-app

so primitive that I'm hoping for a more civilized solution. iphone ios xcode share improve this question Go to Targets in Xcode Get Info on your project's target your current silly development name Search for Product Name under Packaging ...

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

ie 5.0. This way you can reference the newer definitions and symbols in your code. This article SDK and Deployment Targets discusses Deployment vs Base SDK in detail. Weak link to the libraries frameworks with symbols that are only available in..

Localization of Default.png is not working

http://stackoverflow.com/questions/3421868/localization-of-default-png-is-not-working

Simulator just to be sure Delete all versions of the localized Default.png in XCode on Disc Select Build Clean All Targets If not done yet make the Localizion Directories e.g. es.lproj de.lproj Copy the localized Default.png in the appropriate..

Convert ipad application to iphone. Universal app

http://stackoverflow.com/questions/3675858/convert-ipad-application-to-iphone-universal-app

share improve this question Open up your project in Interface Builder. Click on the disclosure triangle next to Targets then right click on the target and choose Upgrade Current Target for iPad... . Then read the iPad Programming Guide especially..

cocos2d:Convert iPhone App to Universal App

http://stackoverflow.com/questions/3741160/cocos2dconvert-iphone-app-to-universal-app

you can use Xcode ™s Upgrade Current Target for iPad command to update your project Open your Xcode project. In the Targets section select the target you want to update to a universal application. Select Project Upgrade Current Target for iPad..

Bonjour over bluetooth WITHOUT Gamekit ?

http://stackoverflow.com/questions/3844189/bonjour-over-bluetooth-without-gamekit

following examples from Apple SRVResolver demonstrates how you can look up a service using API declared in dns_sd.h . Targets OS X but includes a class called SRVResolver which you can use on iOS as easily as you can use it on OS X. For iOS 5 Bluetooth..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

Duplicate and name it Distribution . Close the Project Info pane. Open the Target Info pane In Groups Files expand Targets select your target and press Cmd I . Go to the tab Build . Select the Configuration named Distribution . Find the section..

iPhone: How do I get the file path of an image saved with UIImageWriteToSavedPhotosAlbum()?

http://stackoverflow.com/questions/4457904/iphone-how-do-i-get-the-file-path-of-an-image-saved-with-uiimagewritetosavedpho

put in a new framework to handle the photo library called the ALAssetsLibrary. First you need to right click on the Targets and in the build part add the AlAsset Framework to your project with the little icon in the bottom left. Then add #import..

Xcode Includes .xib files that have been deleted!

http://stackoverflow.com/questions/4980296/xcode-includes-xib-files-that-have-been-deleted

How to run and debug unit tests for an iPhone application

http://stackoverflow.com/questions/4989668/how-to-run-and-debug-unit-tests-for-an-iphone-application

That's all. More will come. Step 1 Setting up the target Duplicate your unit tests target located under your project Targets. This will also create a duplicate of your unit tests product .octest file . In the figure below LogicTest is the original..

Multiple Targets in Xcode: “Failed to launch simulated application: Unknown error.”

http://stackoverflow.com/questions/717453/multiple-targets-in-xcode-failed-to-launch-simulated-application-unknown-erro

Targets in Xcode &ldquo Failed to launch simulated application Unknown error.&rdquo I'm trying to build for multiple targets in..

Xcode error: Failed to launch simulated application

http://stackoverflow.com/questions/822972/xcode-error-failed-to-launch-simulated-application

Uncheck Info.plist Quit XCode Delete directory Lib Caches com.apple.DeveloperTools.### Open Xcode project Clean All Targets Rebuild and I reset the iPhone Simulator. This also didn't solve the problem p I've even tried uninstall the SDK and reinstall..

iPhone UIWebView local resources using Javascript and handling onorientationChange

http://stackoverflow.com/questions/843820/iphone-uiwebview-local-resources-using-javascript-and-handling-onorientationchan

and in the Detail view unselect the bullseye column indicating it is compiled code In the Groups files view expand the Targets tree and expand the application then go to Copy Bundle Resources and drag the .js files into it The Apple dev forums has..

Three slightly different Apps from one code base

http://stackoverflow.com/questions/8956263/three-slightly-different-apps-from-one-code-base

New configurations can easily be added by cloning existing configurations within Xcode No need for additional targets Targets are IMHO better for completely different artifacts like libraries or testing targets that have a different code base. The..